Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'buildings beast diffusing comforts robbery'.
Other Suggestions:
buildings blast diffusing comfort robbery
building beast diffusing comforts robbed
building beast diffusing comforts robbery
buildings beauty diffusing comfort robbery
building beauty diffusing comfort robbery
Monsters
Curse of Strahd
fishing on Lake Zarovich. On the way back to town, a dire wolf attacked Izek and bit off his right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in
took him into his home. Izek has been loyal to the burgomaster ever since, enjoying the power of his position and the comforts of his master’s mansion. When he isn’t enforcing the
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
Backgrounds
Guildmasters’ Guide to Ravnica
stench.
Suggested Characteristics
Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
exterminators rid buildings of cranium rats, curses, and dangerous afflictions. Clandestine agencies offer escape from infernal debt collectors or other looming perils by killing their clients, keeping the
diverse clientele. Taverns and inns are common, their taprooms shaped by the fantastical folk who own them—angels, githzerai, and a host of friendly monsters who scrape by in the City of Doors. No matter where a visitor is from, they can find familiar comforts in Sigil.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
exterminators rid buildings of cranium rats, curses, and dangerous afflictions. Clandestine agencies offer escape from infernal debt collectors or other looming perils by killing their clients, keeping the
diverse clientele. Taverns and inns are common, their taprooms shaped by the fantastical folk who own them—angels, githzerai, and a host of friendly monsters who scrape by in the City of Doors. No matter where a visitor is from, they can find familiar comforts in Sigil.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
exterminators rid buildings of cranium rats, curses, and dangerous afflictions. Clandestine agencies offer escape from infernal debt collectors or other looming perils by killing their clients, keeping the
diverse clientele. Taverns and inns are common, their taprooms shaped by the fantastical folk who own them—angels, githzerai, and a host of friendly monsters who scrape by in the City of Doors. No matter where a visitor is from, they can find familiar comforts in Sigil.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Goblin Werebats South of Wyllow’s tower stands a large complex of ornate stone buildings that used to be home to a cult of Malar, the Beast Lord. Wyllow allowed these evil humans to hunt in her
residence in the caves around the buildings. The werebats prefer the dank caves to the structures, which have largely remained abandoned. Wyllow allows the werebats to feed on stray vermin and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Goblin Werebats South of Wyllow’s tower stands a large complex of ornate stone buildings that used to be home to a cult of Malar, the Beast Lord. Wyllow allowed these evil humans to hunt in her
residence in the caves around the buildings. The werebats prefer the dank caves to the structures, which have largely remained abandoned. Wyllow allows the werebats to feed on stray vermin and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Goblin Werebats South of Wyllow’s tower stands a large complex of ornate stone buildings that used to be home to a cult of Malar, the Beast Lord. Wyllow allowed these evil humans to hunt in her
residence in the caves around the buildings. The werebats prefer the dank caves to the structures, which have largely remained abandoned. Wyllow allows the werebats to feed on stray vermin and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
some sort of trade. Crime of all sorts is rampant, from petty smuggling to outright robbery and murder. Though the city government tries to curtail this by paying the Flaming Fist to patrol the streets
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
some sort of trade. Crime of all sorts is rampant, from petty smuggling to outright robbery and murder. Though the city government tries to curtail this by paying the Flaming Fist to patrol the streets
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pantara Lodge The seat of power in Valachan, Pantara Lodge is a series of thatch buildings strung together high in the forest canopy, suspended above the overgrown ruins of a castle reclaimed by the
jungle. Chakuna’s home holds only the bare necessities: an armory, an infirmary, and a stable of displacer beasts. Chakuna’s displacer beast hunting partner, Yana, remains by her side here. Those who
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
some sort of trade. Crime of all sorts is rampant, from petty smuggling to outright robbery and murder. Though the city government tries to curtail this by paying the Flaming Fist to patrol the streets
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pantara Lodge The seat of power in Valachan, Pantara Lodge is a series of thatch buildings strung together high in the forest canopy, suspended above the overgrown ruins of a castle reclaimed by the
jungle. Chakuna’s home holds only the bare necessities: an armory, an infirmary, and a stable of displacer beasts. Chakuna’s displacer beast hunting partner, Yana, remains by her side here. Those who
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pantara Lodge The seat of power in Valachan, Pantara Lodge is a series of thatch buildings strung together high in the forest canopy, suspended above the overgrown ruins of a castle reclaimed by the
jungle. Chakuna’s home holds only the bare necessities: an armory, an infirmary, and a stable of displacer beasts. Chakuna’s displacer beast hunting partner, Yana, remains by her side here. Those who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
some sort of trade. Crime of all sorts is rampant, from petty smuggling to outright robbery and murder. Though the city government tries to curtail this by paying the Flaming Fist to patrol the streets
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
some sort of trade. Crime of all sorts is rampant, from petty smuggling to outright robbery and murder. Though the city government tries to curtail this by paying the Flaming Fist to patrol the streets
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
