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Returning 35 results for 'buildings beast diffusing carved remaining'.
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Magic Items
Dungeon Master’s Guide
until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette, carved in the likeness of a horsefly, can become a Giant Fly (see the accompanying stat block
) for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
Giant Fly
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19
Magic Items
Dungeon Master’s Guide
you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it disappears. Unless the card is the Fool or
magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. If you have a Bastion (see the Dungeon Master’s
Equipment
This bone whistle is carved in the shape of a gargath. When blown, it produces a high-pitched sound that can only be heard clearly by certain creatures. When you blow this whistle, any beast within
training a friendly beast in this way, you can use it to deliver coded instructions to a trained beast within the whistle’s range.
Monsters
Quests from the Infinite Staircase
incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).
Stone Shape (3/Day). The pech casts Stone
buildings, objects, and raw materials, making them phenomenal excavators—and, if the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens
Monsters
Mordenkainen Presents: Monsters of the Multiverse
points remaining.
Shortbow. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Shortbow"} to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2
9
Two crouching displacer beast;displacer beasts facing each other on a yellow field
10
Knotted brambles on a green field
11
Red owlbear with a silver crown on a checkered field of black
Magic Items
Guildmasters’ Guide to Ravnica
Associated with a particular guild, a guild keyrune is a ceremonial, stylized key, about 1 foot long, made from carved stone. Not a literal key, the item is a badge of authority that gives its bearer
while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
Azorius Keyrune (Rare). This keyrune is carved from white marble and lapis
Magic Items
Tomb of Annihilation
This crooked staff is carved from bone and topped with the skull of a forgotten archmage whom Acererak destroyed long ago. Etched into the skull’s forehead is Acererak’s rune, which is
, remove curse, or similar spell ends the curse on the target.
The Forgotten One. The bodiless life force of a dead archmage empowers the staff and is imprisoned within it. The rune carved into the
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet
to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette is carved in the likeness of a
Monsters
Sleeping Dragon’s Wake
a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
of metallic dragons, in a cliff overlooking the sea. The shrine’s face is carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
each: dispel magic, dominate beast, hunter's mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze
reversed within that room. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Baphomet casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
3/day each: dispel magic, dominate beast, maze, wall of
fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if he’s in the room, although he likes to use this
Species
Mordenkainen Presents: Monsters of the Multiverse
glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant
Species
Mordenkainen Presents: Monsters of the Multiverse
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Guardhouses Two windowless stone guardhouses with peaked, slate-tiled rooftops stand in the middle of the forest where several elevated walkways converge. The buildings were built on higher ground
. Carved into the middle of the east wall is a decorative stone arch enclosing a blank wall (see “Arch Gate to Level 2” below).
Furnishings. A wooden trestle table lies on its side in the middle of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Goblin Werebats South of Wyllow’s tower stands a large complex of ornate stone buildings that used to be home to a cult of Malar, the Beast Lord. Wyllow allowed these evil humans to hunt in her
residence in the caves around the buildings. The werebats prefer the dank caves to the structures, which have largely remained abandoned. Wyllow allows the werebats to feed on stray vermin and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Guardhouses Two windowless stone guardhouses with peaked, slate-tiled rooftops stand in the middle of the forest where several elevated walkways converge. The buildings were built on higher ground
. Carved into the middle of the east wall is a decorative stone arch enclosing a blank wall (see “Arch Gate to Level 2” below).
Furnishings. A wooden trestle table lies on its side in the middle of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Goblin Werebats South of Wyllow’s tower stands a large complex of ornate stone buildings that used to be home to a cult of Malar, the Beast Lord. Wyllow allowed these evil humans to hunt in her
residence in the caves around the buildings. The werebats prefer the dank caves to the structures, which have largely remained abandoned. Wyllow allows the werebats to feed on stray vermin and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Guardhouses Two windowless stone guardhouses with peaked, slate-tiled rooftops stand in the middle of the forest where several elevated walkways converge. The buildings were built on higher ground
. Carved into the middle of the east wall is a decorative stone arch enclosing a blank wall (see “Arch Gate to Level 2” below).
