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Returning 35 results for 'built branch defusing constantly rule'.
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Monsters
Bigby Presents: Glory of the Giants
of the rime hulk’s next turn. On a successful save, the creature takes half as much damage only.Rime hulks are a withered branch of the frost giant family tree, descended from ancient giants
forms are unstable, constantly breaking apart and reforming as clouds of frost billow off them. As a rime hulk moves, it leaves a trail of ice that can freeze enemies in place. When it dies, a rime hulk explodes in a burst of frost.Cold, Poison
Warforged
Legacy
This doesn't reflect the latest rules and lore.
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races
Eberron: Rising from the Last War
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has
a soul?” Gerrion said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were
races
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
races
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
races
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
races
Mordenkainen Presents: Monsters of the Multiverse
skin.
3
You have exceptionally large ears.
4
A glittering mist constantly surrounds you.
5
You have a small spectral horn on your forehead, like a little unicorn horn.
6
Your
Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
races
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The &ldquo
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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races
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
aarakocra. To be grounded, trapped underground, or imprisoned by the cold, unyielding earth is a torment few aarakocra can withstand. Even when perched on a high branch or at rest in their mountaintop
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rule of Chakuna, the Shuaran fear her deeply and might aid those who resist her, defining their relationships with strangers through a prickly, easily offended sense of honor. The Shuaran constantly
Shuaran The skilled warriors of Shuaran village don’t shape-shift like the Oselo, though Oselo refugees who believe Chakuna’s rule is cursed and shun her protection can be found here. Opposed to the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rule of Chakuna, the Shuaran fear her deeply and might aid those who resist her, defining their relationships with strangers through a prickly, easily offended sense of honor. The Shuaran constantly
Shuaran The skilled warriors of Shuaran village don’t shape-shift like the Oselo, though Oselo refugees who believe Chakuna’s rule is cursed and shun her protection can be found here. Opposed to the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rule of Chakuna, the Shuaran fear her deeply and might aid those who resist her, defining their relationships with strangers through a prickly, easily offended sense of honor. The Shuaran constantly
Shuaran The skilled warriors of Shuaran village don’t shape-shift like the Oselo, though Oselo refugees who believe Chakuna’s rule is cursed and shun her protection can be found here. Opposed to the
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vasavadan Traitors Maharani Ramya’s rule over Kalakeri is constantly jeopardized and undermined by her deceitful siblings’ endless pursuit of power. Arijani and Reeva promise their followers wealth
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vasavadan Traitors Maharani Ramya’s rule over Kalakeri is constantly jeopardized and undermined by her deceitful siblings’ endless pursuit of power. Arijani and Reeva promise their followers wealth
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vasavadan Traitors Maharani Ramya’s rule over Kalakeri is constantly jeopardized and undermined by her deceitful siblings’ endless pursuit of power. Arijani and Reeva promise their followers wealth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fane of the Eye Below the ruined halls of Tyar-Besil is a maze of natural caverns and ancient structures that was here before the dwarves built their stronghold. Long ago, drow exiles devoted to the
worship of Elemental Evil built this subterranean shrine to the Elder Elemental Eye. This is where the four prophets found their elemental weapons. The Fane of the Eye serves as common ground for the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fane of the Eye Below the ruined halls of Tyar-Besil is a maze of natural caverns and ancient structures that was here before the dwarves built their stronghold. Long ago, drow exiles devoted to the
worship of Elemental Evil built this subterranean shrine to the Elder Elemental Eye. This is where the four prophets found their elemental weapons. The Fane of the Eye serves as common ground for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Yolande Yolande (yoh-LAWND), known as the Faerie Queen, is the benevolent and beloved elf monarch of Celene (see chapter 5). Raised in the court of the Summer Queen, Yolande had no wish to rule. She
preferred the life of an adventuring magic-user. She built her reputation on triumphs, such as her capture of the fomorian brigand Solgna and the theft of the Prince of Frost’s sentient sword, Winterflash. Yolande was among the first elves to migrate from the Feywild to the Greyhawk setting.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Chapter 3: The Rock of Bral Bral is a city built on an asteroid. Its inhabitants, who hail from many worlds, typically refer to Bral as the Rock. There is no other place quite like it in Wildspace
are described later in this chapter. There’s only one rule on the Rock of Bral: leave your vendettas at the docks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Yolande Yolande (yoh-LAWND), known as the Faerie Queen, is the benevolent and beloved elf monarch of Celene (see chapter 5). Raised in the court of the Summer Queen, Yolande had no wish to rule. She
