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Returning 35 results for 'built been diffusing changeling remove'.
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Monsters
Curse of Strahd
or value to anyone.
Baba Lysaga built a hut atop the rotting stump of a giant tree that was felled long ago. It was only after she embedded a magic gemstone in the hut that the whole thing was imbued
anything that tries to remove the gem; a creature trying to remove the gem must make a DC 20 Dexterity saving throw. On a successful save, the creature claims the stone without getting bitten. On a
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, bugbears are ambush predators accustomed to long periods of inactivity broken by short bursts of murderous energy. Ferocious though they may be, bugbears aren’t built for extended periods of exertion
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
halfling with gleaming crystal eyes. This warforged spent twenty years on the battlefield, and it has no fear of the halfling warrior. Neither one noticed the changeling who stole the halflings purse, but
within them, shifters often prefer the wilds to the civilized world. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they must now find their place and purpose beyond the war.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
halfling with gleaming crystal eyes. This warforged spent twenty years on the battlefield, and it has no fear of the halfling warrior. Neither one noticed the changeling who stole the halflings purse, but
within them, shifters often prefer the wilds to the civilized world. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they must now find their place and purpose beyond the war.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are built over natural gas vents in the floor and never go out.)
Guards. Two spectators float 15 feet above the floor.
Supplies. Carved into the north wall are stone shelves with blank spellbooks
and stacks of parchment on them. Mounted between the shelves are copper signs embossed with the following words in Common: “Do not remove supplies without Headmaster Blackcloak’s written consent
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a dome built of black stone is a statue of a snake with closed eyes swallowing its own tail.
Apparition. The ghostly image of an adventurer moves through the area, looking lost.
The ghostly image
. Until the curse is ended with a remove curse spell or similar magic, the character is beset by nightmares and gains no benefit from a long rest.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a dome built of black stone is a statue of a snake with closed eyes swallowing its own tail.
Apparition. The ghostly image of an adventurer moves through the area, looking lost.
The ghostly image
. Until the curse is ended with a remove curse spell or similar magic, the character is beset by nightmares and gains no benefit from a long rest.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are built over natural gas vents in the floor and never go out.)
Guards. Two spectators float 15 feet above the floor.
Supplies. Carved into the north wall are stone shelves with blank spellbooks
and stacks of parchment on them. Mounted between the shelves are copper signs embossed with the following words in Common: “Do not remove supplies without Headmaster Blackcloak’s written consent
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
halfling with gleaming crystal eyes. This warforged spent twenty years on the battlefield, and it has no fear of the halfling warrior. Neither one noticed the changeling who stole the halflings purse, but
within them, shifters often prefer the wilds to the civilized world. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they must now find their place and purpose beyond the war.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a dome built of black stone is a statue of a snake with closed eyes swallowing its own tail.
Apparition. The ghostly image of an adventurer moves through the area, looking lost.
The ghostly image
. Until the curse is ended with a remove curse spell or similar magic, the character is beset by nightmares and gains no benefit from a long rest.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are built over natural gas vents in the floor and never go out.)
Guards. Two spectators float 15 feet above the floor.
Supplies. Carved into the north wall are stone shelves with blank spellbooks
and stacks of parchment on them. Mounted between the shelves are copper signs embossed with the following words in Common: “Do not remove supplies without Headmaster Blackcloak’s written consent
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is 4 feet on a side and as thick as the floor, with recessed iron hinges and an iron ring built into the side opposite the hinges. Pulling up on the ring opens the door. Below the trapdoor, characters
frame is bolted to the wall and can’t be removed without destroying it. If the characters attack the rug or the picture, or if they attempt to remove either item, the guardian portrait (see appendix D) attacks.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is 4 feet on a side and as thick as the floor, with recessed iron hinges and an iron ring built into the side opposite the hinges. Pulling up on the ring opens the door. Below the trapdoor, characters
frame is bolted to the wall and can’t be removed without destroying it. If the characters attack the rug or the picture, or if they attempt to remove either item, the guardian portrait (see appendix D) attacks.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is 4 feet on a side and as thick as the floor, with recessed iron hinges and an iron ring built into the side opposite the hinges. Pulling up on the ring opens the door. Below the trapdoor, characters
frame is bolted to the wall and can’t be removed without destroying it. If the characters attack the rug or the picture, or if they attempt to remove either item, the guardian portrait (see appendix D) attacks.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nimblewright, Nim admits (through gesturing to Valetta) that it built the other nimblewright to ease its loneliness. But then Nim’s creation fled in confused terror a month ago, and Nim hasn’t seen it since. In
light of this revelation, Valetta angrily orders acolytes to remove Nim’s tools and unfinished inventions from the attic, while she forces Nim to look on. Nimblewright Detector. Characters who search
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nimblewright, Nim admits (through gesturing to Valetta) that it built the other nimblewright to ease its loneliness. But then Nim’s creation fled in confused terror a month ago, and Nim hasn’t seen it since. In
light of this revelation, Valetta angrily orders acolytes to remove Nim’s tools and unfinished inventions from the attic, while she forces Nim to look on. Nimblewright Detector. Characters who search
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nimblewright, Nim admits (through gesturing to Valetta) that it built the other nimblewright to ease its loneliness. But then Nim’s creation fled in confused terror a month ago, and Nim hasn’t seen it since. In
light of this revelation, Valetta angrily orders acolytes to remove Nim’s tools and unfinished inventions from the attic, while she forces Nim to look on. Nimblewright Detector. Characters who search
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
