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Returning 35 results for 'built being diffusing champions realm'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.Deep within the Ethereal Plane are the demiplanes, miniatures worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm
, built for a specific purpose. Some are fortresses, designed to keep wanderers from the material world away. Others are far more sinister, dark realms where evil dreams take root and become ghastly
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
the realm, knighthood is among the highest honors one can receive. Knights of the realm, who are all addressed with the honorific “Syr,” are revered as champions, heroes, and paragons of
"} piercing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Heavy Crossbow", "rollDamageType":"radiant"} radiant damage.The realm of Eldraine once consisted of five knightly courts
Triton
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Species
Volo's Guide to Monsters
extended their stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so
the tritons’ role as the world’s true protectors.
Staunch Champions
Despite their off-putting manners, tritons are benevolent creatures at heart, convinced that other civilized races
Aasimar
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Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Celestial Champions
Species
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rin’s lair is indistinguishable
change in weather to persist.
Pure Waters. Water flows pure within 3 miles of a ki-rin’s lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Realm of Respite. Curses
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nykthos The Nykthos is a nexus point between the mortal realm and Nyx. The site bears the name of the first Nyxborn, a divine artisan tasked with building altars to the gods so they could be
worshiped by mortals. Built on a vast plain high in the mountains, the temple forms a mighty semicircle upon a field of starry marble. Its position at the peak of Mount Carian affords it an unobstructed view
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Champions Phenax’s champions are pawns in his grand game of lying, cheating, and deception. He takes particular pleasure in tormenting Heliod and Iroas, whom he regards with special scorn
. Phenax’s servants have a tendency to show up at the most inconvenient times and places. The Phenax’s Quests table suggests a few adventures the god’s champions might involve themselves in. Phenax’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Crown, which is said to have the power to open the gate to Dendar’s realm.
For ages, a mysterious god named Ubtao stood watch in Chult and built mazes to prevent Dendar’s worshipers from finding and
leads to the realm of an apocalyptic god known as Dendar the Night Serpent. If the Night Serpent emerges, she will devour the world. Her yuan-ti followers are searching for a relic called the Black Opal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Champions Kruphix seldom works directly in the mortal world, preferring to act through his champions—when he acts at all. He might call upon his followers to suppress a dangerous truth
, reveal a vital secret, or end a destructive conflict. When the other gods send their champions to circumvent divine agreements, Kruphix often calls upon his champions to set things right. The Kruphix’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Erebos’s Champions Erebos spends most of his time and attention on the Underworld, leaving his champions to safeguard his interests in the realm of the living. He might call upon his followers to
punish those who escape the Underworld, spread despair, or thwart the schemes of other gods, particularly Heliod and Phenax. The Erebos’s Quests table suggests a few adventures the god’s champions might
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s Champions The world has suffered terrible wounds from the hubris of mortals and divine entities alike. Klothys directs her champions to thwart the overly ambitious, undo their damage, and
reinforce the natural order that sustains Theros. The Klothys’s Quests table suggests a few adventures the god’s champions might involve themselves in. Klothys’s Quests d6 Adventure Goal
1
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Erebos as Campaign Villain The god of death is a natural villain, whether from the beginning of the campaign or after he takes a villainous turn against his former champions. As a campaign villain
when he became the first Returned, and uses it to force Phenax to serve his whims.
2 Erebos unleashes a deadly plague. The cure grows only in the peaceful Underworld realm of Ilysia. Mortal
Ancient Deep Dragon
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Monsters
Fizban's Treasury of Dragons
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black-and
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
example, you might build a campaign around the idea that Erebos, Mogis, and Pharika are conspiring to unleash slaughter and plague on the mortal realm. Perhaps heroic champions of Ephara, Heliod
Champions and Quests Each god’s entry in this chapter begins with a discussion of the god’s champions: quests for them to undertake, how you might structure a campaign around that god’s champions
Adult Deep Dragon
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Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as
champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Champion Bountiful and overrated. You can’t spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering
.
—Mordenkainen
Champions are mighty warriors who have honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
wary eye on the efreeti;efreet who have built a tower near the dragon’s lair, and indirectly aids any who oppose the efreet.
