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Returning 35 results for 'built beings diffusing contests requires'.
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Magic Items
Dungeon Master’s Guide
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Species
Eberron: Forge of the Artificer
Warforged are mechanical beings built as weapons to fight in the Last War. An unexpected breakthrough produced sentient beings made from wood and metal that nevertheless can feel pain and emotion
Monsters
Planescape: Adventures in the Multiverse
powerful, hocked legs carry them over great distances. These good-natured, boisterous Celestials boast their might in contests of strength and rarely back down from a challenge. Tough and courageous
supernatural virtue puts them at odds with the evil beings of the Lower Planes. Guardinals abhor wickedness and strike out against injustice and villainy without hesitation, determined to eradicate forces that threaten beauty and peace.Radiant
Monsters
Quests from the Infinite Staircase
or objects. It requires no spell components and uses Wisdom as the spellcasting ability.Worker robots are built for physical labor such as hauling cargo, construction, and maintenance, though some
worker robots fill public-facing service roles. Antigravity technology and built-in tractor beams allow worker robots to effortlessly lift cargo and other heavy objects with their mechanical tentacles
Magic Items
Tyranny of Dragons
device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a third creature sounds it, making the earth resonate to its call.
The low, moaning
signal specific messages.
Those with knowledge of the Draakhorn’s history know that it was first built to signal danger to chromatic dragons—a purpose the Cult of the Dragon has corrupted to call chromatic dragons to the Well of Dragons from across the North.
Monsters
Bigby Presents: Glory of the Giants
):
At will: detect magic, fog cloud, light, minor illusion
1/day each: dream (as an action), gaseous form, major image
Thunderous Clap (Requires Cloud Rune). The giant magically summons a thundercloud
area is heavily obscured. The cloud lingers until the start of the giant’s next turn or until a strong wind disperses it.Negate Spell (Requires Cloud Rune). When the giant sees a creature within 60
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
races
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
Species
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
Magic Items
Tasha’s Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
attuned to the artifact.
Attuning to the artifact requires two hours, which can be undertaken as part of a long rest, during which time you must be inside the servant, interacting with its controls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
100 gp for the ride, but he allows the characters free passage if one of them beats him in a sea-urchin-eating contest. This contest (see the “Contests” section) requires a participating character to
about the gate to Ysgard, residents point them to the docks (see the “Gate to Ysgard” section). Contests The people of Glorium delight in good-natured competitions. Treat these competitions as a series
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Giff Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms. Although they don’t realize it
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Giff Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms. Although they don’t realize it
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Giff Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms. Although they don’t realize it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beings—heroes and monsters alike—often become unwitting pawns in the contests of the gods. Having a powerful champion is an indication of a god’s power—and can potentially increase the god’s own power. A
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beings—heroes and monsters alike—often become unwitting pawns in the contests of the gods. Having a powerful champion is an indication of a god’s power—and can potentially increase the god’s own power. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beings—heroes and monsters alike—often become unwitting pawns in the contests of the gods. Having a powerful champion is an indication of a god’s power—and can potentially increase the god’s own power. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
100 gp for the ride, but he allows the characters free passage if one of them beats him in a sea-urchin-eating contest. This contest (see the “Contests” section) requires a participating character to
about the gate to Ysgard, residents point them to the docks (see the “Gate to Ysgard” section). Contests The people of Glorium delight in good-natured competitions. Treat these competitions as a series
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
100 gp for the ride, but he allows the characters free passage if one of them beats him in a sea-urchin-eating contest. This contest (see the “Contests” section) requires a participating character to
about the gate to Ysgard, residents point them to the docks (see the “Gate to Ysgard” section). Contests The people of Glorium delight in good-natured competitions. Treat these competitions as a series
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gale’s Eye Tower A tower built from a combination of stone and solidified clouds floats in the eye of a perpetual storm. The storm’s intensity fluctuates, but it never dissipates completely. When it
lacks a steady will to command it, the storm wanders the world. Long ago, a cloud giant traveler built the tower as a wandering bastion against forces of chaos on the Material Plane. The traveler
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gale’s Eye Tower A tower built from a combination of stone and solidified clouds floats in the eye of a perpetual storm. The storm’s intensity fluctuates, but it never dissipates completely. When it
lacks a steady will to command it, the storm wanders the world. Long ago, a cloud giant traveler built the tower as a wandering bastion against forces of chaos on the Material Plane. The traveler
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gale’s Eye Tower A tower built from a combination of stone and solidified clouds floats in the eye of a perpetual storm. The storm’s intensity fluctuates, but it never dissipates completely. When it
lacks a steady will to command it, the storm wanders the world. Long ago, a cloud giant traveler built the tower as a wandering bastion against forces of chaos on the Material Plane. The traveler
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its
home. 5 You were built to complete a special mission. 6 You felt trapped in the role for which you were built and abandoned your creator, determined to find a greater purpose.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its
home. 5 You were built to complete a special mission. 6 You felt trapped in the role for which you were built and abandoned your creator, determined to find a greater purpose.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Wizard Almost every guild has wizards. Noteworthy exceptions include the Gruul Clans, the Cult of Rakdos, and the Selesnya Conclave, which are built around devotion to ancient ways and powerful
beings. Wizard Subclass Guild School of Abjuration Azorius, Orzhov School of Conjuration Izzet, Simic School of Divination Azorius, Dimir, Orzhov School of Enchantment Azorius, Dimir, Orzhov School of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Wizard Almost every guild has wizards. Noteworthy exceptions include the Gruul Clans, the Cult of Rakdos, and the Selesnya Conclave, which are built around devotion to ancient ways and powerful
beings. Wizard Subclass Guild School of Abjuration Azorius, Orzhov School of Conjuration Izzet, Simic School of Divination Azorius, Dimir, Orzhov School of Enchantment Azorius, Dimir, Orzhov School of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Wizard Almost every guild has wizards. Noteworthy exceptions include the Gruul Clans, the Cult of Rakdos, and the Selesnya Conclave, which are built around devotion to ancient ways and powerful
beings. Wizard Subclass Guild School of Abjuration Azorius, Orzhov School of Conjuration Izzet, Simic School of Divination Azorius, Dimir, Orzhov School of Enchantment Azorius, Dimir, Orzhov School of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its
home. 5 You were built to complete a special mission. 6 You felt trapped in the role for which you were built and abandoned your creator, determined to find a greater purpose.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Warforged Ignacio Bazan-Lazcano Warforged are mechanical beings built as weapons to fight in the Last War. An unexpected breakthrough produced sentient beings made from wood and metal that
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Warforged Ignacio Bazan-Lazcano Warforged are mechanical beings built as weapons to fight in the Last War. An unexpected breakthrough produced sentient beings made from wood and metal that
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Warforged Ignacio Bazan-Lazcano Warforged are mechanical beings built as weapons to fight in the Last War. An unexpected breakthrough produced sentient beings made from wood and metal that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
their psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver astral clouds. Githyanki who reside in the Astral Plane can live indefinitely.






