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Returning 35 results for 'building brush diffusing comes relative'.
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Monsters
Fizban's Treasury of Dragons
. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
Territoriality. Any creature that comes into my territory has
to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches
Monsters
Fizban's Treasury of Dragons
. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
Territoriality. Any creature that comes into
, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
DC 10 Strength check to force open. The windows of any intact building are 2 feet wide and covered by wooden shutters containing 6-inch wide arrow slits. Creatures on one side of an arrow slit gain
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
DC 10 Strength check to force open. The windows of any intact building are 2 feet wide and covered by wooden shutters containing 6-inch wide arrow slits. Creatures on one side of an arrow slit gain
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
any intact building are 2 feet wide and covered by wooden shutters containing 6-inch-wide arrow slits. Creatures on one side of an arrow slit gain three-quarters cover against attacks from the other
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
any intact building are 2 feet wide and covered by wooden shutters containing 6-inch-wide arrow slits. Creatures on one side of an arrow slit gain three-quarters cover against attacks from the other
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
any intact building are 2 feet wide and covered by wooden shutters containing 6-inch-wide arrow slits. Creatures on one side of an arrow slit gain three-quarters cover against attacks from the other
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
DC 10 Strength check to force open. The windows of any intact building are 2 feet wide and covered by wooden shutters containing 6-inch wide arrow slits. Creatures on one side of an arrow slit gain
Backgrounds
Guildmasters’ Guide to Ravnica
the moss-covered building where I took part in my first reclamation mission.
5
I found something in the sewer that must never come to light.
6
I am forever grateful to the reclaimer who
found me floating facedown in the sewer, moments from death.
Flaws
d6
Flaw
1
Death comes for us all, so you can’t expect me to take care of someone who can’t
Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guild’s board of directors.
2
I know a sprite who carries important messages among the guild’s
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Language As people and beings from everywhere find their way to Sigil, every conceivable language comes with them. Common is the most frequently spoken language. The fact that Common-speaking
city. One Pixel Brush Citizens of Sigil make their voices heard in the Hall of
Speakers, a magnificent public forum in the Clerks’ Ward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Language As people and beings from everywhere find their way to Sigil, every conceivable language comes with them. Common is the most frequently spoken language. The fact that Common-speaking
city. One Pixel Brush Citizens of Sigil make their voices heard in the Hall of
Speakers, a magnificent public forum in the Clerks’ Ward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Language As people and beings from everywhere find their way to Sigil, every conceivable language comes with them. Common is the most frequently spoken language. The fact that Common-speaking
city. One Pixel Brush Citizens of Sigil make their voices heard in the Hall of
Speakers, a magnificent public forum in the Clerks’ Ward
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Backgrounds
Guildmasters’ Guide to Ravnica
scientific fact, if you don’t know that information, you know where and from whom you can obtain it. Usually, this information comes from a Simic laboratory, or sometimes from an Izzet facility, a
1
I helped create a krasis that I love like a pet and would carry with me everywhere … except it’s the size of a building, and it might eat me.
2
In my laboratory, I
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
destruction, the members modified the castle by building an observatory into the top floor of the keep. Some of their magical viewing equipment is still there. Now the Cult of the Dragon has moved
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
destruction, the members modified the castle by building an observatory into the top floor of the keep. Some of their magical viewing equipment is still there. Now the Cult of the Dragon has moved
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
destruction, the members modified the castle by building an observatory into the top floor of the keep. Some of their magical viewing equipment is still there. Now the Cult of the Dragon has moved
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
destruction, the members modified the castle by building an observatory into the top floor of the keep. Some of their magical viewing equipment is still there. Now the Cult of the Dragon has moved
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
destruction, the members modified the castle by building an observatory into the top floor of the keep. Some of their magical viewing equipment is still there. Now the Cult of the Dragon has moved
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
destruction, the members modified the castle by building an observatory into the top floor of the keep. Some of their magical viewing equipment is still there. Now the Cult of the Dragon has moved
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
safe passage to any who approach them peacefully. The relative isolation of Neverlight Grove, its abundance of food and water, and the welcoming nature of its inhabitants might bring the characters
Demon Queen of Fungi, who wasted no time building herself a stronghold in a colossal mushroom called Yggmorgus. There, she works on a malevolent scheme to claim all the Underdark as her domain. More and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
safe passage to any who approach them peacefully. The relative isolation of Neverlight Grove, its abundance of food and water, and the welcoming nature of its inhabitants might bring the characters
Demon Queen of Fungi, who wasted no time building herself a stronghold in a colossal mushroom called Yggmorgus. There, she works on a malevolent scheme to claim all the Underdark as her domain. More and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
safe passage to any who approach them peacefully. The relative isolation of Neverlight Grove, its abundance of food and water, and the welcoming nature of its inhabitants might bring the characters
Demon Queen of Fungi, who wasted no time building herself a stronghold in a colossal mushroom called Yggmorgus. There, she works on a malevolent scheme to claim all the Underdark as her domain. More and
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
, or secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
. Two hostile boars have crept into this room in search of food. They attack anyone who comes within 10 feet of either of them.
Decor. The floor is strewn with frayed prayer mats. Six tapestries lie
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
. Two hostile boars have crept into this room in search of food. They attack anyone who comes within 10 feet of either of them.
Decor. The floor is strewn with frayed prayer mats. Six tapestries lie
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
. Two hostile boars have crept into this room in search of food. They attack anyone who comes within 10 feet of either of them.
Decor. The floor is strewn with frayed prayer mats. Six tapestries lie
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
overlooks the bog and walkways beyond.
This area is devoid of faculty, staff, or students, leaving the building full of class supplies. Up to three herbalism kits or poisoner’s kits could be crafted
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
overlooks the bog and walkways beyond.
This area is devoid of faculty, staff, or students, leaving the building full of class supplies. Up to three herbalism kits or poisoner’s kits could be crafted
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
overlooks the bog and walkways beyond.
This area is devoid of faculty, staff, or students, leaving the building full of class supplies. Up to three herbalism kits or poisoner’s kits could be crafted
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
Monsters
Fizban's Treasury of Dragons
that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast
from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon resembling the designs on the scabbards characters saw in the dragon hatchery (and possibly have with them still; see area 12 in that section). When cult wagons arrive, their road-building
runs 500 yards into a dense stand of trees and brush at the edge of the Mere of Dead Men. At night, when everyone in the compound is asleep except for a few rooftop guards, lizardfolk creep through