7
An iron golem ferries visitors across the lava moat
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
as supreme: King Grol of Cragmaw Castle. Cragmaw Castle isn’t a goblin construction, nor is that the structure’s original name. It was built by a talented wizard of old Phalorm, an ancient realm that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Nylea is one of the more active of the gods in the mortal realm, but she can’t be everywhere at once. Her heroes are her eyes, ears, and arrows on Theros, defending her interests
anywhere and anytime she can’t. The Nylea’s Quests table suggests a few adventures the god’s champions might involve themselves in. Nylea’s Quests d6 Adventure Goal
1 Free a hydra that has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
psionic powers, these champions became known as the Inspired. Today, the Inspired have united the broken nations into a single realm: the Empire of Riedra. Outsiders aren’t welcome in Riedra, and little
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Polukranos, the World Eater, from its heavenly perch. The fifty-headed monster plunged toward the mortal realm, leaving a trail of Nyx blazing in the sky.
Heliod joined with Nylea, God of the Hunt, who
Endless Web exacts her undying revenge upon two more champions of the gods
(BRIAN VALEZA) This chapter provides stat blocks for a variety of creatures unique to Theros, including mythic monsters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
place, one where daylight never fully penetrates the dank mist that hangs over the land, and where cruel and mischievous bandits prey upon stranded and lost travelers. Hither is the realm of the present
, where life and decay walk hand in hand, and where creatures live in the moment, not concerned with history or repercussions. Deep in Hither is Downfall, a shantytown built around an ancient well
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Githyanki Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed
their psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
that once held a portal to the Feywild. Ancient fomorians built Karontor’s Hold around the font to study and harness its power. They used this crossing to launch an ill-fated assault on the Feywild
. When the offending fomorians were exiled to the Underdark, the well’s magic was twisted into a connection to the alien Far Realm.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bridge (described later in this chapter) and the crumbling ruins known as the Halls of the Hunting Axe. The realm of Besilmer was something rare: a dwarven kingdom built on the surface, with its
adventure. The earliest realm that does is the shield dwarf kingdom of Besilmer, which was founded nearly six thousand years ago in −4420 DR. Its existence is so far back in the mists of history that only a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarves of the Mror Holds The dwarves of the Mror Holds are defined in part by their relationship to the ancient Realm Below. In a desperate effort to rediscover and reclaim the holdings of their old
the Realm Below, or a Soldorak warlock drawing on the magic of Xoriat in pursuit of your own power, as well as glory for your clan. Another important question to consider in playing a Mrorian
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Erebos’s Influence Born from Heliod’s shadow and then banished to the Underworld, Erebos claimed dominion over that desolate realm. He sees it as his duty and his right to ensure that those who
enter his realm remain there for all time. Within the Underworld, only the relative paradise of Ilysia is sheltered from his influence. In the other four realms of the dead, his will is law. Mortals
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
valley and built a tower for himself on a small island on Lake Baratok. With the help of some engineers and laborers, he also built an earth-and-gravel causeway connecting the island with the nearby
magically project his spirit beyond the confines of Strahd’s realm. His efforts failed, and Khazan destroyed himself. His remains lie entombed in the catacombs of Ravenloft. Khazan’s tower stood empty for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mechanus Mechanus is where perfectly regimented order reigns supreme. It consists of equal measures of light and dark, and equal proportions of heat and cold. On Mechanus, law is reflected in a realm
. Modrons are the primary inhabitants of Mechanus and maintain its intricate clockworks. The plane is also home to the creator of the modrons: a godlike being called Primus, whose realm is called Regulus
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
request a hand in your own destiny.”
—Jenna Helland, Godsend
As with this clash between the gods Karametra and Pharika, the quarrels of
deities and demigods often spill from Nyx into the realm of
Theros chart their own fates—and so will the player characters in your campaign. What adventures might Heliod’s champions undertake? What villains and monsters are associated with Phenax? How might
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea as Campaign Villain As a villain, Nylea is most likely driven by transgressions against her realm, whether by mortals or by other gods. She might begin her retaliation by barring all sapient
Theros, drawing in multiple gods and threatening the idea of civilization itself. Player characters who are champions of other gods could find themselves marked for death by hunters who have a grudge
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Carrion Tribes The Carrion Tribes descend from explorers and refugees twisted by the evil in this realm. Explorers usually encounter these savage folk as enemies, but occasionally a hero emerges
.
Child of a Savage Land. You were born into a lawless realm where violence was the only constant. How have you adapted to life on the other side of the Labyrinth? Are you superstitious, refusing to adapt
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Knight of Eldraine The realm of Eldraine once consisted of five knightly courts: Ardenvale, Embereth, Garenbrig, Locthwain, and Vantress. In ancient times, the courts were established around five
relics of tremendous magical power and unknown origin. Each relic is a magical embodiment of one of the five virtues the knights of the realm hold as standards of excellence. Jason Rainville The recent






