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Returning 35 results for 'built both diffusing connected recount'.
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Monsters
Planescape: Adventures in the Multiverse
portals and paths connected to goodly realms. They have powerfully built, bipedal bodies with the heads of great bears and eyes like pools of silvery light. When warden archons speak, glimmering
Monsters
Fizban's Treasury of Dragons
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult crystal dragon convinces a druid to cast the awaken spell on creatures around the
Monsters
Fizban's Treasury of Dragons
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A clan of dwarves has discovered a self-renewing vein of quartz near an
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons appreciate the company of other dragons
junior ones.
Adult Deep Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult deep dragon has played chess
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons appreciate the company of
—albeit junior ones.
Ancient Deep Dragon Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient deep dragon
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, and he decided to meet with the characters himself. Atiba-Pa quickly dismisses the characters’ original mission in Djaynai and asks them to recount what they saw the previous night. A sheaf of notes
connected to the Blackmist Way and the Blackthrone Arts is a noteworthy development, not seen elsewhere. The appearance of these symbols is timely, as Atiba-Pa and the People’s Stewards believe now is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, and he decided to meet with the characters himself. Atiba-Pa quickly dismisses the characters’ original mission in Djaynai and asks them to recount what they saw the previous night. A sheaf of notes
connected to the Blackmist Way and the Blackthrone Arts is a noteworthy development, not seen elsewhere. The appearance of these symbols is timely, as Atiba-Pa and the People’s Stewards believe now is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, and he decided to meet with the characters himself. Atiba-Pa quickly dismisses the characters’ original mission in Djaynai and asks them to recount what they saw the previous night. A sheaf of notes
connected to the Blackmist Way and the Blackthrone Arts is a noteworthy development, not seen elsewhere. The appearance of these symbols is timely, as Atiba-Pa and the People’s Stewards believe now is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Built beneath a city in catacombs or sewers 27–29 Built beneath or on top of a mesa or several connected mesas 30–32 Built by a religious group to serve as a temple and linked to the energy of other
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Built beneath a city in catacombs or sewers 27–29 Built beneath or on top of a mesa or several connected mesas 30–32 Built by a religious group to serve as a temple and linked to the energy of other
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Built beneath a city in catacombs or sewers 27–29 Built beneath or on top of a mesa or several connected mesas 30–32 Built by a religious group to serve as a temple and linked to the energy of other
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Githyanki Trainees Githyanki children are brought to the crèche to grow, train, and study in these connected caverns. 15a. Training Area If the characters make any loud noise here, the githyanki
climbing apparatus made of black steel is mounted to one wall.
Inscriptions. Gith inscriptions cover the remaining walls. (They recount crimes perpetrated by the githzerai and the mind flayers against the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Githyanki Trainees Githyanki children are brought to the crèche to grow, train, and study in these connected caverns. 15a. Training Area If the characters make any loud noise here, the githyanki
climbing apparatus made of black steel is mounted to one wall.
Inscriptions. Gith inscriptions cover the remaining walls. (They recount crimes perpetrated by the githzerai and the mind flayers against the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Githyanki Trainees Githyanki children are brought to the crèche to grow, train, and study in these connected caverns. 15a. Training Area If the characters make any loud noise here, the githyanki
climbing apparatus made of black steel is mounted to one wall.
