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Returning 35 results for 'buildings berries diffusing chosen robbed'.
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Magic Items
Dungeon Master’s Guide
you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it disappears. Unless the card is the Fool or
combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you don’t choose a foe, this card has no effect.
Donjon. You disappear
races
lies a network of green, sap-filled muscle. Twigs and berries sprout unpredictably, with the brightest clusters gathered around their heads. Their leaves and bark vary in colour, and are as diverse as
without meeting another of their kind, and no one knows how many exist across the world.
Hederan Traits
Creature Type: HumanoidSize: Small (about 2–4 ft tall) or Medium (about 4–7 ft tall), chosen when you select this speciesSpeed: 30 feet
Monsters
Curse of Strahd
Feature"} or chosen by the DM:
1–3: Amphibious. The mongrelfolk can breathe air and water.4–9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.10: Flight. The mongrelfolk
live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish outside their homes and fiercely
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
island that rises from the middle of the Chionthar River. Buildings and merchant stalls line the sides of both bridges, making it impossible to see the river from the narrow, congested roadway that cuts
item weighing 1 pound or less (such as a coin pouch or potion) and disappears into the crowd before the theft is noticed. If a character is robbed, ask the player what small items the character is carrying, then decide which of those items was stolen.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
island that rises from the middle of the Chionthar River. Buildings and merchant stalls line the sides of both bridges, making it impossible to see the river from the narrow, congested roadway that cuts
item weighing 1 pound or less (such as a coin pouch or potion) and disappears into the crowd before the theft is noticed. If a character is robbed, ask the player what small items the character is carrying, then decide which of those items was stolen.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
island that rises from the middle of the Chionthar River. Buildings and merchant stalls line the sides of both bridges, making it impossible to see the river from the narrow, congested roadway that cuts
item weighing 1 pound or less (such as a coin pouch or potion) and disappears into the crowd before the theft is noticed. If a character is robbed, ask the player what small items the character is carrying, then decide which of those items was stolen.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
information on potential targets before committing the intended crime. Resolution. The character must make a series of checks, with the DC for all the checks chosen by the character according to the
amount of profit sought from the crime. The chosen DC can be 10, 15, 20, or 25. Successful completion of the crime yields a number of gold pieces, as shown on the Loot Value table. To attempt a crime
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
information on potential targets before committing the intended crime. Resolution. The character must make a series of checks, with the DC for all the checks chosen by the character according to the
amount of profit sought from the crime. The chosen DC can be 10, 15, 20, or 25. Successful completion of the crime yields a number of gold pieces, as shown on the Loot Value table. To attempt a crime
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
information on potential targets before committing the intended crime. Resolution. The character must make a series of checks, with the DC for all the checks chosen by the character according to the
amount of profit sought from the crime. The chosen DC can be 10, 15, 20, or 25. Successful completion of the crime yields a number of gold pieces, as shown on the Loot Value table. To attempt a crime
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has already robbed at least a dozen noble estates. No one knows her identity because she wears a mask, but it was reported in The Waterdeep Wazoo that she’s a noble. Find out what else the
Endshift Street in the Field Ward, are being robbed nightly, and the innkeeper says he’s seen giant rats prowling around the back alleys. Sounds dull, but it’s a plea for help that we can’t ignore
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has already robbed at least a dozen noble estates. No one knows her identity because she wears a mask, but it was reported in The Waterdeep Wazoo that she’s a noble. Find out what else the
Endshift Street in the Field Ward, are being robbed nightly, and the innkeeper says he’s seen giant rats prowling around the back alleys. Sounds dull, but it’s a plea for help that we can’t ignore
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has already robbed at least a dozen noble estates. No one knows her identity because she wears a mask, but it was reported in The Waterdeep Wazoo that she’s a noble. Find out what else the
Endshift Street in the Field Ward, are being robbed nightly, and the innkeeper says he’s seen giant rats prowling around the back alleys. Sounds dull, but it’s a plea for help that we can’t ignore
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Navigation The city basin is densely packed with ruined villas and overgrown courtyards. Buildings in Omu are shaped from limestone. Thick, broad-leaved vines engulf most structures, while ferns and
sinda berries growing on a bush 5 1d6 wildroots 6 2d6 zabou growing on the floor Treasure The ruin contains 1d6 Omuan art objects (jade rings, painted pottery, silver-inlaid wooden statuettes of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Navigation The city basin is densely packed with ruined villas and overgrown courtyards. Buildings in Omu are shaped from limestone. Thick, broad-leaved vines engulf most structures, while ferns and
sinda berries growing on a bush 5 1d6 wildroots 6 2d6 zabou growing on the floor Treasure The ruin contains 1d6 Omuan art objects (jade rings, painted pottery, silver-inlaid wooden statuettes of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Navigation The city basin is densely packed with ruined villas and overgrown courtyards. Buildings in Omu are shaped from limestone. Thick, broad-leaved vines engulf most structures, while ferns and
sinda berries growing on a bush 5 1d6 wildroots 6 2d6 zabou growing on the floor Treasure The ruin contains 1d6 Omuan art objects (jade rings, painted pottery, silver-inlaid wooden statuettes of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, when I followed a haunting song or a wisp of light among the roiling fogs of the Greycloaks, picked sweet berries in the hollows of the hills, and swam in the cold streams that flowed out of their
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, when I followed a haunting song or a wisp of light among the roiling fogs of the Greycloaks, picked sweet berries in the hollows of the hills, and swam in the cold streams that flowed out of their
