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Returning 35 results for 'built both diffusing charges response'.
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Monsters
Netheril’s Fall
focuses on a magic item it can see within 10 feet. When it does, the phaerimm drains the magic item of any charges. Regardless of whether charges are drained, the phaerimm can cast Clairvoyance, Geas
casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.Phaerimm elders are generals of phaerimm forces, directing covert and direct
Monsters
Candlekeep Mysteries
Legendary Resistance (2/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak
":"Staff of Striking","rollDamageType":"bludgeoning"} bludgeoning damage when used with two hands, and Bak Mei can expend up to 3 of the staff’s charges. For each expended charge, the target takes
Monsters
Candlekeep Mysteries
","rollType":"heal","rollAction":"Heal Self"} hit points, and all levels of exhaustion end on her.Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The
’s small enough to hold in one hand and Jade Tigress has a hand free.Jade Tigress is a powerfully built woman whose body has been honed by intense physical training. She is rugged in appearance
Monsters
Bigby Presents: Glory of the Giants
grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.Fanged Rebuke. In response to taking damage, the maw makes one Bite attack
relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing clusters of teeth at their foes.
A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow.
Monsters
Acquisitions Incorporated
world.
Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his unprecedented success in
in matters of love, and hopeless in games of chance. Omin is also often accused of being one of the Masked Lords of Waterdeep, though this bit of fancy earns little more than a chuckle in response
Magic Items
Storm King's Thunder
Built by dwarven gods and entrusted to the rulers of Shanatar, an ancient dwarven empire, the Wyrmskull Throne was a symbol of dwarven power and pride for ages untold. The throne hovers a foot off
decisions of the throne’s master.
Properties of the Throne. The throne has 9 charges and regains all expended charges daily at dawn. A creature that sits on the throne while attuned to a
Magic Items
Baldur’s Gate: Descent into Avernus
-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws.
Using a Soul Coin. A soul coin has 3 charges
temporary hit points.
Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must
Triton
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
the world above.
Aquatic Crusaders
Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water
extended their stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aquatic Crusaders Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water, driving them
stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so remote even merfolk and sea elves rarely encounter them.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aquatic Crusaders Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water, driving them
stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so remote even merfolk and sea elves rarely encounter them.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aquatic Crusaders Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water, driving them
stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so remote even merfolk and sea elves rarely encounter them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Dragon’s Platform Stone Platform. Built atop a natural mound of earth and rock is a 70-foot-long, 50-foot-wide, 10-foot-high stone platform covered with moss and ivy. Connected to the platform are
. The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and expend 1 or more charges to cast one of the following spells from it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Dragon’s Platform Stone Platform. Built atop a natural mound of earth and rock is a 70-foot-long, 50-foot-wide, 10-foot-high stone platform covered with moss and ivy. Connected to the platform are
. The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and expend 1 or more charges to cast one of the following spells from it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Dragon’s Platform Stone Platform. Built atop a natural mound of earth and rock is a 70-foot-long, 50-foot-wide, 10-foot-high stone platform covered with moss and ivy. Connected to the platform are
. The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and expend 1 or more charges to cast one of the following spells from it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Coin. A Soul Coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a Soul Coin and do one of the following: Drain Life. You siphon away some of the soul’s
essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can always understand. The soul knows only what it knew in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: Drain Life. You siphon away some of the
soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: Drain Life. You siphon away some of the
soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: Drain Life. You siphon away some of the
soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Coin. A Soul Coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a Soul Coin and do one of the following: Drain Life. You siphon away some of the soul’s
essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can always understand. The soul knows only what it knew in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Coin. A Soul Coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a Soul Coin and do one of the following: Drain Life. You siphon away some of the soul’s
essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can always understand. The soul knows only what it knew in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