Inscriptions. Gith inscriptions cover the remaining walls. (They recount crimes perpetrated by the githzerai and the mind flayers against the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverdeath Graveyard Lord Neverember and the priests provide an overview of Neverdeath Graveyard, which contains two sprawling, connected cemeteries: the Main Graveyard and the Pauper’s Graveyard. A
numerous simple headstones, but a few civic-minded citizens funded communal catacombs when the graveyard was first built. Katerina Ladon The cult of Vecna has kidnapped four nobles in Neverwinter: Eldon Keyward,
Indrina Lamsensettle, Sarcelle Malinosh, and Umberto Noblin
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverdeath Graveyard Lord Neverember and the priests provide an overview of Neverdeath Graveyard, which contains two sprawling, connected cemeteries: the Main Graveyard and the Pauper’s Graveyard. A
numerous simple headstones, but a few civic-minded citizens funded communal catacombs when the graveyard was first built. Katerina Ladon The cult of Vecna has kidnapped four nobles in Neverwinter: Eldon Keyward,
Indrina Lamsensettle, Sarcelle Malinosh, and Umberto Noblin
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverdeath Graveyard Lord Neverember and the priests provide an overview of Neverdeath Graveyard, which contains two sprawling, connected cemeteries: the Main Graveyard and the Pauper’s Graveyard. A
numerous simple headstones, but a few civic-minded citizens funded communal catacombs when the graveyard was first built. Katerina Ladon The cult of Vecna has kidnapped four nobles in Neverwinter: Eldon Keyward,
Indrina Lamsensettle, Sarcelle Malinosh, and Umberto Noblin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Continuing or Episodic Campaigns The backbone of a campaign is a connected series of adventures, but you can connect them in two different ways. In a continuing campaign, the connected adventures
television show where each week’s episode is a self-contained story that doesn’t play into any overarching plot. It might be built on a premise that explains its nature: the player characters are adventurers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Continuing or Episodic Campaigns The backbone of a campaign is a connected series of adventures, but you can connect them in two different ways. In a continuing campaign, the connected adventures
television show where each week’s episode is a self-contained story that doesn’t play into any overarching plot. It might be built on a premise that explains its nature: the player characters are adventurers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Continuing or Episodic Campaigns The backbone of a campaign is a connected series of adventures, but you can connect them in two different ways. In a continuing campaign, the connected adventures
television show where each week’s episode is a self-contained story that doesn’t play into any overarching plot. It might be built on a premise that explains its nature: the player characters are adventurers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
city), the Church of Lolth (based in Arach-Tinilith), Bregan D’aerthe (company of drow spies, mercenaries, and assassins)
The City of Spiders is carved out of and built within a great cavern the
drow call Araurilcaurak, its vault soaring a thousand feet above the stone floor. Drow dwellings and strongholds are carved from massive stalagmites and stalactites, connected with delicate-looking bridges of hardened spider silk and lit with coldly glowing eldritch fires.
Map 15.1: Menzoberranzan
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
city), the Church of Lolth (based in Arach-Tinilith), Bregan D’aerthe (company of drow spies, mercenaries, and assassins)
The City of Spiders is carved out of and built within a great cavern the
drow call Araurilcaurak, its vault soaring a thousand feet above the stone floor. Drow dwellings and strongholds are carved from massive stalagmites and stalactites, connected with delicate-looking bridges of hardened spider silk and lit with coldly glowing eldritch fires.
Map 15.1: Menzoberranzan
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
city), the Church of Lolth (based in Arach-Tinilith), Bregan D’aerthe (company of drow spies, mercenaries, and assassins)
The City of Spiders is carved out of and built within a great cavern the
drow call Araurilcaurak, its vault soaring a thousand feet above the stone floor. Drow dwellings and strongholds are carved from massive stalagmites and stalactites, connected with delicate-looking bridges of hardened spider silk and lit with coldly glowing eldritch fires.
Map 15.1: Menzoberranzan
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatory are connected by faint, silver lines that demarcate the constellations. Timeless Materials. The observatory was built to withstand the test of time and buttressed with fortifying magic
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatory are connected by faint, silver lines that demarcate the constellations. Timeless Materials. The observatory was built to withstand the test of time and buttressed with fortifying magic
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatory are connected by faint, silver lines that demarcate the constellations. Timeless Materials. The observatory was built to withstand the test of time and buttressed with fortifying magic
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if they don’t find it on their own. The cavern that opens up ahead looks like a settlement, with tents and crudely built shanties lining its irregular walls. It appears deserted except for a lone
. Much of the cave is taken up with crude shanties. Most of them stand empty, their inhabitants either exiled or dead. Grisha (see appendix C) can recount the history of Filthriddens and how Yeenoghu
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if they don’t find it on their own. The cavern that opens up ahead looks like a settlement, with tents and crudely built shanties lining its irregular walls. It appears deserted except for a lone
. Much of the cave is taken up with crude shanties. Most of them stand empty, their inhabitants either exiled or dead. Grisha (see appendix C) can recount the history of Filthriddens and how Yeenoghu






