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Returning 35 results for 'buildings before devoid certain refuge'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Refuge Bay Refuge Bay has a reputation for being a relatively safe place to make landfall. Many explorations of Chult have begun on its white sand beach, which stretches as far as the eye can see
around the entire shore of the bay. A Chultan town called Ishau once stood at the head of the bay, but its foundations sank into the sea during the Spellplague. The town’s buildings are still largely
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ishau The coastal settlement of Ishau sank into the sea. Now, the village’s stone buildings sit completely underwater in Refuge Bay, a few miles from shore. Hunter sharks and reef sharks glide among
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
others can be exploited through bribes, favors, or threats.
As creatures devoid of emotion, yuan-ti exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
more about the creatures that inhabit Lorwyn.) Lorwyn Denizen Characteristics Spending significant time in Lorwyn magically imbues people with certain physical, mental, and personality traits. Lorwyn
residents often sport bright-tinted hair or deep-hued eyes, and most prefer colorful clothing. Lorwyn’s people furthermore tend toward optimism and look back on memories through a positive lens. Their personalities are capricious, playful, and devoid of malice.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Malar’s Throat This region outside the city walls is Port Nyanzaru’s slum district. Two sheer, jungle-draped ridges flank a deep ravine. Ramshackle buildings cling to the sides of the ridges, each
’ belts. 24. Temple of Tymora Tymora’s temple is built like a sturdy blockhouse of heavy stone. It’s not an elegant structure, but residents rely on it to be a safe refuge when floodwater pours down
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Going to Blingdenstone Blingdenstone is an obvious destination for characters seeking refuge from their drow pursuers and a way out of the Underdark. The deep gnomes continue to have regular
Oozing Temple” in chapter 2) to accompany them, it feels a certain pull toward Blingdenstone, and is curious enough to guide the characters there.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mobility devices, depending on users’ needs.
In certain multistory buildings (including the Biblioplex and Captain Dapplewing’s Manor), magic transport circles also allow characters quick access between different levels.
second- and third-floor ceilings are 30 feet high. Many students employ deep concentration
techniques to help them tackle
their rigorous class schedules Magic Stairs. As in all Strixhaven buildings
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
must make a DC 15 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much damage on a successful one. Burning Buildings The unlabeled buildings on map 4.2 are homes and
businesses that the gnolls have set ablaze. The buildings’ supplies were taken by fleeing townsfolk or ransacked by Yeenoghu’s horde. Each building is one or two stories tall (DM’s choice) and 10 feet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
actions. Please, save Caden and return him to his father. House Orien would owe you a great debt, and you see how broken the man is. There is an enclosed lift five buildings north of this estate. Look
use has been modified in some way to reach Old Sharn. If the characters rescue Caden, Vishtai is certain that he and Alden can help them track down the kidnapper.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
The Mists Characters who remain outside the house can see the mists close in around them, swallowing up the rest of the village. As more buildings disappear into the mists, the characters are left
with little choice but to seek refuge in the house. The mists stop short of entering the house but engulf anyone outside (see chapter 2, “The Lands of Barovia,” for information on the mists’ effect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
?
A settlement doesn’t always require a map. Simply describing the settlement to your players is usually sufficient. But if it’s important for the players to know where certain buildings or other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bargewright Inn Once a hilltop wayside inn, this site has become a walled community of ramshackle, often-rebuilt wooden towers and buildings now entirely cloaking a hill that overlooks the village of
, poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. It’s also where two side treks, “The Long Road” and “New Management,” start (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
buildings in a city usually have four sides and a sloped or staggered pyramid-like exterior. It is customary for stone buildings to have a series of tiles or carvings of snakes encircling the ground level
method uses blocks of special incense to fill a room with poisonous faint smoke that disguises the presence of the poison until it takes effect. There are legends of certain yuan-ti infiltrating human
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
pulls the characters into the alleys. Hook. The characters find themselves in Conch’s alleyways in the Riverside district and witness a murder. They must contend with certain danger, possibly following
, which shows the alleys where the encounters take place. The buildings surrounding the alleys are locked, and accessing them is outside the scope of this adventure. There’s Been a Murder! An explosion
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
may gaze upon our homes without invitation from the eldest among us. If strangers need to meet with any of us, that is the purpose the Halfway Inn fulfills. The Refuge in the Hills When I rest at the
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
buildings, stone walls, and similar surfaces usually feature a sculpture or relief of her visage. People often swear oaths or engage in verbal disputes in front of these images, believing she won’t
in Meletis crumbled. Ephara kept her temple standing throughout the mighty quake, making it a place for Meletians to take refuge in the following days during the aftershocks. After the cataclysm, she
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, beyond which you see a windmill, a tall steeple, and the high-pitched rooftops of several other buildings. Apart from the ringing of the bell, you detect no other activity in the village. The trail
killed in the attack lowered the drawbridge and fled into the nearby hills, taking refuge in some caves. Once the village was abandoned, four cloud giants descended from the sky, uprooted the nightstone
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
personalities (choose two other personalities from this table). They shift back and forth between these personalities at certain times or when certain conditions are met. 6 Mischievous. The archfey is a
antlers. 2 Compelling Voice. The archfey has a magical voice that can charm creatures of a certain type (such as Beasts or Fey). This voice might be as soft as a whisper or loud like thunder. 3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