preferred the life of an adventuring magic-user. She built her reputation on triumphs, such as her capture of the fomorian brigand Solgna and the theft of the Prince of Frost’s sentient sword, Winterflash. Yolande was among the first elves to migrate from the Feywild to the Greyhawk setting.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nobles of Borca From their decadent manors and lofty business offices, twelve prominent noble families rule over Borcan politics, industry, art, entertainment, religion, and every other aspect of
life in the domain. The following families are Borca’s most prominent, though dozens of lesser branch families orbit each: Boritsi. The Boritsi name is a mark of quality and innovation, appearing across
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nobles of Borca From their decadent manors and lofty business offices, twelve prominent noble families rule over Borcan politics, industry, art, entertainment, religion, and every other aspect of
life in the domain. The following families are Borca’s most prominent, though dozens of lesser branch families orbit each: Boritsi. The Boritsi name is a mark of quality and innovation, appearing across
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nobles of Borca From their decadent manors and lofty business offices, twelve prominent noble families rule over Borcan politics, industry, art, entertainment, religion, and every other aspect of
life in the domain. The following families are Borca’s most prominent, though dozens of lesser branch families orbit each: Boritsi. The Boritsi name is a mark of quality and innovation, appearing across
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fane of the Eye Below the ruined halls of Tyar-Besil is a maze of natural caverns and ancient structures that was here before the dwarves built their stronghold. Long ago, drow exiles devoted to the
worship of Elemental Evil built this subterranean shrine to the Elder Elemental Eye. This is where the four prophets found their elemental weapons. The Fane of the Eye serves as common ground for the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Chapter 3: The Rock of Bral Bral is a city built on an asteroid. Its inhabitants, who hail from many worlds, typically refer to Bral as the Rock. There is no other place quite like it in Wildspace
are described later in this chapter. There’s only one rule on the Rock of Bral: leave your vendettas at the docks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Yolande Yolande (yoh-LAWND), known as the Faerie Queen, is the benevolent and beloved elf monarch of Celene (see chapter 5). Raised in the court of the Summer Queen, Yolande had no wish to rule. She
preferred the life of an adventuring magic-user. She built her reputation on triumphs, such as her capture of the fomorian brigand Solgna and the theft of the Prince of Frost’s sentient sword, Winterflash. Yolande was among the first elves to migrate from the Feywild to the Greyhawk setting.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Chapter 3: The Rock of Bral Bral is a city built on an asteroid. Its inhabitants, who hail from many worlds, typically refer to Bral as the Rock. There is no other place quite like it in Wildspace
are described later in this chapter. There’s only one rule on the Rock of Bral: leave your vendettas at the docks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Volcanic eruptions and earthquakes constantly change the landscape of Tletepec, moving landmarks and destroying roads. Yet, several noteworthy sites have endured for generations
her family and made a significant offering to the gods. In return, the gods created a stable plain where she built her new home. A group of guides and explorers called the Trail Keepers base their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Volcanic eruptions and earthquakes constantly change the landscape of Tletepec, moving landmarks and destroying roads. Yet, several noteworthy sites have endured for generations
her family and made a significant offering to the gods. In return, the gods created a stable plain where she built her new home. A group of guides and explorers called the Trail Keepers base their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Volcanic eruptions and earthquakes constantly change the landscape of Tletepec, moving landmarks and destroying roads. Yet, several noteworthy sites have endured for generations
her family and made a significant offering to the gods. In return, the gods created a stable plain where she built her new home. A group of guides and explorers called the Trail Keepers base their
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Enclave General Features Locations built, repurposed, or furnished by giants have a grand scale. A giant’s castle contains massive thrones, dining tables that could serve as the foundation for
a human’s home, and cutlery a human army could use as weapons. As a general rule, multiply each dimension of a space or object by three to estimate its giant-sized version, or by four if it’s made by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
uppermost realm of Avernus, and to taking the fight to the other planes, including the Abyss, whenever the opportunity arises. Asmodeus and the other archdevils rule over the nine layers that comprise the
Hells. The devil lords make up a hierarchy that is both rigid and fragile. Although Asmodeus is more powerful than any other lord, he has to be constantly wary of treachery within his ranks. It could
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
uppermost realm of Avernus, and to taking the fight to the other planes, including the Abyss, whenever the opportunity arises. Asmodeus and the other archdevils rule over the nine layers that comprise the
Hells. The devil lords make up a hierarchy that is both rigid and fragile. Although Asmodeus is more powerful than any other lord, he has to be constantly wary of treachery within his ranks. It could
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Enclave General Features Locations built, repurposed, or furnished by giants have a grand scale. A giant’s castle contains massive thrones, dining tables that could serve as the foundation for
a human’s home, and cutlery a human army could use as weapons. As a general rule, multiply each dimension of a space or object by three to estimate its giant-sized version, or by four if it’s made by






