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Returning 35 results for 'buildings boulder diffusing change resolve'.
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Monsters
Princes of the Apocalypse
":"Slam"} to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8);{"diceNotation":"4d10+8","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Boulder. Ranged Weapon
Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Boulder"} to hit, range 500 ft., one target. Hit: 46 (7d10 + 8);{"diceNotation":"7d10+8","rollType":"damage","rollAction":"Boulder
Monsters
Strixhaven: A Curriculum of Chaos
probability to impede attacks and strike at the minds of their foes with lancing equations that disrupt the opponent’s resolve.
Professors of theory hold that altering the way a person
interacts with the world can change the world. They impress upon their students to use magic as a tool to shape the overall experience of reality, and in turn make the world a better place.
Quandrix
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve grants you these benefits:
Ability Score Increase. Increase your
this path or another, they retain what they learned as a member of an order even if they join another. Characters can change what knightly order they’re a part of, but they always have access to any Knight of Solamnia feats they’ve acquired.
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
Comet. If you single
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
serpent gods taught the humans how to take on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finish their ritual in chapter 8, their influence over the town infuses the place with the energy of the Far Realm. The townspeople begin to change in troubling ways. Phandalin’s buildings and the surrounding environment also experience a withering that gives the entire town an air of decay.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finish their ritual in chapter 8, their influence over the town infuses the place with the energy of the Far Realm. The townspeople begin to change in troubling ways. Phandalin’s buildings and the surrounding environment also experience a withering that gives the entire town an air of decay.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finish their ritual in chapter 8, their influence over the town infuses the place with the energy of the Far Realm. The townspeople begin to change in troubling ways. Phandalin’s buildings and the surrounding environment also experience a withering that gives the entire town an air of decay.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tiers of Play As characters grow in power, their ability to change the world around them grows with them. It helps to think ahead when creating your campaign to account for this change. As the
hopes of striking a useful alliance. The tiers of play represent the ideal milestones for introducing new world-shaking events to the campaign. As the characters resolve one event, a new danger arises
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tiers of Play As characters grow in power, their ability to change the world around them grows with them. It helps to think ahead when creating your campaign to account for this change. As the
hopes of striking a useful alliance. The tiers of play represent the ideal milestones for introducing new world-shaking events to the campaign. As the characters resolve one event, a new danger arises
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tiers of Play As characters grow in power, their ability to change the world around them grows with them. It helps to think ahead when creating your campaign to account for this change. As the
hopes of striking a useful alliance. The tiers of play represent the ideal milestones for introducing new world-shaking events to the campaign. As the characters resolve one event, a new danger arises
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
awards the party a potion of fire giant strength. Cloud Giant’s Grace Each competitor must carry a 200-pound boulder across a 150-foot-wide lava field. If the boulder touches the ground, the
competitor is disqualified. The first competitor to reach the other end of the lava field without dropping the boulder wins the contest. The lava field is a smooth tract of hardened lava that still smolders
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
awards the party a potion of fire giant strength. Cloud Giant’s Grace Each competitor must carry a 200-pound boulder across a 150-foot-wide lava field. If the boulder touches the ground, the
competitor is disqualified. The first competitor to reach the other end of the lava field without dropping the boulder wins the contest. The lava field is a smooth tract of hardened lava that still smolders
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
awards the party a potion of fire giant strength. Cloud Giant’s Grace Each competitor must carry a 200-pound boulder across a 150-foot-wide lava field. If the boulder touches the ground, the
competitor is disqualified. The first competitor to reach the other end of the lava field without dropping the boulder wins the contest. The lava field is a smooth tract of hardened lava that still smolders
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Villa Vanthampur Villa is a stately stone edifice with a detached stable house. Both buildings have sloped rooftops covered with red clay tiles. A 12-foot-high stone wall encloses the villa
elsewhere and change shifts every six hours. Servants The Vanthampurs employ four full-time live-in servants (all neutral human commoners): Fendrick Gray, a decrepit seventy-year-old butler Sarvinder
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
settlement’s underwater maze. In exchange for their aid, he offers them valuable information. Den of Thieves. Goods change hands in the Red Shallows with every conversation. The adventurers need to convince