color in the somber town, a spiral of weathered gray buildings in a pit under a perpetually overcast sky. The residents of Hopeless are a gloomy lot—defeated folk with nowhere else to go and no energy
to leave. They dress in drab, monotonous garments devoid of color or fashion, trudging listlessly down the gate-town’s single, curling avenue like sewage to a drain. Too despondent to muster emotion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rubble, while others are eerily preserved, devoid of life but otherwise unharmed. In some of them, treasures left behind by the former inhabitants await discovery, and many people across Khorvaire are
was once the capital of Cyre. Now it lies empty, seemingly waiting along the Cyre River for its people to return. Parts of Metrol have been shattered, their buildings crushed and tumbled by whatever
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
at each individual fragment of the Prophecy as a self-contained challenge, and they explore how a certain series of actions might fulfill the Prophecy. The immortal beings who are truly invested in
heart) being turned to creative pursuits after years of violence in the Last War. “When towers rise from rubble.” These words could be a general reference to buildings rebuilt after a disaster, or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, its buildings meticulously maintained and erected with mathematical precision. The gate-town’s right-angled, nearly identical establishments flummox visitors, but the friendly modron residents that
marching down the street—are synchronized to the gate’s beat. Ordered Environment. Buildings, rock formations, and vegetation in Automata are perfectly symmetrical, and the town’s climate is always
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
devoid of other students or staff. Map 3.1: the biblioplex View Player Version B1. Main Entrance Enchanted marble steps lead up 5 feet to a small plaza at the Biblioplex’s entrance. The double door’s
Dexterity check using thieves’ tools opens the lock (DC 35 while the arcane lock is in effect). Only the Biblioplex’s reference librarians and certain faculty members know the arcane lock’s password
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and take refuge at Motherhorn. Skylla carries the key to Golmo’s chains and willingly parts with it only if doing so might save her life. Even though she is costumed, Skylla is instantly recognizable to
certain death, she can cause the animated props to revert to their inanimate forms by uttering the word “alfarian.” Skylla feels no loyalty to the League of Malevolence. If characters mention the league
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pour into it. However, after repeatedly passing the same doom-filled messages scrawled onto its walls, travelers often begin to panic. The Loop isn’t beholden to the laws of time or space. At certain
can join the ranks of another faction, abandon the city entirely—or flee to Nowhere. The huddled welter of ramshackle tenements lies deep in the bowels of Undersigil, a doleful refuge for criminals and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of food and water has forced one group to abandon their refuge. Spotted by devils, these citizens are about to come under attack, and the characters are their only hope of survival. Read the following
days since, from the attacks of terrible creatures, a lack of food and water, and the collapse of many of the city’s buildings. Harkina and the boys have been hiding in the basement of a tavern that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the many buildings and houses of learning in the Conclave of Silverymoon, the great center of knowledge and wisdom that forms much of the city’s southern part. If a map, a book, or a spell exists
the mythal. Should a foe try to traverse the Moonbridge, the span can be willed (by the city’s rulers, and certain others specially attuned to the mythal) out of existence, dropping attackers into the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, isolated homesteads, and wilderness. Four evil elemental cults have taken refuge there and are building secret temples in the ruins of a dungeon complex beneath the hills. By the time the characters reach
Harpers, he urges them to speak to Darathra Shendrel, the lord protector of Triboar. He doesn’t reveal that she’s a Harper, but he’s certain that she has need of adventurers in these “troubled times
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
renegotiated, but in the intervening century, the dragon has fallen to shadow.
6 A group of shadar-kai (elves native to the Shadowfell) arrive at a city’s gates, seeking refuge. They are fleeing the
a shadow dragon wyrmling and teaches the dragon about the Shadowfell.
2 A group of wicked duergar has discovered that dragon eggs hatched in a certain part of the Underdark produce shadow dragon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disappeared in the area. 11 Slay a dragon or some other challenging monster. 12 Discover the nature and origin of a strange location or phenomenon. 13 Pursue fleeing foes taking refuge in the dungeon. 14
surviving in the dungeon for a certain amount of time. 18 Parley with a villain in the dungeon. 19 Hide from a threat outside the dungeon. 20 Roll twice, ignoring results of 20. Wilderness Goals d20
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
structure after another. All buildings aside from the castle, including the Uphill Climb and Dinev’s Rest, are destroyed in 1 hour. The castle and its inhabitants are spared, for it was Xardorok’s intention
, the dragon takes no damage. Target 6: Termalaine Termalaine’s residents take refuge in the nearby mines while the militia defends the town. The dragon takes 6 hours to destroy the town, leaving no
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
frustration manifest as a visible fog, which clears only when the githyanki ready for war.
The Streets of Tu’narath Tu’narath is a jumble of crooked streets that run between buildings and other structures
that are ripped from the worlds of other planes. Many githyanki raiders have a particular obsession for architecture, which they satisfy by seizing buildings from the Material Plane and other locales
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sinister site. The overall sense of the place — as evidenced in the alien geometries of its buildings and its exposed technology — should be one of a brooding, otherworldly environ where nothing
feels quite right. Over long years, the monastery has drawn hundreds of dark recruits to its hidden location, through both whispered rumor and dark outreach to criminals seeking refuge from the law
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cove. This time is halved if a character is proficient with water vehicles or is a ranger whose favored terrain is the coast. A few rotten wooden buildings abandoned by smugglers line this cove
of High Sorcery. Personality Trait. “Everybody wants something. I’m certain we can help one another.” Ideal. “Magic is meant to be used.” Bond. “I’ll do anything to recover my home.” Flaw. “I’m