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dragon’s Roost Mike Schley Map 16.2: Dragon’s Roost View Player Version The summit of the hill was once crowded with buildings. All but a few were destroyed in the siege of the abbey centuries ago
to the vaults but is filled with lava. A ruined barrack lies on the south side of the area. Like most of the other buildings, the roof is gone and the walls are mostly rubble. The strongest fire
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, when I followed a haunting song or a wisp of light among the roiling fogs of the Greycloaks, picked sweet berries in the hollows of the hills, and swam in the cold streams that flowed out of their
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dragon’s Roost Mike Schley Map 16.2: Dragon’s Roost View Player Version The summit of the hill was once crowded with buildings. All but a few were destroyed in the siege of the abbey centuries ago
to the vaults but is filled with lava. A ruined barrack lies on the south side of the area. Like most of the other buildings, the roof is gone and the walls are mostly rubble. The strongest fire
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dragon’s Roost Mike Schley Map 16.2: Dragon’s Roost View Player Version The summit of the hill was once crowded with buildings. All but a few were destroyed in the siege of the abbey centuries ago
to the vaults but is filled with lava. A ruined barrack lies on the south side of the area. Like most of the other buildings, the roof is gone and the walls are mostly rubble. The strongest fire
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
blood-red marsh. Formed from hardened molten rock, the pillars alternate in spewing blazing streams of pyrophoric gas, providing light and heat to the town. Clustered buildings retreat from the
upper and lower subdistrict. The gaudy buildings along the upper slopes are typically constructed from stone or metal, while the moldy piers of Torch’s lowest districts feature glassless windows and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
blood-red marsh. Formed from hardened molten rock, the pillars alternate in spewing blazing streams of pyrophoric gas, providing light and heat to the town. Clustered buildings retreat from the
upper and lower subdistrict. The gaudy buildings along the upper slopes are typically constructed from stone or metal, while the moldy piers of Torch’s lowest districts feature glassless windows and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
blood-red marsh. Formed from hardened molten rock, the pillars alternate in spewing blazing streams of pyrophoric gas, providing light and heat to the town. Clustered buildings retreat from the
upper and lower subdistrict. The gaudy buildings along the upper slopes are typically constructed from stone or metal, while the moldy piers of Torch’s lowest districts feature glassless windows and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
street and on balcony walkways that run the length of blocks and are sometimes layered five stories high. Shop signs appear to leap out from buildings, whose sides are plastered with advertisements all
is the mimic. This tradition supposedly arose because when mascots were first chosen, the Trades Ward took a chest of gold as its own — and was roundly mocked by citizens of other wards for not picking
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cair Ophidian Locations Map 22.1 depicts the buildings and gardens of Cair Ophidian. Mike Schley Map 22.1: Cair OphidianView Player Version Flower Garden Euryale’s pride and joy, the flower garden
boasts blooms from across the multiverse. A creature who plucks a flower from the garden rolls on the Cair Ophidian Flowers table to determine the type of flower chosen. A creature that spends 10
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cair Ophidian Locations Map 22.1 depicts the buildings and gardens of Cair Ophidian. Mike Schley Map 22.1: Cair OphidianView Player Version Flower Garden Euryale’s pride and joy, the flower garden
boasts blooms from across the multiverse. A creature who plucks a flower from the garden rolls on the Cair Ophidian Flowers table to determine the type of flower chosen. A creature that spends 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
street and on balcony walkways that run the length of blocks and are sometimes layered five stories high. Shop signs appear to leap out from buildings, whose sides are plastered with advertisements all
is the mimic. This tradition supposedly arose because when mascots were first chosen, the Trades Ward took a chest of gold as its own — and was roundly mocked by citizens of other wards for not picking
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cair Ophidian Locations Map 22.1 depicts the buildings and gardens of Cair Ophidian. Mike Schley Map 22.1: Cair OphidianView Player Version Flower Garden Euryale’s pride and joy, the flower garden
boasts blooms from across the multiverse. A creature who plucks a flower from the garden rolls on the Cair Ophidian Flowers table to determine the type of flower chosen. A creature that spends 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
street and on balcony walkways that run the length of blocks and are sometimes layered five stories high. Shop signs appear to leap out from buildings, whose sides are plastered with advertisements all
is the mimic. This tradition supposedly arose because when mascots were first chosen, the Trades Ward took a chest of gold as its own — and was roundly mocked by citizens of other wards for not picking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Silverhand, the Witch-Queen of Stornanter, Lady of the North, She of the Seven Sisters, Chosen of Mystra, and Open Lord of Waterdeep:
Your spies are to be commended! Rest assured, my presence in your
and strike back at he who robbed Waterdavians of their wealth and dignity. I’m speaking, of course, of that dirty sack of rats, Dagult Neverember. That’s the phrase you used to describe him yesterday
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Silverhand, the Witch-Queen of Stornanter, Lady of the North, She of the Seven Sisters, Chosen of Mystra, and Open Lord of Waterdeep:
Your spies are to be commended! Rest assured, my presence in your
and strike back at he who robbed Waterdavians of their wealth and dignity. I’m speaking, of course, of that dirty sack of rats, Dagult Neverember. That’s the phrase you used to describe him yesterday
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Silverhand, the Witch-Queen of Stornanter, Lady of the North, She of the Seven Sisters, Chosen of Mystra, and Open Lord of Waterdeep:
Your spies are to be commended! Rest assured, my presence in your
and strike back at he who robbed Waterdavians of their wealth and dignity. I’m speaking, of course, of that dirty sack of rats, Dagult Neverember. That’s the phrase you used to describe him yesterday