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Villa Vanthampur Villa is a stately stone edifice with a detached stable house. Both buildings have sloped rooftops covered with red clay tiles. A 12-foot-high stone wall encloses the villa
elsewhere and change shifts every six hours. Servants The Vanthampurs employ four full-time live-in servants (all neutral human commoners): Fendrick Gray, a decrepit seventy-year-old butler Sarvinder
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Villa Vanthampur Villa is a stately stone edifice with a detached stable house. Both buildings have sloped rooftops covered with red clay tiles. A 12-foot-high stone wall encloses the villa
elsewhere and change shifts every six hours. Servants The Vanthampurs employ four full-time live-in servants (all neutral human commoners): Fendrick Gray, a decrepit seventy-year-old butler Sarvinder
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
settlement’s underwater maze. In exchange for their aid, he offers them valuable information. Den of Thieves. Goods change hands in the Red Shallows with every conversation. The adventurers need to convince
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
settlement’s underwater maze. In exchange for their aid, he offers them valuable information. Den of Thieves. Goods change hands in the Red Shallows with every conversation. The adventurers need to convince
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spires that top most buildings. The city is protected by a powerful spell that alerts the entire population if a visitor steals even a single stone. Furnaces The Furnaces are the mountains nearest the
regenerates the land, pushing new hills up as the old ones erode to nothing. Plane of Earth Adventures Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spires that top most buildings. The city is protected by a powerful spell that alerts the entire population if a visitor steals even a single stone. Furnaces The Furnaces are the mountains nearest the
regenerates the land, pushing new hills up as the old ones erode to nothing. Plane of Earth Adventures Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spires that top most buildings. The city is protected by a powerful spell that alerts the entire population if a visitor steals even a single stone. Furnaces The Furnaces are the mountains nearest the
regenerates the land, pushing new hills up as the old ones erode to nothing. Plane of Earth Adventures Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
drawn in the snow 50 feet away from them. The first team to roll its boulder across the finish line wins. Resolve the contest with a series of simultaneous DC 15 Strength (Athletics) group checks. With
mounted. This lance deals 25 (3d12 + 6) piercing damage in the giant’s hands. A character who speaks Giant can use an action to try to change the frost giant’s attitude from hostile to indifferent
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
drawn in the snow 50 feet away from them. The first team to roll its boulder across the finish line wins. Resolve the contest with a series of simultaneous DC 15 Strength (Athletics) group checks. With
mounted. This lance deals 25 (3d12 + 6) piercing damage in the giant’s hands. A character who speaks Giant can use an action to try to change the frost giant’s attitude from hostile to indifferent
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
following list to inspire mimics’ shapes: Altar
Bell
Boulder
Cauldron
Chair
Chandelier
Chest
Cot
Door
Floor mat
Giant gemstone
Gravestone
Heap of leaves
Keg
Ladder
Lectern
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
following list to inspire mimics’ shapes: Altar
Bell
Boulder
Cauldron
Chair
Chandelier
Chest
Cot
Door
Floor mat
Giant gemstone
Gravestone
Heap of leaves
Keg
Ladder
Lectern
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
snow, and on and on in an endless, unpredictable process of change. Fragments of more ordinary landscapes — bits of forest, meadow, ruined castles, and even burbling streams — drift through the disorder
Medium, and DC 25 for Large or larger. On a success, the creature changes the object into another nonliving form of the same size, such as turning a boulder into a ball of fire. Finally, a creature can use
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
drawn in the snow 50 feet away from them. The first team to roll its boulder across the finish line wins. Resolve the contest with a series of simultaneous DC 15 Strength (Athletics) group checks. With
mounted. This lance deals 25 (3d12 + 6) piercing damage in the giant’s hands. A character who speaks Giant can use an action to try to change the frost giant’s attitude from hostile to indifferent
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
snow, and on and on in an endless, unpredictable process of change. Fragments of more ordinary landscapes — bits of forest, meadow, ruined castles, and even burbling streams — drift through the disorder
Medium, and DC 25 for Large or larger. On a success, the creature changes the object into another nonliving form of the same size, such as turning a boulder into a ball of fire. Finally, a creature can use
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
following list to inspire mimics’ shapes: Altar
Bell
Boulder
Cauldron
Chair
Chandelier
Chest
Cot
Door
Floor mat
Giant gemstone
Gravestone
Heap of leaves
Keg
Ladder
Lectern
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
snow, and on and on in an endless, unpredictable process of change. Fragments of more ordinary landscapes — bits of forest, meadow, ruined castles, and even burbling streams — drift through the disorder
Medium, and DC 25 for Large or larger. On a success, the creature changes the object into another nonliving form of the same size, such as turning a boulder into a ball of fire. Finally, a creature can use






