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Returning 35 results for 'buildings before detached connect rules'.
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building before detailed concept rules
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building before detailed contact rules
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
terrain (see “Difficult Terrain” in the Basic Rules). Intact buildings are rundown, ramshackle stone cottages that are otherwise still standing. Their wooden doors are swollen and require a successful
three-quarters cover against attacks from the other side (see “Cover” in the Basic Rules). Dusty old furnishings such as simple wooden chairs and tables remain in most intact buildings. Trees and Brush
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Villa Vanthampur Villa is a stately stone edifice with a detached stable house. Both buildings have sloped rooftops covered with red clay tiles. A 12-foot-high stone wall encloses the villa
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
successful check result of 16 or higher, characters note that strange wiring runs throughout the grounds, seeming to connect all the buildings together, and originating in area M8 (the control room
M2. Monastery Grounds At the surface level of the floating rock island, the monastery is laid out as a large campus composed of sharp-angled buildings. These jut out of the ground like massive
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
their human emotions. Now they view the world from a pragmatic and dispassionate perspective. They understand emotional connections in a detached, intellectual way, and recognize that these feelings in
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
connect to the fireplaces in areas H12, H13, H14, and H17. Slippery Ice. Slippery ice covers the rooftop. The ice is difficult terrain (see the Basic Rules). When a creature other than Cryovain moves
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
island that rises from the middle of the Chionthar River. Buildings and merchant stalls line the sides of both bridges, making it impossible to see the river from the narrow, congested roadway that cuts
between those structures.
Wooden drawbridges connect the two bridges to a keep situated atop the island. The flags of Baldur’s Gate and the Flaming Fist wave proudly above this fortress.
Wyrm’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dragonmarked Characters A dragonmarked intrigue campaign assumes that the characters all have some connection to a dragonmarked house. They might all connect to the same house, or they could
house or an organization, like the Twelve, that unites them in a mutual purpose, use the group patron rules in Eberron: Rising from the Last War to provide benefits from their shared mission. The House
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
between Baldur’s Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
between Baldur’s Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
between Baldur’s Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pont-a-Museau The capital of Richemulot, Pont-a-Museau straddles the Musarde River, its buildings dominating both banks and the islands and bridges between. The city’s abundant space could easily
hereditary Renier estate. From here, Jacqueline Renier rules Richemulot. She holds audience from her parlors and public courtrooms, but her private residence is sacrosanct, and few outside her family ever
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who aren’t normally violent, have raided the village. Black smoke billows from buildings
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Ward The poster map included with this book shows the Inner Ward, which contains the Great Library—a veritable forest of stone towers clumped around stockier buildings, all joined together in
its labyrinthine halls and extradimensional spaces. The oldest of the library’s buildings are soaring stone affairs with floors crafted from lustrous dark wood and floor-to-ceiling shelves. Ceiling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hour, twice in a blue moon, and never in sunshine?” The answer is “The letter O.” The rules of this gate are as follows: If the riddle is answered aloud and correctly by someone within 30 feet of the
(see “Elder Runes”). A creature that passes through the gate appears in area 22 on level 7, in the closest unoccupied space next to the identical gate located there. Pneumatic Tubes The tubes connect to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
family died of the plague. Mademoiselle Jacqueline Renier, the nation’s most prestigious aristocrat, rules as temporary warden. When the plague swells to epidemic proportions, the state police, the
cities contain an inexplicably large number of buildings, an amount greater than their highest populations would have ever warranted. Rat swarms prowl city streets like packs of dogs. RICHEMULOISE
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the sort one commonly sees in the wake of trebuchet blows that miss their mark. Farther in from the perimeter of this blasted land lies a scattered mess of buildings, some relatively intact, others
, Daerismun was not so fortunate. As we approached, this ruined cityscape seemed uninhabited. Its expanse is fairly limited, and consists almost entirely of a mess of destroyed buildings and massive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Guardhouses Two windowless stone guardhouses with peaked, slate-tiled rooftops stand in the middle of the forest where several elevated walkways converge. The buildings were built on higher ground
image of a dead tree carved into its keystone. Its rules are as follows: Touching the arch with a dead twig or branch causes the gate to open for 1 minute. Characters must be 6th level or higher to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
covered in dense jungle, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower
to journey here. Orcus rules Thanatos from a vast palace known as Everlost, crafted of obsidian and bone. Set within a howling wasteland called Oblivion’s End, the palace is surrounded by tombs and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, such as a spider climb spell. All the buildings in the village except the watchtowers are made of wood and have steep, shingled rooftops. Muddy paths connect them.
Moat. Water from the river fills the
, beyond which you see a windmill, a tall steeple, and the high-pitched rooftops of several other buildings. Apart from the ringing of the bell, you detect no other activity in the village. The trail
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
harmed—Madam Kulp is adamant about the caterpillars’ safety. If the characters agree to these rules, they may descend into the maze when they are ready. Running the Challenge Once the characters have
leads north.
