Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'buildings back diffusing channeling restraints'.
Other Suggestions:
building back diffusing changeling restraints
building back diffusing changelings restraints
building back diffusing channeling restraints
building back defusing changelings restraints
Monsters
Planescape: Adventures in the Multiverse
. Where they travel, cracks in the mortar seal shut, stray bricks float back into place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the
Lady of Pain.
Dabus patrol the City of Doors to maintain public buildings, portals, and utilities. They use their innate ability to manipulate Sigil’s infrastructure not only to effect repairs
classes
that came with channeling your eldritch might to claim what you felt you deserved, but this pact came with strings attached. In times of distress you hear the entity whispering in the back of your mind, urging you to indulge your most base impulses.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. By offering up body and soul to Lolth, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place.PoisonChange Shape
(Recharges after a Short or Long Rest). The drow magically transforms into a Large spider, remaining in that form for up to 1 hour, or back into its true form. Its statistics, other than its size, are
Monsters
Keys from the Golden Vault
tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8
knocked prone.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.Readiness
Spells
Xanathar's Guide to Everything
A fortress of stone erupts from a square area of ground of your choice that you can see within range. The area is 120 feet on each side, and it must not have any buildings or other structures on it
7 days or when you cast this spell somewhere else, the fortress harmlessly crumbles and sinks back into the ground, leaving any creatures that were inside it safely on the ground.
Casting this spell on the same spot once every 7 days for a year makes the fortress permanent.
Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
other mighty, ichor-slick organs. The sea terror thrashes, channeling pain into fury.
Fighting Tromokratis as a mythic encounter is equivalent to taking on two CR 26 creatures in one encounter. Award a
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
Monsters
Princes of the Apocalypse
tremors are strong enough to destroy flimsy structures. After 10 days, they are strong enough to destroy ordinary wooden buildings. After 20 days, they can seriously damage or destroy reinforced or
creatures into the mortal world to dwell near those points.
If Ogrémoch is destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reached back to his early days as a Dungeon Master, restricting himself to using only monsters found in the rulebook he started with. The result is a scenario that shows how restraints breed creativity.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reached back to his early days as a Dungeon Master, restricting himself to using only monsters found in the rulebook he started with. The result is a scenario that shows how restraints breed creativity.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reached back to his early days as a Dungeon Master, restricting himself to using only monsters found in the rulebook he started with. The result is a scenario that shows how restraints breed creativity.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
clifftop fortress, known as the Caer, and the ruined watchtower at the mouth of the frozen harbor. Most of the town’s buildings, which date back to the town’s Cormyrean founders, line the path that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
clifftop fortress, known as the Caer, and the ruined watchtower at the mouth of the frozen harbor. Most of the town’s buildings, which date back to the town’s Cormyrean founders, line the path that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil’s infrastructure, repairing crumbling buildings, ensuring portals function properly, cutting back rampant razorvine, and patching city streets. To most citizens of Sigil, dabus are nothing more
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
clifftop fortress, known as the Caer, and the ruined watchtower at the mouth of the frozen harbor. Most of the town’s buildings, which date back to the town’s Cormyrean founders, line the path that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil’s infrastructure, repairing crumbling buildings, ensuring portals function properly, cutting back rampant razorvine, and patching city streets. To most citizens of Sigil, dabus are nothing more
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
about the danger of entering the maze. Few who enter it ever come back out, and those who do come out are much worse for wear. Even animals and birds avoid the maze. The tower and the maze are protected
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
about the danger of entering the maze. Few who enter it ever come back out, and those who do come out are much worse for wear. Even animals and birds avoid the maze. The tower and the maze are protected
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil’s infrastructure, repairing crumbling buildings, ensuring portals function properly, cutting back rampant razorvine, and patching city streets. To most citizens of Sigil, dabus are nothing more
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