they will keep quiet about her mission, she tells them about the job: “The Afterlife Casino is a new Nine Hells–themed attraction just outside town. The owner, Quentin Togglepocket, built it using prize
fabric with red stitching, Verity’s bag of holding functions the same as a standard bag of holding in every way but one: to remove any items from the bag, the holder must say the command word, “hyacinth
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
they will keep quiet about her mission, she tells them about the job: “The Afterlife Casino is a new Nine Hells–themed attraction just outside town. The owner, Quentin Togglepocket, built it using prize
fabric with red stitching, Verity’s bag of holding functions the same as a standard bag of holding in every way but one: to remove any items from the bag, the holder must say the command word, “hyacinth
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
they will keep quiet about her mission, she tells them about the job: “The Afterlife Casino is a new Nine Hells–themed attraction just outside town. The owner, Quentin Togglepocket, built it using prize
fabric with red stitching, Verity’s bag of holding functions the same as a standard bag of holding in every way but one: to remove any items from the bag, the holder must say the command word, “hyacinth
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
decrease by 1. This toll is magically extracted immediately, and manifests as another of the sphinx’s mechanical Ioun stone-like devices. This curse can be removed only by a remove curse spell cast by an
18th-level spellcaster, by defeating the enhanced sphinx in combat, or through mechanisms found in Kwalish’s lab in Daoine Gloine (see area O7). Dock. Created by Kwalish, this structure is built so
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
decrease by 1. This toll is magically extracted immediately, and manifests as another of the sphinx’s mechanical Ioun stone-like devices. This curse can be removed only by a remove curse spell cast by an
18th-level spellcaster, by defeating the enhanced sphinx in combat, or through mechanisms found in Kwalish’s lab in Daoine Gloine (see area O7). Dock. Created by Kwalish, this structure is built so
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magically enhanced demilich skull built into the lab’s instrumentation panels is used to channel a character’s soul energy once the bargain is struck. A character who has a portion of their soul
by a remove curse spell cast by an 18th-level spellcaster, by defeating Kwalish and reversing the process using his machines, or by completing a separate task for the inventor. Just a Bit of Trouble
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Needed. “Aminta needs more workers to help remove precious stones from the tomb. I’m supposed to help her find workers who know how to keep their mouths shut.” Secret Entrance. “Workers are led to and from
the tomb through a guarded passage in the ruined citadel around which the town is built.” If the characters show Tavio the shard of Xeluan, he tells them the following: “That’s the splinter that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Needed. “Aminta needs more workers to help remove precious stones from the tomb. I’m supposed to help her find workers who know how to keep their mouths shut.” Secret Entrance. “Workers are led to and from
the tomb through a guarded passage in the ruined citadel around which the town is built.” If the characters show Tavio the shard of Xeluan, he tells them the following: “That’s the splinter that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Needed. “Aminta needs more workers to help remove precious stones from the tomb. I’m supposed to help her find workers who know how to keep their mouths shut.” Secret Entrance. “Workers are led to and from
the tomb through a guarded passage in the ruined citadel around which the town is built.” If the characters show Tavio the shard of Xeluan, he tells them the following: “That’s the splinter that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magically enhanced demilich skull built into the lab’s instrumentation panels is used to channel a character’s soul energy once the bargain is struck. A character who has a portion of their soul
by a remove curse spell cast by an 18th-level spellcaster, by defeating Kwalish and reversing the process using his machines, or by completing a separate task for the inventor. Just a Bit of Trouble
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
decrease by 1. This toll is magically extracted immediately, and manifests as another of the sphinx’s mechanical Ioun stone-like devices. This curse can be removed only by a remove curse spell cast by an
18th-level spellcaster, by defeating the enhanced sphinx in combat, or through mechanisms found in Kwalish’s lab in Daoine Gloine (see area O7). Dock. Created by Kwalish, this structure is built so
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magically enhanced demilich skull built into the lab’s instrumentation panels is used to channel a character’s soul energy once the bargain is struck. A character who has a portion of their soul
by a remove curse spell cast by an 18th-level spellcaster, by defeating Kwalish and reversing the process using his machines, or by completing a separate task for the inventor. Just a Bit of Trouble
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
curtains of moss and ivy are numerous bookshelves bearing ancient tomes, and built into one of the bookcases is a tall oval mirror in a wooden frame. Flickering candlelight emanates from the eye sockets of
with Skabatha, and the horrible curses she put on each of them for failing to uphold their end. Magic Mirror. The oval mirror built into one of the bookcases functions like the magic mirror in area B1
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
curtains of moss and ivy are numerous bookshelves bearing ancient tomes, and built into one of the bookcases is a tall oval mirror in a wooden frame. Flickering candlelight emanates from the eye sockets of
with Skabatha, and the horrible curses she put on each of them for failing to uphold their end. Magic Mirror. The oval mirror built into one of the bookcases functions like the magic mirror in area B1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
business and residences for those who support the garrisons. Upper Dura Highhold A district built by dwarves for dwarves, Highhold has strong Mror influences in its architecture. It’s a good place to
district, Tumbledown has experienced recent incursions from Daask. Middle Dura Underlook The center of Sharn’s nightlife before Menthis Plateau was built, Underlook is a collection of poor taverns and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
curtains of moss and ivy are numerous bookshelves bearing ancient tomes, and built into one of the bookcases is a tall oval mirror in a wooden frame. Flickering candlelight emanates from the eye sockets of
with Skabatha, and the horrible curses she put on each of them for failing to uphold their end. Magic Mirror. The oval mirror built into one of the bookcases functions like the magic mirror in area B1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
business and residences for those who support the garrisons. Upper Dura Highhold A district built by dwarves for dwarves, Highhold has strong Mror influences in its architecture. It’s a good place to
district, Tumbledown has experienced recent incursions from Daask. Middle Dura Underlook The center of Sharn’s nightlife before Menthis Plateau was built, Underlook is a collection of poor taverns and






