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Returning 34 results for 'buildings being diffusing correctly readily'.
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Human
Legacy
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Species
Basic Rules (2014)
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, nearly everyone at the masquerade is wearing a magical disguise. Correctly guessing another student’s identity requires a successful DC 13 Intelligence (Investigation) check, regardless of whether the
masquerade, but they don’t immediately see her. Anyone they ask about her believes the dean is present, but no one can readily point her out. During this initial period (and later in the event), mages using the unseen servant spell circulate trays of food and drink throughout the hall.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, nearly everyone at the masquerade is wearing a magical disguise. Correctly guessing another student’s identity requires a successful DC 13 Intelligence (Investigation) check, regardless of whether the
masquerade, but they don’t immediately see her. Anyone they ask about her believes the dean is present, but no one can readily point her out. During this initial period (and later in the event), mages using the unseen servant spell circulate trays of food and drink throughout the hall.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, nearly everyone at the masquerade is wearing a magical disguise. Correctly guessing another student’s identity requires a successful DC 13 Intelligence (Investigation) check, regardless of whether the
masquerade, but they don’t immediately see her. Anyone they ask about her believes the dean is present, but no one can readily point her out. During this initial period (and later in the event), mages using the unseen servant spell circulate trays of food and drink throughout the hall.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or gain by doing so will also readily set you on the right course if you’re simply polite.
Undercliff This area of rolling grassland and small wooded areas east of the city is a rural community
Amendsfarm) where those convicted of minor offenses work off their debt to the city. Many gnomes and halflings live in this region, and most buildings are built to reflect their stature. Two noble
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or gain by doing so will also readily set you on the right course if you’re simply polite.
Undercliff This area of rolling grassland and small wooded areas east of the city is a rural community
Amendsfarm) where those convicted of minor offenses work off their debt to the city. Many gnomes and halflings live in this region, and most buildings are built to reflect their stature. Two noble
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or gain by doing so will also readily set you on the right course if you’re simply polite.
Undercliff This area of rolling grassland and small wooded areas east of the city is a rural community
Amendsfarm) where those convicted of minor offenses work off their debt to the city. Many gnomes and halflings live in this region, and most buildings are built to reflect their stature. Two noble
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sinister site. The overall sense of the place — as evidenced in the alien geometries of its buildings and its exposed technology — should be one of a brooding, otherworldly environ where nothing
the control room of area M8). They readily direct characters toward the Grand Master in the central abbey (area M3). If the monks are harassed, or if the characters spend too much time exploring on
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sinister site. The overall sense of the place — as evidenced in the alien geometries of its buildings and its exposed technology — should be one of a brooding, otherworldly environ where nothing
the control room of area M8). They readily direct characters toward the Grand Master in the central abbey (area M3). If the monks are harassed, or if the characters spend too much time exploring on
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sinister site. The overall sense of the place — as evidenced in the alien geometries of its buildings and its exposed technology — should be one of a brooding, otherworldly environ where nothing
the control room of area M8). They readily direct characters toward the Grand Master in the central abbey (area M3). If the monks are harassed, or if the characters spend too much time exploring on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-high cavern is a maze of single-story stone buildings, many of which have partially collapsed. Most of the buildings have 10-foot-high walls and no roofs.
Streets. The narrow “streets” between
the buildings are strewn with trash and filth. Harmless rats scurry around every corner.
Banners. Hanging from several structures are tattered yellow banners bearing Azrok’s sigil, a bloody handprint
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-high cavern is a maze of single-story stone buildings, many of which have partially collapsed. Most of the buildings have 10-foot-high walls and no roofs.
Streets. The narrow “streets” between
the buildings are strewn with trash and filth. Harmless rats scurry around every corner.
Banners. Hanging from several structures are tattered yellow banners bearing Azrok’s sigil, a bloody handprint
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-high cavern is a maze of single-story stone buildings, many of which have partially collapsed. Most of the buildings have 10-foot-high walls and no roofs.
Streets. The narrow “streets” between
the buildings are strewn with trash and filth. Harmless rats scurry around every corner.
Banners. Hanging from several structures are tattered yellow banners bearing Azrok’s sigil, a bloody handprint
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
finest ingredients: it serves roast chicken rather than peacocks or partridges, and the fish never have that distinctive Gray Harbor film. The establishment consists of two buildings joined as a single
Sunite cloak draped over its porch. Both buildings are decorated with adventuring trophies both exotic and mundane, including a bronze-horned marble unicorn bust in the Helm’s common room. Its horn
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
finest ingredients: it serves roast chicken rather than peacocks or partridges, and the fish never have that distinctive Gray Harbor film. The establishment consists of two buildings joined as a single
Sunite cloak draped over its porch. Both buildings are decorated with adventuring trophies both exotic and mundane, including a bronze-horned marble unicorn bust in the Helm’s common room. Its horn
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
finest ingredients: it serves roast chicken rather than peacocks or partridges, and the fish never have that distinctive Gray Harbor film. The establishment consists of two buildings joined as a single
Sunite cloak draped over its porch. Both buildings are decorated with adventuring trophies both exotic and mundane, including a bronze-horned marble unicorn bust in the Helm’s common room. Its horn
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
finest ingredients: it serves roast chicken rather than peacocks or partridges, and the fish never have that distinctive Gray Harbor film. The establishment consists of two buildings joined as a single
Sunite cloak draped over its porch. Both buildings are decorated with adventuring trophies both exotic and mundane, including a bronze-horned marble unicorn bust in the Helm’s common room. Its horn
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
finest ingredients: it serves roast chicken rather than peacocks or partridges, and the fish never have that distinctive Gray Harbor film. The establishment consists of two buildings joined as a single
Sunite cloak draped over its porch. Both buildings are decorated with adventuring trophies both exotic and mundane, including a bronze-horned marble unicorn bust in the Helm’s common room. Its horn
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
finest ingredients: it serves roast chicken rather than peacocks or partridges, and the fish never have that distinctive Gray Harbor film. The establishment consists of two buildings joined as a single
Sunite cloak draped over its porch. Both buildings are decorated with adventuring trophies both exotic and mundane, including a bronze-horned marble unicorn bust in the Helm’s common room. Its horn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
badly it appears as if it could collapse at any moment. Several buildings once stood outside the forge, but they’ve been reduced to their foundations.
