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Returning 35 results for 'buildings born diffusing contain reclusive'.
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Monsters
The Book of Many Things
Bitterwind—have noticed he’s become more reclusive recently, and when he does appear, he’s restless.
Augustus is a natural-born lycanthrope, born to werewolf parents. His parents
Monsters
Curse of Strahd
live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish outside their homes and fiercely
original forms. Mongrelfolk that are born are true mongrelfolk and not the subjects of a spell or an effect that can be undone.
Mongrelfolk can breed with other humanoids, but nearly all children born to
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Goose Mother is real.
Centuries ago, an enterprising witch created a frothy stew composed of hydra’s blood and goose feathers. It is from this noxious slurry that the Goose Mother was born. Within
hour. Sometimes these eggs hatch into clutches of young geese that grow up to terrorize the marshes of Eldraine. Other times, the eggs contain trinkets or valuables. The fae folk of Eldraine’s
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
born near sandy coastlines, but as soon as they’re able to walk on two legs, they become nomad survivalists eager to explore the wilderness, experience its many wonders, put their skills to the
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
Monsters
Quests from the Infinite Staircase
ancient djinni born from the planar winds that blow through the myriad doors of the Infinite Staircase. He’s a timeless force of untold power, a genie made noble by the planes themselves. A cloud
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domain Overview The domain’s buildings, natural elements, and landmarks all represent the Darklord’s vile past. When developing these features, follow these steps: Specify Locations. Choose locations
devilish lights in the swamp are nothing but swamp gas, and the current reclusive count is the descendant of the region’s original reclusive count. Many of the domain’s inhabitants are likely
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domain Overview The domain’s buildings, natural elements, and landmarks all represent the Darklord’s vile past. When developing these features, follow these steps: Specify Locations. Choose locations
devilish lights in the swamp are nothing but swamp gas, and the current reclusive count is the descendant of the region’s original reclusive count. Many of the domain’s inhabitants are likely
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domain Overview The domain’s buildings, natural elements, and landmarks all represent the Darklord’s vile past. When developing these features, follow these steps: Specify Locations. Choose locations
devilish lights in the swamp are nothing but swamp gas, and the current reclusive count is the descendant of the region’s original reclusive count. Many of the domain’s inhabitants are likely
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
you’re roleplaying a yuan-ti, the following tables contain possible inspiration. They suggest characteristics that a yuan-ti might possess.
Yuan-ti Personality Traits
d8
Personality
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Field An invisible field of magical force surrounds and covers Kolat Towers. The field is paper-thin and stands just outside the outer wall of the estate, extending upward to contain the
buildings in their entirety. Nothing can pass through the barrier, including air, fog, rain, and snow. Creatures that don’t realize the field is there bounce off it, with birds especially prone to striking
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
streets and buildings composed of gray stone bricks. Other noteworthy features are summarized in the sections that follow. Bridges Bridges made of wood and metal span the magma lake at various points
two Smoldertown–Turbine Heights bridges, and the two bridges leading to the Overlook from Old Lockford and Turbine Heights. Buildings Most of Little Lockford’s buildings are single-story stone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Field An invisible field of magical force surrounds and covers Kolat Towers. The field is paper-thin and stands just outside the outer wall of the estate, extending upward to contain the
buildings in their entirety. Nothing can pass through the barrier, including air, fog, rain, and snow. Creatures that don’t realize the field is there bounce off it, with birds especially prone to striking
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
streets and buildings composed of gray stone bricks. Other noteworthy features are summarized in the sections that follow. Bridges Bridges made of wood and metal span the magma lake at various points
two Smoldertown–Turbine Heights bridges, and the two bridges leading to the Overlook from Old Lockford and Turbine Heights. Buildings Most of Little Lockford’s buildings are single-story stone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Field An invisible field of magical force surrounds and covers Kolat Towers. The field is paper-thin and stands just outside the outer wall of the estate, extending upward to contain the
buildings in their entirety. Nothing can pass through the barrier, including air, fog, rain, and snow. Creatures that don’t realize the field is there bounce off it, with birds especially prone to striking
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
streets and buildings composed of gray stone bricks. Other noteworthy features are summarized in the sections that follow. Bridges Bridges made of wood and metal span the magma lake at various points
two Smoldertown–Turbine Heights bridges, and the two bridges leading to the Overlook from Old Lockford and Turbine Heights. Buildings Most of Little Lockford’s buildings are single-story stone
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Dreams of Flight Above all else, kenku wish to regain their ability to fly. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells
kenku dwell in the tallest buildings and towers the guild controls, allowing them to lurk in the highest levels and to keep watch on the city below.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Dreams of Flight Above all else, kenku wish to regain their ability to fly. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells
kenku dwell in the tallest buildings and towers the guild controls, allowing them to lurk in the highest levels and to keep watch on the city below.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Dreams of Flight Above all else, kenku wish to regain their ability to fly. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells
kenku dwell in the tallest buildings and towers the guild controls, allowing them to lurk in the highest levels and to keep watch on the city below.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pont-a-Museau The capital of Richemulot, Pont-a-Museau straddles the Musarde River, its buildings dominating both banks and the islands and bridges between. The city’s abundant space could easily
spies. This rumor might contain truth, as many who whisper it vanish in the night and are never seen again. Chateau Delanuit. Upon an island in the center of the Musarde sits Chateau Delanuit, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pont-a-Museau The capital of Richemulot, Pont-a-Museau straddles the Musarde River, its buildings dominating both banks and the islands and bridges between. The city’s abundant space could easily
spies. This rumor might contain truth, as many who whisper it vanish in the night and are never seen again. Chateau Delanuit. Upon an island in the center of the Musarde sits Chateau Delanuit, the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who aren’t normally violent, have raided the village. Black smoke billows from buildings
. Sizzling streams of acid flow down the streets. Villagers rush about, shouting for loved ones and struggling to contain the damage.
