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Returning 35 results for 'buildings before devote constant red'.
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Monsters
Acquisitions Incorporated
feature of the village of Red Larch since before there was a Red Larch.
Prophetess spent long years haunted by the fate of her daughter, Auspicia. She never fully believed Omin's stories about the
can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Heat Breath", "rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Metal objects in that area glow red-hot until the end of the dragonborn
, metallic, or gem—something like a large extended family. But for dragonborn champions, this bond is spiritual as much as biological, and they devote themselves to their divine ancestor. Dragonborn champions advance the cause of their dragon god among draconic creatures and other folk alike.Psychic
Monsters
Fizban's Treasury of Dragons
many of his echoes before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into himself
the ground, destroying buildings and defenders alike.FireIf the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions.
Bite. The
Monsters
Fizban's Treasury of Dragons
many of his echoes before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into himself
the ground, destroying buildings and defenders alike.ColdIf the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions.
Bite. The
Monsters
Fizban's Treasury of Dragons
devoured many of his echoes before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into
city to the ground, destroying buildings and defenders alike.LightningIf the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary
Monsters
Fizban's Treasury of Dragons
many of his echoes before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into
to the ground, destroying buildings and defenders alike.PoisonIf the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions
Monsters
Fizban's Treasury of Dragons
many of his echoes before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into himself
the ground, destroying buildings and defenders alike.AcidIf the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions.
Bite. The
Spells
Xanathar's Guide to Everything
You invoke the spirits of nature to protect an area outdoors or underground. The area can be as small as a 30-foot cube or as large as a 90-foot cube. Buildings and other structures are excluded from
within the warded area:
A constant gust of wind in two locations of your choice
Spike growth in one location of your choice
Wind wall in two locations of your choice
To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Magic Items
Tasha’s Cauldron of Everything
(Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
than 3 magic items, you gain 1 level of exhaustion that can’t be removed until you are attuned to three or more magic items.
14
The Claws of Dragotha (broken translucent fang)
1 adult red
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
gold. Light dances through the front rotunda’s red stained-glass dome, reflecting off the overcast sky to shower the buildings with a rosy glow. A carved stone sign at the front of the complex reads
The Red Belvedere Eventually, the characters reach the Red Belvedere. The casino is a remnant of Avernus’s original existence: a bucolic paradise designed to tempt mortal souls. Its edifice was
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
. Longstanding and remarkable buildings of staggering scale, megastructures are often the headquarters of a faction and sites of untold adventures. The Mortuary is divided into a series of towers, each
afterlife, the Heralds of Dust devote themselves to caring for the deceased. The Mortuary’s musty halls echo with skeletal figures wheeling squeaking gurneys, shoveling grave dirt, reciting woeful
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Kenku
Legacy
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Species
Volo's Guide to Monsters
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
vines grow everywhere, seeming to spring out of the building stones themselves. The profusion of greenery needs constant tending to prevent roots and shoots from damaging buildings or tile roofs. The
Nyanzaru is an explosion of color. Buildings are painted in bright shades of blue, green, orange, and salmon pink, or their walls are adorned with murals portraying giant reptiles and mythical heroes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
on constant display. Supernatural Marks d6 Mark 1 Your eyes are an unusual color, such as red. 2 You have an extra toe on one foot. 3 One of your ears is noticeably larger than the other. 4 Your
hair grows at a prodigious rate. 5 You wrinkle your nose repeatedly while you are chewing. 6 A red splotch appears on your neck once a day, then vanishes after an hour.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake District The Darklake District gives an illusion of openness. The streets are relatively wide to allow for merchant carts and wagons to pass, and the buildings aren’t as crowded around
heat slams against you as an acrid smog rises to choke the air out of your lungs. The Darklake spreads out beyond a jumble of buildings and streets, reflecting the lights of countless fires burning
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the North, with an inn named the Swinging Sword, a tavern called the Helm at Highsun, and many craftspeople who cater to travelers.
For descriptions of buildings and NPCs in Red Larch, see chapter 2
Arrival in Red Larch Red Larch is a town on the Long Road, a few days’ travel north of Waterdeep and a few days’ travel south of Triboar. It’s a way stop for caravans coming to or from the cities of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Omu Encounters Random encounters in Omu can take place in ruined buildings and streets, in the fetid swamps around the buildings, and in the ruined royal palace. Roll a d20 three times per day of
–15 — Gargoyles 21–25 16–25 11–15 Giant wasps 26–30 — 16–25 Giant wolf spiders 31–35 26–35 — Goblins 36–40 36–40 — Grungs 41–45 — 26–35 King of Feathers 46–50 41–50 36–50 Kobolds 51–55 51–60 — Red
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
large new buildings and repairing older edifices. Red Larch is also a center for stonecutters quarrying slate on the fringes of the Sumber Hills. While Red Larch remains prosperous, dark omens are
Red Larch Red Larch has been an important stop on the Long Road for two centuries now. Named for a distinctive stand of red larch trees that were cut down when the hamlet was founded, Red Larch
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Morgrave University Cullen Cole Morgrave University Morgrave University is prominently situated in Sharn, the City of Towers—in the Upper Menthis ward. The institution owns the buildings surrounding
halls, study halls, small libraries (mostly focused on books assigned for student reading), dining halls, and faculty offices. Morgrave is a constant bustle of activity while classes remain in session
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spells on the adventurers if he believes they are earnest about helping Red Larch. South Side of Town As described above, characters can spot frightened townsfolk within the houses and other buildings
Mission to Red Larch At whatever point in the search process you deem appropriate, the characters narrow down the search for the ritual site to a final location: the settlement of Red Larch on the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Walled Compound Smoke drifts lazily from a walled compound. The gate lies in splinters, and scorch marks deface the buildings. Near the center of the compound is a plaza littered with charred
human corpses. One of the corpses is being torn apart by a pack of wild dogs.