The entrance gradually narrows to just 5 feet
the dwarven rune for “beginnings.” The rune can be interpreted correctly by a character who reads Dwarvish. The lower lock was originally embedded in a golden frame in the shape of a stylized dwarven
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
badly it appears as if it could collapse at any moment. Several buildings once stood outside the forge, but they’ve been reduced to their foundations.
The entrance gradually narrows to just 5 feet
the dwarven rune for “beginnings.” The rune can be interpreted correctly by a character who reads Dwarvish. The lower lock was originally embedded in a golden frame in the shape of a stylized dwarven
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
badly it appears as if it could collapse at any moment. Several buildings once stood outside the forge, but they’ve been reduced to their foundations.
The entrance gradually narrows to just 5 feet
the dwarven rune for “beginnings.” The rune can be interpreted correctly by a character who reads Dwarvish. The lower lock was originally embedded in a golden frame in the shape of a stylized dwarven
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of basalt blocks and 10-foot-high ceilings roofed with slate. The smaller buildings (area B6a) are littered with ropes and loading hooks and contain stairwells that lead to the hold’s main storage
rooms (areas B19 and area B21). The larger buildings (area B6b) each contain a dozen cots and serve as quarters for the hold’s visitors, most frequently Klax and her traders. If the characters arrive at
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of basalt blocks and 10-foot-high ceilings roofed with slate. The smaller buildings (area B6a) are littered with ropes and loading hooks and contain stairwells that lead to the hold’s main storage
rooms (areas B19 and area B21). The larger buildings (area B6b) each contain a dozen cots and serve as quarters for the hold’s visitors, most frequently Klax and her traders. If the characters arrive at
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of basalt blocks and 10-foot-high ceilings roofed with slate. The smaller buildings (area B6a) are littered with ropes and loading hooks and contain stairwells that lead to the hold’s main storage
rooms (areas B19 and area B21). The larger buildings (area B6b) each contain a dozen cots and serve as quarters for the hold’s visitors, most frequently Klax and her traders. If the characters arrive at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
by a griffon-shaped indentation in the earth, the form of which isn’t readily apparent until one takes to the air or climbs to the top of the rocky spire. The stone giants smashed the marble altar to
line this gap. Silverymoon The Gem of the North is a fitting epithet for Silverymoon: a beautiful, tranquil city where trees and gardens live in harmony with buildings, bridges, and sculptures
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
by a griffon-shaped indentation in the earth, the form of which isn’t readily apparent until one takes to the air or climbs to the top of the rocky spire. The stone giants smashed the marble altar to
line this gap. Silverymoon The Gem of the North is a fitting epithet for Silverymoon: a beautiful, tranquil city where trees and gardens live in harmony with buildings, bridges, and sculptures
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
by a griffon-shaped indentation in the earth, the form of which isn’t readily apparent until one takes to the air or climbs to the top of the rocky spire. The stone giants smashed the marble altar to
line this gap. Silverymoon The Gem of the North is a fitting epithet for Silverymoon: a beautiful, tranquil city where trees and gardens live in harmony with buildings, bridges, and sculptures
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Soldiers of the city’s army make a show of patrolling the walls, to reassure citizens and visitors as well as to discourage attackers. The buildings of Everlund are stately and well maintained, with
feet tall, its surfaces worn smooth by time. The enormous basin surrounding the altar mound is shaped like the silhouette of a leaping elk stag, although this image isn’t readily apparent when the area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Soldiers of the city’s army make a show of patrolling the walls, to reassure citizens and visitors as well as to discourage attackers. The buildings of Everlund are stately and well maintained, with
feet tall, its surfaces worn smooth by time. The enormous basin surrounding the altar mound is shaped like the silhouette of a leaping elk stag, although this image isn’t readily apparent when the area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Soldiers of the city’s army make a show of patrolling the walls, to reassure citizens and visitors as well as to discourage attackers. The buildings of Everlund are stately and well maintained, with
feet tall, its surfaces worn smooth by time. The enormous basin surrounding the altar mound is shaped like the silhouette of a leaping elk stag, although this image isn’t readily apparent when the area