Near the shore, flames leap from the windows of a low-roofed building
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pont-a-Museau The capital of Richemulot, Pont-a-Museau straddles the Musarde River, its buildings dominating both banks and the islands and bridges between. The city’s abundant space could easily
spies. This rumor might contain truth, as many who whisper it vanish in the night and are never seen again. Chateau Delanuit. Upon an island in the center of the Musarde sits Chateau Delanuit, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
across the city from the clifftops near the waterfall sees a vision of Omu’s fall: A city of magnificent, whitewashed buildings stretches out before you. Sunlight sparkles off of glass domes and windows
streets. He wears tattered robes and holds a skull-tipped staff, and his sunken eyes contain points of dead light. With each dream, the figure (Acererak) gets a little closer.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
across the city from the clifftops near the waterfall sees a vision of Omu’s fall: A city of magnificent, whitewashed buildings stretches out before you. Sunlight sparkles off of glass domes and windows
streets. He wears tattered robes and holds a skull-tipped staff, and his sunken eyes contain points of dead light. With each dream, the figure (Acererak) gets a little closer.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who aren’t normally violent, have raided the village. Black smoke billows from buildings
. Sizzling streams of acid flow down the streets. Villagers rush about, shouting for loved ones and struggling to contain the damage.
Near the shore, flames leap from the windows of a low-roofed building
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
across the city from the clifftops near the waterfall sees a vision of Omu’s fall: A city of magnificent, whitewashed buildings stretches out before you. Sunlight sparkles off of glass domes and windows
streets. He wears tattered robes and holds a skull-tipped staff, and his sunken eyes contain points of dead light. With each dream, the figure (Acererak) gets a little closer.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who aren’t normally violent, have raided the village. Black smoke billows from buildings
. Sizzling streams of acid flow down the streets. Villagers rush about, shouting for loved ones and struggling to contain the damage.
Near the shore, flames leap from the windows of a low-roofed building
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
of the walkway; they provide Half Cover. There are no battlements or railings on the walkway interiors. The walkway is 20 feet above the ground. Buildings. The fortress’s interior buildings are 40
feet high and contain mundane supplies. During the attack, noncombatants hide within them. The characters don’t explore them during this adventure, so no map of interior rooms is provided. Fog. Starting
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
of the walkway; they provide Half Cover. There are no battlements or railings on the walkway interiors. The walkway is 20 feet above the ground. Buildings. The fortress’s interior buildings are 40
feet high and contain mundane supplies. During the attack, noncombatants hide within them. The characters don’t explore them during this adventure, so no map of interior rooms is provided. Fog. Starting
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
seeking mastery over their own skills or a quiet place to study are welcomed here, no matter who they are or where they are from. A small congregation of rimekin created the settlement’s first buildings
invasion, Sarak hires the characters to investigate. Scholar. The adventurers need information from a reclusive scholar living in Boreal Ridge. They must find and convince the scholar to reveal their secrets.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
seeking mastery over their own skills or a quiet place to study are welcomed here, no matter who they are or where they are from. A small congregation of rimekin created the settlement’s first buildings
invasion, Sarak hires the characters to investigate. Scholar. The adventurers need information from a reclusive scholar living in Boreal Ridge. They must find and convince the scholar to reveal their secrets.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
seeking mastery over their own skills or a quiet place to study are welcomed here, no matter who they are or where they are from. A small congregation of rimekin created the settlement’s first buildings
invasion, Sarak hires the characters to investigate. Scholar. The adventurers need information from a reclusive scholar living in Boreal Ridge. They must find and convince the scholar to reveal their secrets.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
of the walkway; they provide Half Cover. There are no battlements or railings on the walkway interiors. The walkway is 20 feet above the ground. Buildings. The fortress’s interior buildings are 40
feet high and contain mundane supplies. During the attack, noncombatants hide within them. The characters don’t explore them during this adventure, so no map of interior rooms is provided. Fog. Starting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain sturdy walls patrolled by skilled archers. A Flamic architectural style appears throughout the region. Buildings incorporate light and soaring spaces, and icons of the Silver Flame and images of
the Silver Flame, which holds the pillar of fire born when Tira Miron sacrificed herself to bind the demon Bel Shalor. The cathedral is the seat of the Council of Cardinals and the primary garrison of






