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Returning 35 results for 'built blessings diffusing clusters regard'.
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Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
shared elements among these folk.
Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former prisoner or a disgraced
Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is true of half-orcs. Some half
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ages, it grows tougher and develops spore clusters on its body. Other vegepygmies defer to these so-called chiefs. A chief can expel its spores in a burst, infecting nearby creatures. If a creature
tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple construction they have witnessed.
Russet Mold
Few know for sure where
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, bugbears are ambush predators accustomed to long periods of inactivity broken by short bursts of murderous energy. Ferocious though they may be, bugbears aren’t built for extended periods of exertion
in the presence of Skiggaret. Talking about such acts might call him back.
Blessings of the Bugbear Gods
Bugbears have no use for priests or shamans. No one needs to tell them what their gods want
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Gatekeeper druids ultimately drove the daelkyr back and held them in check, the war so destabilized the Dhakaani Empire that it soon collapsed. Ruins of cities and fortifications built during the
esteemed by modern-day hobgoblins from Darguun who seek to revive the empire. Explorers in these ruins often must contend with goblinoid rivals who regard Dhakaani antiquities as rightfully Darguun’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Gatekeeper druids ultimately drove the daelkyr back and held them in check, the war so destabilized the Dhakaani Empire that it soon collapsed. Ruins of cities and fortifications built during the
esteemed by modern-day hobgoblins from Darguun who seek to revive the empire. Explorers in these ruins often must contend with goblinoid rivals who regard Dhakaani antiquities as rightfully Darguun’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Gatekeeper druids ultimately drove the daelkyr back and held them in check, the war so destabilized the Dhakaani Empire that it soon collapsed. Ruins of cities and fortifications built during the
esteemed by modern-day hobgoblins from Darguun who seek to revive the empire. Explorers in these ruins often must contend with goblinoid rivals who regard Dhakaani antiquities as rightfully Darguun’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
represent clusters of tents.) Those in the mouth of the hollow (level 1 on the map) are crudely built and decorated with animal skulls. These are occupied by kobolds. Cultists occupy the huts on level
or brush conveniently conceals many of the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers at the camp, one at the entrance to the
wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.) Those in the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers at the camp, one at the entrance to the
wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.) Those in the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers at the camp, one at the entrance to the
wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.) Those in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
represent clusters of tents.) Those in the mouth of the hollow (level 1 on the map) are crudely built and decorated with animal skulls. These are occupied by kobolds. Cultists occupy the huts on level
or brush conveniently conceals many of the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
represent clusters of tents.) Those in the mouth of the hollow (level 1 on the map) are crudely built and decorated with animal skulls. These are occupied by kobolds. Cultists occupy the huts on level
or brush conveniently conceals many of the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if they don’t find it on their own. The cavern that opens up ahead looks like a settlement, with tents and crudely built shanties lining its irregular walls. It appears deserted except for a lone
you have too. With my own eyes, I saw our Great Lord Yeenoghu slaughter the minotaurs that had plagued us. Now we are free and strong with his blessings. We feast while we live, and thanks to our lord
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if they don’t find it on their own. The cavern that opens up ahead looks like a settlement, with tents and crudely built shanties lining its irregular walls. It appears deserted except for a lone
you have too. With my own eyes, I saw our Great Lord Yeenoghu slaughter the minotaurs that had plagued us. Now we are free and strong with his blessings. We feast while we live, and thanks to our lord
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if they don’t find it on their own. The cavern that opens up ahead looks like a settlement, with tents and crudely built shanties lining its irregular walls. It appears deserted except for a lone
you have too. With my own eyes, I saw our Great Lord Yeenoghu slaughter the minotaurs that had plagued us. Now we are free and strong with his blessings. We feast while we live, and thanks to our lord
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fraught with frustration, and his insights make short work of such hindrances as easily as the lightning parts a mighty oak. Keranos dispenses inspiration without regard for the morality of its
. Those who prove themselves decisive and intelligent, such as the missing Queen Cymede of Akros, earn his grudging respect and continued blessings of precognition. He finds satisfaction not only in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fraught with frustration, and his insights make short work of such hindrances as easily as the lightning parts a mighty oak. Keranos dispenses inspiration without regard for the morality of its
. Those who prove themselves decisive and intelligent, such as the missing Queen Cymede of Akros, earn his grudging respect and continued blessings of precognition. He finds satisfaction not only in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fraught with frustration, and his insights make short work of such hindrances as easily as the lightning parts a mighty oak. Keranos dispenses inspiration without regard for the morality of its