about the danger of entering the maze. Few who enter it ever come back out, and those who do come out are much worse for wear. Even animals and birds avoid the maze. The tower and the maze are protected
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
about the danger of entering the maze. Few who enter it ever come back out, and those who do come out are much worse for wear. Even animals and birds avoid the maze. The tower and the maze are protected
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
view. Krenko slipped his restraints and scurried off in the mist. 2 Golgari. A swarm of centipedes burst out of a nearby sewer and overwhelmed the guards, knocking them unconscious with venomous bites
them back with a concussive wave. While the guards were recovering, the mages magically dissolved Krenko’s bonds and he escaped. 5 Rakdos. A troupe of performers crossed paths with the guards, who
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
about the danger of entering the maze. Few who enter it ever come back out, and those who do come out are much worse for wear. Even animals and birds avoid the maze. The tower and the maze are protected
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
view. Krenko slipped his restraints and scurried off in the mist. 2 Golgari. A swarm of centipedes burst out of a nearby sewer and overwhelmed the guards, knocking them unconscious with venomous bites
them back with a concussive wave. While the guards were recovering, the mages magically dissolved Krenko’s bonds and he escaped. 5 Rakdos. A troupe of performers crossed paths with the guards, who
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
about the danger of entering the maze. Few who enter it ever come back out, and those who do come out are much worse for wear. Even animals and birds avoid the maze. The tower and the maze are protected
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
view. Krenko slipped his restraints and scurried off in the mist. 2 Golgari. A swarm of centipedes burst out of a nearby sewer and overwhelmed the guards, knocking them unconscious with venomous bites
them back with a concussive wave. While the guards were recovering, the mages magically dissolved Krenko’s bonds and he escaped. 5 Rakdos. A troupe of performers crossed paths with the guards, who
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the mines. Glittering minerals in the ceiling of this large cavern catch the light and send it back to create the impression of a starry night sky. Dozens of skeletons—many crushed under fallen debris
—are scattered across the floor.
The cave is large enough that it contains two freestanding structures. Each of these stone buildings is proportioned for human use, as opposed to the dwarf-sized
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the mines. Glittering minerals in the ceiling of this large cavern catch the light and send it back to create the impression of a starry night sky. Dozens of skeletons—many crushed under fallen debris
—are scattered across the floor.
The cave is large enough that it contains two freestanding structures. Each of these stone buildings is proportioned for human use, as opposed to the dwarf-sized
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the mines. Glittering minerals in the ceiling of this large cavern catch the light and send it back to create the impression of a starry night sky. Dozens of skeletons—many crushed under fallen debris
—are scattered across the floor.
The cave is large enough that it contains two freestanding structures. Each of these stone buildings is proportioned for human use, as opposed to the dwarf-sized
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Townmaster’s Hall This stone building has a wooden roof, a bell tower in the back, and an empty job board in the front. Harbin Wester, the townmaster and a wealthy banker, is polite if the characters
nowhere and damaged buildings, and three people have been struck by lightning. Also, a few people seem to have gone missing over the last couple of tendays. No one can say for sure, because the people
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Townmaster’s Hall This stone building has a wooden roof, a bell tower in the back, and an empty job board in the front. Harbin Wester, the townmaster and a wealthy banker, is polite if the characters
nowhere and damaged buildings, and three people have been struck by lightning. Also, a few people seem to have gone missing over the last couple of tendays. No one can say for sure, because the people
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
area 7). As the party approaches the ruins, read the following: Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked in vines and brush. Ahead of you, in the
old stone houses, many of which are roofless ruins with interiors open to the weather. Other buildings appear more or less intact. The whole place is eerily silent.
A wooden sign is nailed to a post
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
area 7). As the party approaches the ruins, read the following: Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked in vines and brush. Ahead of you, in the
old stone houses, many of which are roofless ruins with interiors open to the weather. Other buildings appear more or less intact. The whole place is eerily silent.
A wooden sign is nailed to a post






