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Returning 35 results for 'built borders diffusing cantrips replaces'.
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Classes
Player’s Handbook
underpinnings of magic, particularly the categorization of spells into schools of magic. Renowned Wizards such as Bigby, Tasha, Mordenkainen, and Yolande have built on their studies to invent iconic spells now
Class Features
Cantrips
Prepared Spells
1
2
3
4
5
6
7
8
9
1
+2
Spellcasting, Ritual Adept, Arcane Recovery
3
4
2
—
—
—
—
—
—
&mdash
Monsters
Acquisitions Incorporated
spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
world.
Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his unprecedented success in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Blessed Strikes 8th-level cleric feature, which replaces the Divine Strike or Potent Spellcasting feature You are blessed with divine might in battle. When a creature takes damage from one of your
cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Blessed Strikes 8th-level cleric feature, which replaces the Divine Strike or Potent Spellcasting feature You are blessed with divine might in battle. When a creature takes damage from one of your
cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Blessed Strikes 8th-level cleric feature, which replaces the Divine Strike or Potent Spellcasting feature You are blessed with divine might in battle. When a creature takes damage from one of your
cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
summarized on the Spellcaster table. The Spellcaster Level
Proficiency Bonus
Features
Cantrips Known
Spells Known
1st
2nd
3rd
4th
5th
1st
+2
Bonus Proficiencies, Spellcasting
2
4
2
—
—
—
6th
+3
Potent Cantrips
3
4
4
2
—
—
—
7th
+3
—
3
5
4
3
—
—
—
8th
+3
Ability Score Improvement
3
5
4
3
—
—
—
9th
+4
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
summarized on the Spellcaster table. The Spellcaster Level
Proficiency Bonus
Features
Cantrips Known
Spells Known
1st
2nd
3rd
4th
5th
1st
+2
Bonus Proficiencies, Spellcasting
2
4
2
—
—
—
6th
+3
Potent Cantrips
3
4
4
2
—
—
—
7th
+3
—
3
5
4
3
—
—
—
8th
+3
Ability Score Improvement
3
5
4
3
—
—
—
9th
+4
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
summarized on the Spellcaster table. The Spellcaster Level
Proficiency Bonus
Features
Cantrips Known
Spells Known
1st
2nd
3rd
4th
5th
1st
+2
Bonus Proficiencies, Spellcasting
2
4
2
—
—
—
6th
+3
Potent Cantrips
3
4
4
2
—
—
—
7th
+3
—
3
5
4
3
—
—
—
8th
+3
Ability Score Improvement
3
5
4
3
—
—
—
9th
+4
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Old Wall The original wall built during Balduran’s day, which encloses the Upper City and separates it from the Lower City, occupies an outsize place in the city’s history and imagination. As the
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures. Wilderness Nomads. Centaur tribes
centaurs encounter settlements of other creatures built along their traditional routes. Reluctant Settlers. A centaur that can’t keep pace with the rest of its tribe is left behind. Some such centaurs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Old Wall The original wall built during Balduran’s day, which encloses the Upper City and separates it from the Lower City, occupies an outsize place in the city’s history and imagination. As the
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is said to be haunted by the vengeful spirit of a former commander who was slain by their own troops. 3 A tunnel beneath the outpost leads to a sealed portal to Xoriat. 4 The outpost borders the
a group of fey, and the locals want it reclaimed. 8 The outpost was built on the foundations of an ancient goblin fortress, and treasures are rumored to lie buried beneath it.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is said to be haunted by the vengeful spirit of a former commander who was slain by their own troops. 3 A tunnel beneath the outpost leads to a sealed portal to Xoriat. 4 The outpost borders the
a group of fey, and the locals want it reclaimed. 8 The outpost was built on the foundations of an ancient goblin fortress, and treasures are rumored to lie buried beneath it.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Old Wall The original wall built during Balduran’s day, which encloses the Upper City and separates it from the Lower City, occupies an outsize place in the city’s history and imagination. As the
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Old Wall The original wall built during Balduran’s day, which encloses the Upper City and separates it from the Lower City, occupies an outsize place in the city’s history and imagination. As the
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Old Wall The original wall built during Balduran’s day, which encloses the Upper City and separates it from the Lower City, occupies an outsize place in the city’s history and imagination. As the
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures. Wilderness Nomads. Centaur tribes
centaurs encounter settlements of other creatures built along their traditional routes. Reluctant Settlers. A centaur that can’t keep pace with the rest of its tribe is left behind. Some such centaurs
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures. Wilderness Nomads. Centaur tribes
centaurs encounter settlements of other creatures built along their traditional routes. Reluctant Settlers. A centaur that can’t keep pace with the rest of its tribe is left behind. Some such centaurs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Old Wall The original wall built during Balduran’s day, which encloses the Upper City and separates it from the Lower City, occupies an outsize place in the city’s history and imagination. As the
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is said to be haunted by the vengeful spirit of a former commander who was slain by their own troops. 3 A tunnel beneath the outpost leads to a sealed portal to Xoriat. 4 The outpost borders the
a group of fey, and the locals want it reclaimed. 8 The outpost was built on the foundations of an ancient goblin fortress, and treasures are rumored to lie buried beneath it.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
turned back, but no one should rely on the mercy of a dwarf of Ironmaster. If you were to pass beyond the borders and into Ironmaster itself, you would behold one of the wonders of the world. The
riverbed. Ironmaster is built in these spires and into the walls of the canyon, the tunnels and towers strung together by high bridges and cliff-side walkways. To hear Storn talk of the place, you would
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
turned back, but no one should rely on the mercy of a dwarf of Ironmaster. If you were to pass beyond the borders and into Ironmaster itself, you would behold one of the wonders of the world. The
riverbed. Ironmaster is built in these spires and into the walls of the canyon, the tunnels and towers strung together by high bridges and cliff-side walkways. To hear Storn talk of the place, you would
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
turned back, but no one should rely on the mercy of a dwarf of Ironmaster. If you were to pass beyond the borders and into Ironmaster itself, you would behold one of the wonders of the world. The
riverbed. Ironmaster is built in these spires and into the walls of the canyon, the tunnels and towers strung together by high bridges and cliff-side walkways. To hear Storn talk of the place, you would
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Sword Coast, forming a chain along the Trade Way from Illusk in the far north to Baldur’s Gate in the south, near the borders of Amn. Like their elven and dwarven predecessors, they fought off attacks by
savage humanoids, including orc hordes from the Spine of the World. Waterdeep, guided by its mysterious Lords, became a rising power, while old Illusk fell to the orcs for decades, until it was eventually reclaimed and the city of Luskan built upon its ruins.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Humans Transformed The people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their
, becoming like the gods in body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders. One Race
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Humans Transformed The people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their
, becoming like the gods in body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders. One Race
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Sword Coast, forming a chain along the Trade Way from Illusk in the far north to Baldur’s Gate in the south, near the borders of Amn. Like their elven and dwarven predecessors, they fought off attacks by
savage humanoids, including orc hordes from the Spine of the World. Waterdeep, guided by its mysterious Lords, became a rising power, while old Illusk fell to the orcs for decades, until it was eventually reclaimed and the city of Luskan built upon its ruins.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Humans Transformed The people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their
, becoming like the gods in body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders. One Race