. Those who prove themselves decisive and intelligent, such as the missing Queen Cymede of Akros, earn his grudging respect and continued blessings of precognition. He finds satisfaction not only in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have little time to learn the wisdom to direct that capability. The gold dragon knows that many of the world’s most wicked civilizations were built by humans who bargained with sinister forces for
would prefer that the dragons rally their forces with no regard for the humanoid factions, striking immediately and decisively before the cult and its chromatic dragon allies can muster their full
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, humanoids have little time to learn the wisdom to direct that capability. The gold dragon knows that many of the world’s most wicked civilizations were built by humans who bargained with sinister forces for
. Protanther would prefer that the dragons rally their forces with no regard for the humanoid factions, striking immediately and decisively before the cult and its chromatic dragon allies can muster their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have little time to learn the wisdom to direct that capability. The gold dragon knows that many of the world’s most wicked civilizations were built by humans who bargained with sinister forces for
would prefer that the dragons rally their forces with no regard for the humanoid factions, striking immediately and decisively before the cult and its chromatic dragon allies can muster their full
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, humanoids have little time to learn the wisdom to direct that capability. The gold dragon knows that many of the world’s most wicked civilizations were built by humans who bargained with sinister forces for
. Protanther would prefer that the dragons rally their forces with no regard for the humanoid factions, striking immediately and decisively before the cult and its chromatic dragon allies can muster their
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, humanoids have little time to learn the wisdom to direct that capability. The gold dragon knows that many of the world’s most wicked civilizations were built by humans who bargained with sinister forces for
. Protanther would prefer that the dragons rally their forces with no regard for the humanoid factions, striking immediately and decisively before the cult and its chromatic dragon allies can muster their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have little time to learn the wisdom to direct that capability. The gold dragon knows that many of the world’s most wicked civilizations were built by humans who bargained with sinister forces for
would prefer that the dragons rally their forces with no regard for the humanoid factions, striking immediately and decisively before the cult and its chromatic dragon allies can muster their full
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
healers will roam the streets offering free examinations and blessings. If you’re new to Sharn, have no fear! This isn’t the outbreak of disease it appears to be; it’s how Sharn observes the Lady’s Day
centuries afterward, the region was shunned. When our modern city was built, the cursed ruins were sealed away. But one never knows when the darkness could rise up again. On the Lady’s Day, we remember the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
healers will roam the streets offering free examinations and blessings. If you’re new to Sharn, have no fear! This isn’t the outbreak of disease it appears to be; it’s how Sharn observes the Lady’s Day
centuries afterward, the region was shunned. When our modern city was built, the cursed ruins were sealed away. But one never knows when the darkness could rise up again. On the Lady’s Day, we remember the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
healers will roam the streets offering free examinations and blessings. If you’re new to Sharn, have no fear! This isn’t the outbreak of disease it appears to be; it’s how Sharn observes the Lady’s Day
centuries afterward, the region was shunned. When our modern city was built, the cursed ruins were sealed away. But one never knows when the darkness could rise up again. On the Lady’s Day, we remember the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
entirely with a large metal claw, much like a crab’s.
His body is covered with clusters of barnacles, and in his left hand he idly grasps the haft of an exquisite trident, engraved with images of
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
entirely with a large metal claw, much like a crab’s.
His body is covered with clusters of barnacles, and in his left hand he idly grasps the haft of an exquisite trident, engraved with images of
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
entirely with a large metal claw, much like a crab’s.
His body is covered with clusters of barnacles, and in his left hand he idly grasps the haft of an exquisite trident, engraved with images of
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, congregating in steadings built of rough timber or in clusters of well-defended mud-and-wattle huts. Their skins are tan from lives spent lumbering up and down the hilly slopes and dozing beneath the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, congregating in steadings built of rough timber or in clusters of well-defended mud-and-wattle huts. Their skins are tan from lives spent lumbering up and down the hilly slopes and dozing beneath the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, congregating in steadings built of rough timber or in clusters of well-defended mud-and-wattle huts. Their skins are tan from lives spent lumbering up and down the hilly slopes and dozing beneath the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
them stood nearest the knee of the All-Father. United in purpose, Annam’s children built Ostoria, the fabled empire of the giants, where they lived according to the ordning. Storm giants ruled all from
both below and above. They held sway over the oceans from undersea fortresses and lorded over the land from castles in the sky. Cloud giants built immense floating cities and served the storm giants
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
them stood nearest the knee of the All-Father. United in purpose, Annam’s children built Ostoria, the fabled empire of the giants, where they lived according to the ordning. Storm giants ruled all from
both below and above. They held sway over the oceans from undersea fortresses and lorded over the land from castles in the sky. Cloud giants built immense floating cities and served the storm giants