The Red Wizards seized this compound as their base of operations in Omu, but yuan-ti attacked and nearly wiped them out
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
General Features The town is situated in a vast cavern tinged red by the magma that flows through the channels that separate the various districts. By and large, the town is well maintained, with
streets and buildings composed of gray stone bricks. Other noteworthy features are summarized in the sections that follow. Bridges Bridges made of wood and metal span the magma lake at various points
Orc
Legacy
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Species
Volo's Guide to Monsters
stand against the wave.
Orc Culture and Beliefs
Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods
to all orcs, and they adorn their bodies, possessions, and lairs with pigments that produce those hues. Red ochre is used to represent blood, grayish-white ash to represent death, and charcoal to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Villa Vanthampur Villa is a stately stone edifice with a detached stable house. Both buildings have sloped rooftops covered with red clay tiles. A 12-foot-high stone wall encloses the villa
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
brutal state in which only the strong survive and the strongest rule. In a world covered with city streets and towering buildings, the Gruul are the most out of place, the most ill at ease, and the most
eager to topple it all and start fresh. Constant ritualistic warfare reverberates among the clans, every skirmish reinforcing their doctrine of the survival of the fittest. They frequently send
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, silver, bronze, brass, and copper. Cruel, five-headed Tiamat made the chromatic dragons—red, blue, green, black and white. The metallic and chromatic dragons share a mutual animosity that originates in
different names, and like all gods, they are beyond gender.) The origin of Dragon’s Rest is rooted in that animosity. Ages ago, a fire-breathing red dragon called Sharruth rampaged up and down the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
the city. At the Office of Authenticity, imperial artificers apply intricate identifying marks to each piece. Despite this, counterfeiting is a constant problem. The Old City Over the centuries, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dragon’s Roost Mike Schley Map 16.2: Dragon’s Roost View Player Version The summit of the hill was once crowded with buildings. All but a few were destroyed in the siege of the abbey centuries ago
, and the remainder were badly damaged. Mekkalath’s arrival caused additional destruction: the red dragon’s magic triggered volcanic activity that left the area riddled with flaming pits, rocky
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spaces are magically heated. The temperature in these areas is a constant 68 degrees Fahrenheit (20 degrees Celsius). Lighting. Unless the text for a location states otherwise, all courtyards
given time. While on duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dragons of Faerûn into supporting them. However, not everything has gone according to the cult’s plans. The discovery of an alliance between the Cult of the Dragon and the Red Wizards of Thay has shaken
major cities and fortresses. Villagers have abandoned their homes, fleeing the constant predation of dragons. In many cities, all-out panic has created a growing movement in favor of agreeing to the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
fly away if the battle turns against it. The yugoloths were summoned by Red Wizards and paid by the cult to kill the adventurers, but they have no loyalty to their benefactors. If a yugoloth takes
yugoloth if more than five of them are in the fight. In addition to damaging bystanders, this encounter can easily destroy buildings and great landmarks. This formidable assault should provide a sense of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
fly away if the battle turns against it. The yugoloths were summoned by Red Wizards and paid by the cult to kill the adventurers, but they have no loyalty to their benefactors. If a yugoloth takes
yugoloth if more than five of them are in the fight. In addition to damaging bystanders, this encounter can easily destroy buildings and great landmarks. This formidable assault should provide a sense of the destruction that will wash over the Sword Coast if the Cult of the Dragon is successful in its plans.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
characters’ Short Rest if they take one). Corlie strides from the door of one of the fortress’s interior buildings. Three grim-looking soldiers fall in behind her. She gives you a wide grin.
“My friends
back away while we work.”
“Corlie” is actually a Doppelganger, and the three human squires (Medium, Neutral Evil Scouts) are loyal to the Red Wizards. Characters suspicious of this unexpected change
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
archway of red stone carved in the shape of a howling face. Crimson streaks of chipping paint run from its wide, empty eyes like pained tears on either side of an elongated mouth. It’s the only pop of
color in the somber town, a spiral of weathered gray buildings in a pit under a perpetually overcast sky. The residents of Hopeless are a gloomy lot—defeated folk with nowhere else to go and no energy