The challenge area is depicted on map 2.2 and includes seven rooms. Unlocked doors connect the spaces, all of which are filled with colorful but worthless clutter. The doors are rickety
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
grows stronger, its corruption grows into the second form: madness. Cultists sink into insanity, lashing out at everything around them or destroying themselves in elemental cataclysms. Ruin rules as the
symbol associated with each of the four cults. They could figure out how the four symbols connect to form a fifth symbol: that of the Elder Elemental Eye.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
blood-red marsh. Formed from hardened molten rock, the pillars alternate in spewing blazing streams of pyrophoric gas, providing light and heat to the town. Clustered buildings retreat from the
which its districts are named. High walls along the top of each spire separate the rich from the riffraff, and two huge iron bridges connect Maygel to Dohin and Karal. Each district is divided into an
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
rules they are charged with enforcing, cleaving to the spirit of the law when the letter no longer serves justice. Because the Guildpact — the one force on Ravnica that can keep the guilds from
House Dimir. The Boros are becoming increasingly aware of the possibility that their guild could be undermined from within. Security at garrison buildings is vigilant, with angels watching the entrances at all times for spies.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The DC is 10 plus the number of feet the creature has sunk into the quicksand. A creature that is completely submerged in quicksand can’t breathe (see the suffocation rules in the Player’s Handbook
into the quicksand. Razorvine Razorvine is a plant that grows in wild tangles and hedges. It also clings to the sides of buildings and other surfaces as ivy does. A 10-foot-high, 10-foot-wide, 5-foot
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wilderness Survival The following rules come into play as the characters explore Ten-Towns and embark on adventures to the icy, windy, hellishly cold reaches of Icewind Dale. Avalanches The following
rules can be used for rockslides as well as avalanches. An avalanche is a mass of snow and debris falling rapidly down a mountainside. A typical avalanche is 300 feet wide, 150 feet long, and 30 feet
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use “Thornhold” only when a non-dwarf in a conversation is confused and an
stone. Within the castle, surrounding the bailey, are small buildings of wood and plaster that hold animals and are used for smithwork, candlemaking, laundry, wood repairs (including wagons and the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mobile tactics combining psionics and magic to devastate their foes. They hit hard, setting buildings aflame and killing all in their path, to foster a panic among their victims that cripples any hope
word, and multiple tir’su connect to form phrases and sentences.
Githyanki and githzerai both speak Gith, but each race has a distinct dialect and accent. Similarly, the two races of gith
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The standard design of an Acquisitions Incorporated-grade airship features an enormous balloon covered in a rope net. Trailing lines connect the balloon to the vessel of metal and wood suspended
power and detonate with formidable explosive force wherever they hit. VEHICLE RULES
Battle balloons and mechanical beholders are vehicles, and as such, they have special rules associated with them
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
number and name the parts of the Abyss, declaring that this demon lord or that rules a portion of the place. When your house is on fire, does it matter what the flames look like in each room? Should you
be obsolete. Getting Around Portals connect various locations in the Abyss, but these passages are as unreliable as anything else in this environment. Most of them fluctuate, sometimes winking in and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Prismeer will not trust or do business with a known shadowless creature or those who ally themselves with one.
Characters who met Gleam’s detached shadow in the Witchlight Carnival notice that Gleam’s
sister, Glister. The rule of hospitality (see “Rules of Conduct" in chapter 2) prevents the hag from harming Glister, but Gleam can sense her sister’s distress. The twins work as an acrobatic duo, and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tenements, cobblestone plazas, and broken ruins where once-majestic buildings have crumbled to rubble. She imagines the teeming masses below her: humans, elves, vedalken, minotaurs, goblins, loxodons
items are D&D interpretations of specific Magic artifact cards — not literal translations of their mechanics from one rules system to the other, but game elements inspired by the flavor and abilities
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
I’Cath, Darklord Tsien Chiang rules a golden vision of the city—a place of ultimate beauty and efficiency where all things move according to her design. For her, it is near perfection. For her people
shares with her four perfect daughters. Day or night, the streets are filled with people ever toiling to perfect the buildings, reshape the gardens, and undo the work of the previous days and weeks in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
frustration manifest as a visible fog, which clears only when the githyanki ready for war.
The Streets of Tu’narath Tu’narath is a jumble of crooked streets that run between buildings and other structures
that are ripped from the worlds of other planes. Many githyanki raiders have a particular obsession for architecture, which they satisfy by seizing buildings from the Material Plane and other locales
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and desires of your players. Edermath Orchard The apple trees of Edermath Orchard surround a small group of buildings on the edge of town. The smell of fruit is strong around the orchard year round
truth or are just the ramblings of a would-be ironworker who wants Maza’s job is up to you. Stonehill Inn The Stonehill Inn is one of the largest buildings in town. The business is run by Trilena and