some sort of trade. Crime of all sorts is rampant, from petty smuggling to outright robbery and murder. Though the city government tries to curtail this by paying the Flaming Fist to patrol the streets
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Amenities You’ll find no city on the Sword Coast or in all the North half as civilized as Waterdeep. It’s not just the law of the land that makes this so, but also the comforts that life here
provides. In most other towns and cities, you’ll start with an early-morning stumble on the stairs as you carry your night soil down to deposit it outside. But in Waterdeep, many buildings are connected
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Amenities You’ll find no city on the Sword Coast or in all the North half as civilized as Waterdeep. It’s not just the law of the land that makes this so, but also the comforts that life here
provides. In most other towns and cities, you’ll start with an early-morning stumble on the stairs as you carry your night soil down to deposit it outside. But in Waterdeep, many buildings are connected
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Amenities You’ll find no city on the Sword Coast or in all the North half as civilized as Waterdeep. It’s not just the law of the land that makes this so, but also the comforts that life here
provides. In most other towns and cities, you’ll start with an early-morning stumble on the stairs as you carry your night soil down to deposit it outside. But in Waterdeep, many buildings are connected
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
buildings are constant, and anything not nailed or tethered down is as good as lost. The gusts gnaw at Bedlam’s residents just as they do its structures. The citizens’ patience, manners, and joy dwindle in
, awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
buildings are constant, and anything not nailed or tethered down is as good as lost. The gusts gnaw at Bedlam’s residents just as they do its structures. The citizens’ patience, manners, and joy dwindle in
, awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
buildings are constant, and anything not nailed or tethered down is as good as lost. The gusts gnaw at Bedlam’s residents just as they do its structures. The citizens’ patience, manners, and joy dwindle in
, awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in the woods and was never seen again. Unlike his sister, Izek was born without a soul. As
of his position and the comforts of his master’s mansion. When he isn’t enforcing the burgomaster’s will, Izek drinks copious amounts of wine. Fiendish Gift. After years of doing Baron Vallakovich’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in the woods and was never seen again. Unlike his sister, Izek was born without a soul. As
of his position and the comforts of his master’s mansion. When he isn’t enforcing the burgomaster’s will, Izek drinks copious amounts of wine. Fiendish Gift. After years of doing Baron Vallakovich’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in the woods and was never seen again. Unlike his sister, Izek was born without a soul. As
of his position and the comforts of his master’s mansion. When he isn’t enforcing the burgomaster’s will, Izek drinks copious amounts of wine. Fiendish Gift. After years of doing Baron Vallakovich’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
.
6 You don’t understand the concept of “truth.” To you, everything is a story and it’s all about how you tell it.
7 You are annoyed by buildings and tools designed without consideration for
fighting styles based on different dinosaurs. Likewise, in playing a Beast Totem barbarian or Circle of the Shepherd druid, consider replacing the traditional totems with the following. Bear: Hammertail
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
.
6 You don’t understand the concept of “truth.” To you, everything is a story and it’s all about how you tell it.
7 You are annoyed by buildings and tools designed without consideration for
fighting styles based on different dinosaurs. Likewise, in playing a Beast Totem barbarian or Circle of the Shepherd druid, consider replacing the traditional totems with the following. Bear: Hammertail
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
.
6 You don’t understand the concept of “truth.” To you, everything is a story and it’s all about how you tell it.
7 You are annoyed by buildings and tools designed without consideration for
fighting styles based on different dinosaurs. Likewise, in playing a Beast Totem barbarian or Circle of the Shepherd druid, consider replacing the traditional totems with the following. Bear: Hammertail
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Manual) called batterboars roam the rubblebelts; each batterboar can grow to be the size of a mammoth (as in the Monster Manual), and the passage of a herd can shake the ground and topple buildings
spotted amid tended groves and gardens. Any beast described in this source or in the Monster Manual can roam the rubblebelts. The Gruul can bring out the fury in these beasts, turning them into
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Manual) called batterboars roam the rubblebelts; each batterboar can grow to be the size of a mammoth (as in the Monster Manual), and the passage of a herd can shake the ground and topple buildings
spotted amid tended groves and gardens. Any beast described in this source or in the Monster Manual can roam the rubblebelts. The Gruul can bring out the fury in these beasts, turning them into
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Manual) called batterboars roam the rubblebelts; each batterboar can grow to be the size of a mammoth (as in the Monster Manual), and the passage of a herd can shake the ground and topple buildings
spotted amid tended groves and gardens. Any beast described in this source or in the Monster Manual can roam the rubblebelts. The Gruul can bring out the fury in these beasts, turning them into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
have to travel the Lower City always do so with guards, and still risk robbery or worse violence. Many patriar families hire proxies to carry out their business in the Lower City or Outer City. If
patriars and was instrumental in building the city’s original walls.
Tillerturn owns and leases out many buildings in the city.
Vammas controls the majority of trade from Chult.
Vannath fled the city






