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Returning 35 results for 'built bond diffusing cities retreat'.
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Species
Player’s Handbook
stone and metal and for living underground. The god also made them resilient like the mountains, with a life span of about 350 years.
Squat and often bearded, the original dwarves carved cities and
of dwarves were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance
Classes
Player’s Handbook
underpinnings of magic, particularly the categorization of spells into schools of magic. Renowned Wizards such as Bigby, Tasha, Mordenkainen, and Yolande have built on their studies to invent iconic spells now
pursue lives of crime or domination.
But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most
Monsters
Candlekeep Mysteries
’s small enough to hold in one hand and Jade Tigress has a hand free.Jade Tigress is a powerfully built woman whose body has been honed by intense physical training. She is rugged in appearance
can shake my faith in Bak Mei.”
Ideal. “I do what I must. The authority of the temple is to be obeyed.”
Bond. “I owe my life to Bak Mei. He took me in when my parents left me
Monsters
Mythic Odysseys of Theros
with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost (see “Actions” below)
1st level (4 slots): color spray, expeditious retreat
not only in strategy and tactics but in the glorification of the warrior's spirit, the basis of an ethos that forges an unbreakable bond between members of a military unit. In combat, hoplites
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
Classes
Sword Coast Adventurer's Guide
that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of knighthood in
.
Loyalty. Your word is your bond. Without loyalty, oaths and laws are meaningless.
Courage. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds
Classes
Sword Coast Adventurer's Guide
that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of knighthood in
.
Loyalty. Your word is your bond. Without loyalty, oaths and laws are meaningless.
Courage. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds
Monsters
Curse of Strahd
sneak out of the closet in the middle of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible
Ideal. “I wish I could make people happy.”
Bond. “I would like to find someone—anyone—who isn't afraid of me and who enjoys my company.”
Flaw. “When I'm upset, I do bad things.”Poison
Species
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
Urchin
Legacy
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Backgrounds
Player’s Handbook (2014)
, and a pouch containing 10 gp
FEATURE: CITY SECRETS
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you
better life.
d6
Bond
1
My town or city is my home, and I’ll fight to defend it.
2
I sponsor an orphanage to keep others from enduring what I was forced to endure
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
Backgrounds
Baldur’s Gate: Descent into Avernus
in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp
FEATURE: CITY SECRETS
You know the secret patterns and flow to cities and
.
d6
Bond
1
My town or city is my home, and I’ll fight to defend it.
2
I sponsor an orphanage to keep others from enduring what I was forced to endure.
3
I
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
City Goblins Goblins dwell in most of the major cities of the Five Nations. When humans first came to Khorvaire, they enslaved many goblins and built their cities on the foundations of Dhakaani ruins
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
City Goblins Goblins dwell in most of the major cities of the Five Nations. When humans first came to Khorvaire, they enslaved many goblins and built their cities on the foundations of Dhakaani ruins
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
City Goblins Goblins dwell in most of the major cities of the Five Nations. When humans first came to Khorvaire, they enslaved many goblins and built their cities on the foundations of Dhakaani ruins
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inhabitants. Portions of the retreat still hold foul air, but most areas have been flooded by the cold deep. The retreat’s runic circle still channels elemental power from a portal to the Plane of Water deep in the trench, and crystalline archives hold lost knowledge of the giants who built them.
Forsaken Deep The coral-covered ruins of a storm giant retreat cling to the ocean floor at the edge of an undersea trench. Storm giants once used this place as a haven to contemplate omens, to refine
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inhabitants. Portions of the retreat still hold foul air, but most areas have been flooded by the cold deep. The retreat’s runic circle still channels elemental power from a portal to the Plane of Water deep in the trench, and crystalline archives hold lost knowledge of the giants who built them.