Furnishings. A wooden trestle table lies on its side in the middle of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Goblin Werebats South of Wyllow’s tower stands a large complex of ornate stone buildings that used to be home to a cult of Malar, the Beast Lord. Wyllow allowed these evil humans to hunt in her
residence in the caves around the buildings. The werebats prefer the dank caves to the structures, which have largely remained abandoned. Wyllow allows the werebats to feed on stray vermin and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pantara Lodge The seat of power in Valachan, Pantara Lodge is a series of thatch buildings strung together high in the forest canopy, suspended above the overgrown ruins of a castle reclaimed by the
jungle. Chakuna’s home holds only the bare necessities: an armory, an infirmary, and a stable of displacer beasts. Chakuna’s displacer beast hunting partner, Yana, remains by her side here. Those who
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pantara Lodge The seat of power in Valachan, Pantara Lodge is a series of thatch buildings strung together high in the forest canopy, suspended above the overgrown ruins of a castle reclaimed by the
jungle. Chakuna’s home holds only the bare necessities: an armory, an infirmary, and a stable of displacer beasts. Chakuna’s displacer beast hunting partner, Yana, remains by her side here. Those who
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pantara Lodge The seat of power in Valachan, Pantara Lodge is a series of thatch buildings strung together high in the forest canopy, suspended above the overgrown ruins of a castle reclaimed by the
jungle. Chakuna’s home holds only the bare necessities: an armory, an infirmary, and a stable of displacer beasts. Chakuna’s displacer beast hunting partner, Yana, remains by her side here. Those who
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Temple of Orcus The temple was carved over a century ago by devout followers of Orcus. Twenty years ago, adventurers stormed the temple, slew the cult leaders, and scared away the remaining
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
gold. Light dances through the front rotunda’s red stained-glass dome, reflecting off the overcast sky to shower the buildings with a rosy glow. A carved stone sign at the front of the complex reads
Belvedere is more than a monument to the Dragon Queen. The casino is connected via a tunnel to Tiamat’s lair, and Tiamat can hear every prayer and proclamation of her power uttered within the buildings’ walls
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Temple of Orcus The temple was carved over a century ago by devout followers of Orcus. Twenty years ago, adventurers stormed the temple, slew the cult leaders, and scared away the remaining
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Temple of Orcus The temple was carved over a century ago by devout followers of Orcus. Twenty years ago, adventurers stormed the temple, slew the cult leaders, and scared away the remaining
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
gold. Light dances through the front rotunda’s red stained-glass dome, reflecting off the overcast sky to shower the buildings with a rosy glow. A carved stone sign at the front of the complex reads
Belvedere is more than a monument to the Dragon Queen. The casino is connected via a tunnel to Tiamat’s lair, and Tiamat can hear every prayer and proclamation of her power uttered within the buildings’ walls
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
gold. Light dances through the front rotunda’s red stained-glass dome, reflecting off the overcast sky to shower the buildings with a rosy glow. A carved stone sign at the front of the complex reads
Belvedere is more than a monument to the Dragon Queen. The casino is connected via a tunnel to Tiamat’s lair, and Tiamat can hear every prayer and proclamation of her power uttered within the buildings’ walls
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X34. Wizard’s Bedchamber A white marble bed stands in the center of this bare stone room, its mattress long since rotted away. Golden hawks perch atop the bed’s corner posts. The room’s remaining
furnishings have been reduced to dust-covered heaps. Cobwebs cover arcane sigils carved into the walls. The ceiling here is 10 feet high. The sigils that cover the walls were once wards designed to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X34. Wizard’s Bedchamber A white marble bed stands in the center of this bare stone room, its mattress long since rotted away. Golden hawks perch atop the bed’s corner posts. The room’s remaining
furnishings have been reduced to dust-covered heaps. Cobwebs cover arcane sigils carved into the walls. The ceiling here is 10 feet high. The sigils that cover the walls were once wards designed to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X34. Wizard’s Bedchamber A white marble bed stands in the center of this bare stone room, its mattress long since rotted away. Golden hawks perch atop the bed’s corner posts. The room’s remaining
furnishings have been reduced to dust-covered heaps. Cobwebs cover arcane sigils carved into the walls. The ceiling here is 10 feet high. The sigils that cover the walls were once wards designed to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the characters pass through, read or paraphrase the following text: A majestic vista spreads beneath the dome: the undersea city of Janya. The city’s dark towers are carved with circular windows and
covered with designs marked by bioluminescent barnacles. People slip through open corridors between buildings, swimming high above the volcanic rock and coral of the seafloor below.
As the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the characters pass through, read or paraphrase the following text: A majestic vista spreads beneath the dome: the undersea city of Janya. The city’s dark towers are carved with circular windows and
covered with designs marked by bioluminescent barnacles. People slip through open corridors between buildings, swimming high above the volcanic rock and coral of the seafloor below.
As the






