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Returning 35 results for 'built both down cantrips reflect'.
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Classes
Player’s Handbook
underpinnings of magic, particularly the categorization of spells into schools of magic. Renowned Wizards such as Bigby, Tasha, Mordenkainen, and Yolande have built on their studies to invent iconic spells now
Class Features
Cantrips
Prepared Spells
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Spellcasting, Ritual Adept, Arcane Recovery
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Classes
Player’s Handbook
more attuned to its origin, developing distinct powers that reflect its source.
Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the
your available spell slots.
Sorcerer Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Sorcery Points
Cantrips
Prepared
Monsters
Acquisitions Incorporated
spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
world.
Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his unprecedented success in
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
11 for the wizard spell list. Cantrips At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown
in the Cantrips Known column of the Wizard table. Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
11 for the wizard spell list. Cantrips At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown
in the Cantrips Known column of the Wizard table. Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
they will keep quiet about her mission, she tells them about the job: “The Afterlife Casino is a new Nine Hells–themed attraction just outside town. The owner, Quentin Togglepocket, built it using prize
2.1. Verity paid Gildur Draak, a dwarf who worked for the construction company that built the casino, to provide her with information about the building’s nonpublic areas. However, Verity is no artist
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master's Guide to detail treasures adventurers might find in ancient ruins built by giants. Coins Giants
Master's Guide) is worth 1,000 gp. Art Objects The art objects found in ancient giants' ruins reflect the societies and types of giants that once inhabited them. For example, ancient stone giant art is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
best-known location on the Inner Planes is the City of Brass, which stands on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and spiked walls reflect the
obsidian and basalt jut up from the sea, dotted with ancient ruins and the lairs of powerful red dragons. Torchy’s Built atop a tall basalt crag in the middle of a lava river is an iron-walled tavern that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
questions: Why does my campaign need the race to be playable? What does the race look like? Where do the members of this race live? Are there interesting conflicts built into the race’s history that make
have darkvision. Instead of resistance to fire damage, we give them resistance to radiant damage to reflect their celestial nature. However, radiant damage isn’t as common as fire damage, so we give
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Crypt — took Auspicia from the world. Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his
spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame, spare the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life. Building a Rewarded Character Rewarded
this trait. Rewarded Personality Traits d6 Personality Trait 1 A safe home is a foundation on which anything else can be built. (Key, Throne) 2 I was elevated to heights I could never otherwise
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Amendsfarm) where those convicted of minor offenses work off their debt to the city. Many gnomes and halflings live in this region, and most buildings are built to reflect their stature. Two noble
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
only a character’s devotion to a code but also the character’s understanding of it. The Honor score can also reflect how others perceive a character’s honor. A character with a high Honor usually has a
demiplane built on alien physics Resisting an effect conferred by an attack or spell that deals psychic damage A failed Sanity save might result in short-term, long-term, or indefinite madness, as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
years ago by the two wizards who built it. The edifice is surrounded by a magical barrier that has the properties of a wall of force. Manshoon rarely leaves the towers and uses a teleportation circle
prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): detect
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
horrible deaths. One such dungeon lies under the lost city of Omu. This dungeon is called the Tomb of the Nine Gods, for Acererak slew nine false gods and sealed them within it. More recently, he built a
hit with spell attacks). Acererak has the following wizard spells prepared:
Cantrips (at will): mage hand, ray of frost, shocking grasp
1st level (at will): ray of sickness, shield
2nd level (at
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
ancient giants. You can alter the appearance of any Construct on this table to reflect the nature of its creators. An iron golem built by fire giants might spew embers and sooty smoke between its iron
, or saddles—that reflect the culture and nature of the giants who care for them. Hill giants might use crude twisted rope or rough leather cords, while storm giants could use bridles of spun copper
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
certain type of item. A fey crossing can be closed permanently if the land on either side is dramatically altered—for example, if a castle is built over the clearing on the Material Plane. Feywild
the memories of their visit are hazy. You can use these optional rules to reflect the strange magic that suffuses the plane. Memory Loss. A creature that leaves the Feywild makes a DC 10 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regions of Irian reflect the idea of beginnings and of resurgent life: fertile lands untouched by any tool, glittering crystal forests, and thriving homesteads and communities. Angels dwell in a grand
contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in Saltmarsh Here is a summary of the notable places in Saltmarsh, as depicted on map 1.1. Map 1.1: Village of Saltmarsh View Player Version 1. City Gate Saltmarsh was built on the ruins
Jail Built on a low hill, the Saltmarsh barracks are also its jail. It is one of the few structures in Saltmarsh with an underground level. The jailer, Kraddok Stonehorn (LG male human gladiator), is an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
disarmed. The office’s interior is devoid of occupants. When the characters venture inside, read the following: Bookshelves line the walls of this room. A bed draped in plush linens is built into an
musings of the Dragon Queen?”
The facets of the sanctum’s walls reflect images of Tiamat’s eyes as she talks. Windfall regains 300 hit points but has the paralyzed condition due to Tiamat’s magic as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
labor, the neogi designed and built sleek vessels, some capable of traversing the planes, to carry them to their new frontiers. Some neogi groups still create and use such vehicles, which have a distinct
long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast (range 300 ft., +4 bonus to each damage roll), guidance, mage hand, minor illusion, prestidigitation, vicious
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
slipped past the basilisk can use the mirror to reflect the basilisk’s gaze. Treasure. Characters who search the room thoroughly find a chest behind the bed. The chest has been made invisible by a spell
that can be ended with a successful dispel magic (DC 18). The chest has a built-in lock, the key to which can be found in area P11. A character using thieves’ tools can try to pick the lock as an action
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
here and built the barricade. Treasure. The largest bugbear carries a pouch containing 15 cp, 13 ep, two agates worth 10 gp each, and a potion of healing. W12: Smelter Cavern A blast furnace and a
plan to get past the Undead guardians in this area. W13: Starry Cavern Glittering minerals in the ceiling of this large cavern catch any light and reflect it back to create the impression of a starry
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding darkvision and the Nimble Escape
work and other goblins standing guard over them. If the lair was built around a mine, the tribe’s smelting furnace and forge will be in the vicinity. A lair inside a forest likely has piles of cut
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:
Cantrips (at will): minor illusion
path across the desert of Anauroch, but there’s a stretch that passes near the sand-swallowed ruins of a once-great arch–a portal built by giants, some say. a sandstorm rages all around it, and in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
following sorcerer spells:
Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost
1st level (6 slots): burning hands, shield, sleep
2nd level (3 slots): invisibility
ultimately claim them all, so they built their own tombs during the first phase of carving out the stronghold. Ironically, only a handful of the dwarves were ever interred here; the rest lie where they fell
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
reflect the fates of the confectioner and her long-lost brother. Treasure. The broom leaning against the desk is a Baba Yaga’s Dancing Broom. Stashed in the desk drawer is a rolled-up Spell Scroll of
Greater Restoration. C13: Outhouse An unsettlingly fragrant outhouse abuts the woods behind the cottage.
The outhouse is built from chocolate planks. Inside the outhouse is a battered Spellbook and a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reached by ascending a path that combined natural stone ramps, steps cut into the cliff face, and wooden walkways built onto the cliff. The ramps and steps are still mostly intact, but the wooden
13; +5 to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): detect magic, faerie fire, thunderwave
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
side of the center.
An altar is built against the northern wall of this chamber. Its stone base is covered in carved shark eyes that stare out in all directions. The startlingly realistic eyes are
inset with dark stones that reflect the chamber’s dim blue light.
If the characters look into the chamber without interrupting the ritual taking place, read: Glowing symbols and strange designs are