Forsaken Deep The coral-covered ruins of a storm giant retreat cling to the ocean floor at the edge of an undersea trench. Storm giants once used this place as a haven to contemplate omens, to refine
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cair Ophidian Tucked away in a secluded region in the Outlands lies Euryale’s home, Cair Ophidian. The site once held a palatial retreat built around a waterfall by a family of noble marids, but it
the retreat, transforming it from a temporary hideaway into a home, which they named Cair Ophidian. Now, Euryale tends to her gardens and occasionally entertains lost travelers. When not exploring the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cair Ophidian Tucked away in a secluded region in the Outlands lies Euryale’s home, Cair Ophidian. The site once held a palatial retreat built around a waterfall by a family of noble marids, but it
the retreat, transforming it from a temporary hideaway into a home, which they named Cair Ophidian. Now, Euryale tends to her gardens and occasionally entertains lost travelers. When not exploring the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cair Ophidian Tucked away in a secluded region in the Outlands lies Euryale’s home, Cair Ophidian. The site once held a palatial retreat built around a waterfall by a family of noble marids, but it
the retreat, transforming it from a temporary hideaway into a home, which they named Cair Ophidian. Now, Euryale tends to her gardens and occasionally entertains lost travelers. When not exploring the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inhabitants. Portions of the retreat still hold foul air, but most areas have been flooded by the cold deep. The retreat’s runic circle still channels elemental power from a portal to the Plane of Water deep in the trench, and crystalline archives hold lost knowledge of the giants who built them.
Forsaken Deep The coral-covered ruins of a storm giant retreat cling to the ocean floor at the edge of an undersea trench. Storm giants once used this place as a haven to contemplate omens, to refine
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
D&D settings are somewhere between those two extremes: worlds of medieval high fantasy with knights and castles, as well as elven cities, dwarven mines, and fearsome monsters. The world of the
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
D&D settings are somewhere between those two extremes: worlds of medieval high fantasy with knights and castles, as well as elven cities, dwarven mines, and fearsome monsters. The world of the
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
D&D settings are somewhere between those two extremes: worlds of medieval high fantasy with knights and castles, as well as elven cities, dwarven mines, and fearsome monsters. The world of the
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
Backgrounds
Tomb of Annihilation
practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars
exploring is part of a plan to find the secret of everlasting life. (Any)
6
Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)
d6
Bond
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
greatest cities of Galifar. While many of the dwarves of the Five Nations still speak the language of their ancestors, they feel a bond to the lands of their birth. A Brelish dwarf feels a deep, personal
nation in the Last War, at least for a time; this is the general basis of dwarven weapon training. Most dwarves also have a strong bond to their families, so to a dwarf, family and nation are two edges
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites Most of the communities of Valenar consist of farming villages, with fortress towers scattered across the plains as military outposts. Moonshadow A peaceful Khoravar village built on
the Old Road, Moonshadow is a young community, built by immigrants who hope that Valenar can become a home for their people. Though small, Moonshadow has drawn half-elves from across Khorvaire, and a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
greatest cities of Galifar. While many of the dwarves of the Five Nations still speak the language of their ancestors, they feel a bond to the lands of their birth. A Brelish dwarf feels a deep, personal
nation in the Last War, at least for a time; this is the general basis of dwarven weapon training. Most dwarves also have a strong bond to their families, so to a dwarf, family and nation are two edges
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Talenta Plains Capital: Gatherhold Hallmarks: Dinosaurs, halflings, livestock The halflings of the Talenta Plains have no cities and no industrialized magic, but they do have dinosaurs. The halflings
domesticated the dinosaurs of the plains and use these creatures as mounts, livestock, and beasts of burden. A sacred bond exists between a hunter and mount, and few people are prepared to face a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Talenta Plains Capital: Gatherhold Hallmarks: Dinosaurs, halflings, livestock The halflings of the Talenta Plains have no cities and no industrialized magic, but they do have dinosaurs. The halflings
domesticated the dinosaurs of the plains and use these creatures as mounts, livestock, and beasts of burden. A sacred bond exists between a hunter and mount, and few people are prepared to face a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites Most of the communities of Valenar consist of farming villages, with fortress towers scattered across the plains as military outposts. Moonshadow A peaceful Khoravar village built on
the Old Road, Moonshadow is a young community, built by immigrants who hope that Valenar can become a home for their people. Though small, Moonshadow has drawn half-elves from across Khorvaire, and a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites Most of the communities of Valenar consist of farming villages, with fortress towers scattered across the plains as military outposts. Moonshadow A peaceful Khoravar village built on
the Old Road, Moonshadow is a young community, built by immigrants who hope that Valenar can become a home for their people. Though small, Moonshadow has drawn half-elves from across Khorvaire, and a






