Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'buildings build diffusing clanging refer'.
Other Suggestions:
building build diffusing changing revere
building build diffusing clanging refer
building build diffusing changing river
building build diffusing changing refer
building build diffusing clinging refer
Equipment
Combat
Utility
Whimsy
18
19
20
Though its flavors are many, all bubble gum is rare. It is most commonly found stuck to walls or floors in ruined buildings or stuck to the
bottoms of shoes. Rarer still is bubble gum found un-chewed and still in its foil wrap- per. The chew-it-but-don’t-swallow-it nature of bubble gum is confounding to many on the island, and academics on the island refer to the delightful substance as “masticant.”
Species
Guildmasters’ Guide to Ravnica
animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These hyper-evolved specimens are
called Simic hybrids, though they sometimes refer to themselves as guardians.
Extensive Adaptation
A hybrid’s biological enhancements can change its appearance drastically, though most hybrids
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
Fighter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
Fighter
As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane warriors
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distinction between male and female names. Kenku thugs, warriors, and toughs adopt noises made by weapons, such as the clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to
urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for common animals. Non-kenku use names that refer to the sound made or the animal a kenku
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distinction between male and female names. Kenku thugs, warriors, and toughs adopt noises made by weapons, such as the clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to
urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for common animals. Non-kenku use names that refer to the sound made or the animal a kenku
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distinction between male and female names. Kenku thugs, warriors, and toughs adopt noises made by weapons, such as the clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to
urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for common animals. Non-kenku use names that refer to the sound made or the animal a kenku
Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4
I have the schematics for an invention that I hope to build one day
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
works, its clanging heart, and the forges kept alive by the flames of Themberchaud, the red dragon that holds the title of Wyrmsmith. Gracklstugh toils endlessly, its smiths churning out the best armor
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
works, its clanging heart, and the forges kept alive by the flames of Themberchaud, the red dragon that holds the title of Wyrmsmith. Gracklstugh toils endlessly, its smiths churning out the best armor
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
works, its clanging heart, and the forges kept alive by the flames of Themberchaud, the red dragon that holds the title of Wyrmsmith. Gracklstugh toils endlessly, its smiths churning out the best armor
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
objects. Or they could refer to House Cannith, whose symbol is a gorgon. (Members of the Chamber, in particular, believe that mortals’ dragonmarks appeared on flesh in order to involve these people in
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
objects. Or they could refer to House Cannith, whose symbol is a gorgon. (Members of the Chamber, in particular, believe that mortals’ dragonmarks appeared on flesh in order to involve these people in
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
objects. Or they could refer to House Cannith, whose symbol is a gorgon. (Members of the Chamber, in particular, believe that mortals’ dragonmarks appeared on flesh in order to involve these people in
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
can more easily pronounce the name in this altered form. An adopted name of this sort is recognized as a variant of the birth name, rather than a unique name unto itself. A yuan-ti might refer to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
do in combat, while others prefer to stick with the familiar options their characters bring to any fight. As DM, learn your players’ preferences and try to build encounters that allow players to do
the same types of information that appears on the Airborne and Waterborne Vehicles table in the Player’s Handbook. Refer to that book for details.
Note that airships’ speed isn’t affected by either
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
do in combat, while others prefer to stick with the familiar options their characters bring to any fight. As DM, learn your players’ preferences and try to build encounters that allow players to do
the same types of information that appears on the Airborne and Waterborne Vehicles table in the Player’s Handbook. Refer to that book for details.
Note that airships’ speed isn’t affected by either
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
do in combat, while others prefer to stick with the familiar options their characters bring to any fight. As DM, learn your players’ preferences and try to build encounters that allow players to do
the same types of information that appears on the Airborne and Waterborne Vehicles table in the Player’s Handbook. Refer to that book for details.
Note that airships’ speed isn’t affected by either
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
settlements as a home base, in or near which they can build their Bastions when they are of high enough level to do so (see chapter 8). The Settlements by Size table provides population ranges for
?