thieves target only tourists and foreigners, the Watch will dismiss any charges brought against them. Why should an officer of the Sharn Watch care if some Aundarian with more gold than sense gets
needs of their clients uppermost, the needs of the citizenry second, and generally don’t take action against locals. The upshot of all this is that the Watch’s response to a crime can vary significantly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
thieves target only tourists and foreigners, the Watch will dismiss any charges brought against them. Why should an officer of the Sharn Watch care if some Aundarian with more gold than sense gets
needs of their clients uppermost, the needs of the citizenry second, and generally don’t take action against locals. The upshot of all this is that the Watch’s response to a crime can vary significantly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
thieves target only tourists and foreigners, the Watch will dismiss any charges brought against them. Why should an officer of the Sharn Watch care if some Aundarian with more gold than sense gets
needs of their clients uppermost, the needs of the citizenry second, and generally don’t take action against locals. The upshot of all this is that the Watch’s response to a crime can vary significantly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and again—by its own will or that of Strahd. Locals give the building a wide berth for fear of antagonizing the evil spirits believed to haunt it. The wealthy family that built the house practiced the
his playthings. A black carriage arrived at Death House soon thereafter, and from out of its black heart stepped the vampire himself. The cultists tried to impress Strahd. In response, he slaughtered
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and again—by its own will or that of Strahd. Locals give the building a wide berth for fear of antagonizing the evil spirits believed to haunt it. The wealthy family that built the house practiced the
his playthings. A black carriage arrived at Death House soon thereafter, and from out of its black heart stepped the vampire himself. The cultists tried to impress Strahd. In response, he slaughtered
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and again—by its own will or that of Strahd. Locals give the building a wide berth for fear of antagonizing the evil spirits believed to haunt it. The wealthy family that built the house practiced the
his playthings. A black carriage arrived at Death House soon thereafter, and from out of its black heart stepped the vampire himself. The cultists tried to impress Strahd. In response, he slaughtered
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
given earlier in the adventure. The legend lore spell returns only the following response: “The shackle that is the key, the prison built by a prisoner.” That cryptic clue refers to the manner in
with the characters’ books. A successful DC 10 Wisdom (Insight) check confirms that the acolyte’s mistake was an honest one. In response to any discussion of the mark that has appeared on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
given earlier in the adventure. The legend lore spell returns only the following response: “The shackle that is the key, the prison built by a prisoner.” That cryptic clue refers to the manner in
with the characters’ books. A successful DC 10 Wisdom (Insight) check confirms that the acolyte’s mistake was an honest one. In response to any discussion of the mark that has appeared on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
given earlier in the adventure. The legend lore spell returns only the following response: “The shackle that is the key, the prison built by a prisoner.” That cryptic clue refers to the manner in
with the characters’ books. A successful DC 10 Wisdom (Insight) check confirms that the acolyte’s mistake was an honest one. In response to any discussion of the mark that has appeared on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacking tiger.
Jade Tigress charges into battle with the monks. All of them are willing to die for Bak Mei and are determined to stop the characters from reaching the Jagged Sanctum. Red Key. Jade
Escape. Jade Tigress takes the Disengage or Hide action.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacking tiger.
Jade Tigress charges into battle with the monks. All of them are willing to die for Bak Mei and are determined to stop the characters from reaching the Jagged Sanctum. Red Key. Jade
Escape. Jade Tigress takes the Disengage or Hide action.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clusters of teeth at their foes. A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow. Daarken Maw of Yeenoghu Huge Fiend (Demon), Typically
prone condition. Until this grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.
Reactions
Fanged Rebuke. In response to taking
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clusters of teeth at their foes. A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow. Daarken Maw of Yeenoghu Huge Fiend (Demon), Typically
prone condition. Until this grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.
Reactions
Fanged Rebuke. In response to taking
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacking tiger.
Jade Tigress charges into battle with the monks. All of them are willing to die for Bak Mei and are determined to stop the characters from reaching the Jagged Sanctum. Red Key. Jade
Escape. Jade Tigress takes the Disengage or Hide action.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clusters of teeth at their foes. A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow. Daarken Maw of Yeenoghu Huge Fiend (Demon), Typically
prone condition. Until this grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.
Reactions
Fanged Rebuke. In response to taking






