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Monsters
Monster Manual
condition, is a Humanoid or Beast, and has 10 Hit Points or fewer. Failure: The intellect devourer possesses the target, consumes its brain, and teleports inside its skull. While there, the intellect
devourer has Total Cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores; its understanding of Deep Speech; its
Monsters
Forgotten Realms: Adventures in Faerûn
fungi within 1 mile of the dragon’s lair grow faster and cover a greater area than normal. Foraging in this area yields twice the usual amount of food. The dragon is immediately aware of the
-shifts into a Small or Medium Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Forgotten Realms: Adventures in Faerûn
dragon’s lair grow faster and cover a greater area than normal. Foraging in this area yields twice the usual amount of food. The dragon is immediately aware of the presence of any creature that
Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Tomb of Annihilation
total cover from attacks and other effects outside the mantrap, and takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Engulf","rollDamageType":"acid"} acid damage at the start of
mantrap detects any creatures nearby, it releases pollen out to a radius of 30 feet. Any beast or humanoid within the area must succeed on a DC 11 Wisdom saving throw or be forced to use all its movement
Monsters
Locathah Rising
Hearth of Moonlight and Shadow. At the start of a short or long rest, Amble can touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover
unoccupied space they can see.Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1 or less, and can remain in this form for up to 6 hours. Amble's equipment melds with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
shadar-kai has temporary hit points from this trait, it has advantage on attack rolls.
Weight of Ages. Any Beast or Humanoid (except an elf) that starts its turn within 5 feet of the shadar-kai has its
a deathly ashen hue. When in the Shadowfell, they detest mirrors and avoid keeping things that remind them of their age.
Shadar-kai of the Raven Queen watch over both the Shadowfell and the Material
Monsters
Curse of Strahd
live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish outside their homes and fiercely
fond of camouflage, attaching leaves and twigs to their cloaks, making brown paint to cover their skin, and weaving grass nets under which they can hide. They use such camouflage while hunting in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Stench. Any
cover up the stink of death.
The first leucrottas came into being alongside some gnolls during the rampages of Yeenoghu on the Material Plane. While many of the hyenas that ate Yeenoghu’s
Monsters
Misplaced Monsters: Volume One
-smelling cloud of gas that surrounds and shields the target. The target has half cover until the gas disappears at the start of Coral’s next turn.
Gift of Speech (1/Day). Coral targets one Beast she
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have
Monsters
Icewind Dale: Rime of the Frostmaiden
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
Shifter
Legacy
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Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
Monsters
Mythic Odysseys of Theros
, it has total cover against attacks and other effects outside Tromokratis, and it takes 42 (12d6);{"diceNotation":"12d6","rollType":"damage","rollAction":"Bite","rollDamageType":"acid"} acid damage at
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
three-quarters cover against attacks from the other side (see “Cover” in the Basic Rules). Dusty old furnishings such as simple wooden chairs and tables remain in most intact buildings. Trees and Brush
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
three-quarters cover against attacks from the other side (see “Cover” in the Basic Rules). Dusty old furnishings such as simple wooden chairs and tables remain in most intact buildings. Trees and Brush
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
three-quarters cover against attacks from the other side (see “Cover” in the Basic Rules). Dusty old furnishings such as simple wooden chairs and tables remain in most intact buildings. Trees and Brush
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A
swiftstride shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A
swiftstride shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
side. Dusty furnishings, such as simple wooden chairs and tables, remain in most intact buildings. Trees and Brush Trees average 30 to 40 feet tall and provide cover. Brush consists of sprawling bushes that count as difficult terrain.
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A swiftstride
shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A swiftstride
shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
side. Dusty furnishings, such as simple wooden chairs and tables, remain in most intact buildings. Trees and Brush Trees average 30 to 40 feet tall and provide cover. Brush consists of sprawling bushes that count as difficult terrain.
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A swiftstride
shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
side. Dusty furnishings, such as simple wooden chairs and tables, remain in most intact buildings. Trees and Brush Trees average 30 to 40 feet tall and provide cover. Brush consists of sprawling bushes that count as difficult terrain.
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A
swiftstride shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Goblin Werebats South of Wyllow’s tower stands a large complex of ornate stone buildings that used to be home to a cult of Malar, the Beast Lord. Wyllow allowed these evil humans to hunt in her
residence in the caves around the buildings. The werebats prefer the dank caves to the structures, which have largely remained abandoned. Wyllow allows the werebats to feed on stray vermin and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Goblin Werebats South of Wyllow’s tower stands a large complex of ornate stone buildings that used to be home to a cult of Malar, the Beast Lord. Wyllow allowed these evil humans to hunt in her
residence in the caves around the buildings. The werebats prefer the dank caves to the structures, which have largely remained abandoned. Wyllow allows the werebats to feed on stray vermin and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Goblin Werebats South of Wyllow’s tower stands a large complex of ornate stone buildings that used to be home to a cult of Malar, the Beast Lord. Wyllow allowed these evil humans to hunt in her
residence in the caves around the buildings. The werebats prefer the dank caves to the structures, which have largely remained abandoned. Wyllow allows the werebats to feed on stray vermin and
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
.
Verdant Growth. Vegetation and fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pantara Lodge The seat of power in Valachan, Pantara Lodge is a series of thatch buildings strung together high in the forest canopy, suspended above the overgrown ruins of a castle reclaimed by the
jungle. Chakuna’s home holds only the bare necessities: an armory, an infirmary, and a stable of displacer beasts. Chakuna’s displacer beast hunting partner, Yana, remains by her side here. Those who
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pantara Lodge The seat of power in Valachan, Pantara Lodge is a series of thatch buildings strung together high in the forest canopy, suspended above the overgrown ruins of a castle reclaimed by the
jungle. Chakuna’s home holds only the bare necessities: an armory, an infirmary, and a stable of displacer beasts. Chakuna’s displacer beast hunting partner, Yana, remains by her side here. Those who
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pantara Lodge The seat of power in Valachan, Pantara Lodge is a series of thatch buildings strung together high in the forest canopy, suspended above the overgrown ruins of a castle reclaimed by the
jungle. Chakuna’s home holds only the bare necessities: an armory, an infirmary, and a stable of displacer beasts. Chakuna’s displacer beast hunting partner, Yana, remains by her side here. Those who
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Lower Menthis Many Sharn folk love the inexpensive entertainment available in Lower Menthis. The ward’s streets stay crowded night and day, its buildings huddle close together, and its lurid
shifting locations throughout Lower Menthis (most often in the Firelight district), has ties to Daask. But betting on the Burning Ring’s fights is big business for many of Sharn’s major criminal organizations, and fight rigging is rampant. Gangs also commonly use fights as a cover for assassinations.