A settlement doesn’t always require a map. Simply describing the settlement to your players is usually sufficient. But if it’s important for the players to know where certain buildings or other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, pillaging settlements and leaving little behind but razed buildings, gnawed corpses, and befouled land. Gnolls choose easy targets for their raids. Armored warriors holed up in a fortified castle
will survive a rampaging gnoll horde unscathed, even as the towns, villages, and farms that surround the castle are ablaze, their people slaughtered and devoured. Gnolls rarely build permanent
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, pillaging settlements and leaving little behind but razed buildings, gnawed corpses, and befouled land. Gnolls choose easy targets for their raids. Armored warriors holed up in a fortified castle
will survive a rampaging gnoll horde unscathed, even as the towns, villages, and farms that surround the castle are ablaze, their people slaughtered and devoured. Gnolls rarely build permanent
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, pillaging settlements and leaving little behind but razed buildings, gnawed corpses, and befouled land. Gnolls choose easy targets for their raids. Armored warriors holed up in a fortified castle
will survive a rampaging gnoll horde unscathed, even as the towns, villages, and farms that surround the castle are ablaze, their people slaughtered and devoured. Gnolls rarely build permanent
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
settlements as a home base, in or near which they can build their Bastions when they are of high enough level to do so (see chapter 8). The Settlements by Size table provides population ranges for
?
A settlement doesn’t always require a map. Simply describing the settlement to your players is usually sufficient. But if it’s important for the players to know where certain buildings or other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
settlements as a home base, in or near which they can build their Bastions when they are of high enough level to do so (see chapter 8). The Settlements by Size table provides population ranges for
?
A settlement doesn’t always require a map. Simply describing the settlement to your players is usually sufficient. But if it’s important for the players to know where certain buildings or other
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
taking them to a new home. Those the gods saved named their new land Godsbreath, in honor of the deities who brought them across a vast sea to a new life. These inhabitants banded together to build strong
whose colorful houses perch on stilts. On the mainland, rising from the shore of Nightwater Cove, stands Promise, a town of brightly painted buildings and bustling trade. Northward lies a band of crimson
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
taking them to a new home. Those the gods saved named their new land Godsbreath, in honor of the deities who brought them across a vast sea to a new life. These inhabitants banded together to build strong
whose colorful houses perch on stilts. On the mainland, rising from the shore of Nightwater Cove, stands Promise, a town of brightly painted buildings and bustling trade. Northward lies a band of crimson
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
taking them to a new home. Those the gods saved named their new land Godsbreath, in honor of the deities who brought them across a vast sea to a new life. These inhabitants banded together to build strong
whose colorful houses perch on stilts. On the mainland, rising from the shore of Nightwater Cove, stands Promise, a town of brightly painted buildings and bustling trade. Northward lies a band of crimson
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
strength measured in fields and pastures. It prospered for a time but was plagued by trolls and giants. The dwarves were obliged to build a stronghold underground, carving out the fortress-city of Tyar
set in 1491 DR, the Year of the Scarlet Witch.
Each month consists of three ten-day long weeks called tendays. People refer to tendays the way people in other worlds refer to weeks.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
strength measured in fields and pastures. It prospered for a time but was plagued by trolls and giants. The dwarves were obliged to build a stronghold underground, carving out the fortress-city of Tyar
set in 1491 DR, the Year of the Scarlet Witch.
Each month consists of three ten-day long weeks called tendays. People refer to tendays the way people in other worlds refer to weeks.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
strength measured in fields and pastures. It prospered for a time but was plagued by trolls and giants. The dwarves were obliged to build a stronghold underground, carving out the fortress-city of Tyar
set in 1491 DR, the Year of the Scarlet Witch.
Each month consists of three ten-day long weeks called tendays. People refer to tendays the way people in other worlds refer to weeks.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Corsairs are Chaotic Evil and refer to Sablewing only as “the captain.”
When a Corsair notices a character, the Corsair immediately shouts for help from any ally nearby and starts combat. The
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Corsairs are Chaotic Evil and refer to Sablewing only as “the captain.”
When a Corsair notices a character, the Corsair immediately shouts for help from any ally nearby and starts combat. The
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Corsairs are Chaotic Evil and refer to Sablewing only as “the captain.”
When a Corsair notices a character, the Corsair immediately shouts for help from any ally nearby and starts combat. The
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. The book presents the monsters’ sections alphabetically, with animals gathered in appendix A. Official D&D adventures refer to the monsters in this book, and you may use these monsters—along with
the rules for monster customization and encounter building in the Dungeon Master’s Guide—to build your own adventures. Consult appendix B for monster lists that will help your adventure building. What’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. The book presents the monsters’ sections alphabetically, with animals gathered in appendix A. Official D&D adventures refer to the monsters in this book, and you may use these monsters—along with
the rules for monster customization and encounter building in the Dungeon Master’s Guide—to build your own adventures. Consult appendix B for monster lists that will help your adventure building. What’s






