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Returning 35 results for 'bulk berries diffusing change realm'.
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Monsters
Lorwyn: First Light
condition. Success: Half damage only.The incarnations of transience represent all that is fleeting or ephemeral. Despite their apparent bulk, these incarnations are actually ephemeral beings with only a
—untamable, primal, and awe inspiring.
In the realm of Lorwyn-Shadowmoor, these beings take the forms of chimeric behemoths that combine the features of three or more creatures. In Lorwyn
Monsters
Phandelver and Below: The Shattered Obelisk
deliberately change themselves, seeking to embrace the fell powers they worship. Creatures that become mutates often inexplicably change back to their previous forms once the Far Realm influence abates
influence of the Far Realm affects Humanoids, the resulting creature might be a thing of nightmares. Multitudinous webbed wings sprout haphazardly along this mutate’s body. Its skin becomes clammy and
Monsters
Phandelver and Below: The Shattered Obelisk
with the Far Realm. Some creatures become mutates after prolonged exposure to Far Realm energy or magic drawn from that strange plane. Others deliberately change themselves, seeking to embrace the fell
powers they worship. Creatures that become mutates often inexplicably change back to their previous forms once the Far Realm influence abates.
Forcing a transformation on creatures inexplicably fails
Monsters
Phandelver and Below: The Shattered Obelisk
with the Far Realm. Some creatures become mutates after prolonged exposure to Far Realm energy or magic drawn from that strange plane. Others deliberately change themselves, seeking to embrace the
fell powers they worship. Creatures that become mutates often inexplicably change back to their previous forms once the Far Realm influence abates.
Forcing a transformation on creatures inexplicably
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.Deep within the Ethereal Plane are the demiplanes, miniatures worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm
realities. Such is the realm that spawned the xill, horrific, insectoid creatures created long ago to serve an ancient, evil master.
Gruesome Collectors. Xills are horrid, four-armed creatures that seem to
races
;or just on a whim—and many more humans simply got lost on a shadow road or abandoned and ultimately became stranded in the Shadow Realm. And that new life in shadows must ultimately change a
alabaster white, ebon black, or subtle grays. Some have even grown rudimentary horns, like shadow fey. Their appearance may change further in generations to come—perhaps constantly evolving and even
monsters
additional stormcaller involved in performing the Ritual, the radius of the spell’s effect increases by 1 mile, the duration increases by 2 hours, and they can change the weather by one additional
or whales.
Wardens of the Water. Most stormcallers seek to maintain balance within their realm. Like the Wardens of the Wood, they strive to protect their region from outside threats, but also to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep
’s lair is warped by his magic, creating one or more of the following effects:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have
Monsters
Vecna: Eve of Ruin
flaws:
Harmed by Running Water. While in running water, Strahd takes 20 acid damage if he ends his turn there, and he can’t use his Change Shape.
Sunlight Hypersensitivity. While in sunlight
, Strahd takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use his Change Shape bonus action.Multiattack. Strahd makes two Death Strike
Eladrin
Legacy
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races
Mordenkainen’s Tome of Foes
Eladrin are elves native to the Feywild, a realm of beauty, unpredictable emotion, and boundless magic. An eladrin is associated with one of the four seasons and has coloration reminiscent of that
finishing a long rest, any eladrin can change their season. An eladrin might choose the season that is present in the world or perhaps the season that most closely matches the eladrin’s current
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drag victims into its bulk. Those consumed by Juiblex are obliterated.Juiblex’s Lair
Juiblex’s principal lair is known as the Slime Pits, a realm that Juiblex shares with Zuggtmoy. This
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
Monsters
Fizban's Treasury of Dragons
.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to
track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
races
Eberron: Forge of the Artificer
in the fey realm.
In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see one in that form, for a typical changeling alters their shape the way others
might change clothes. However, many changelings develop identities with more depth, crafting a persona complete with history and beliefs to go with each shape. A changeling adventurer might have
races
Mordenkainen Presents: Monsters of the Multiverse
Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with
emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season
Goliath
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races
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
Juiblex
Legacy
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Monsters
Out of the Abyss
red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated.
Only the
known as the Slime Pits, a realm which Juiblex shares with Zuggtmoy. This layer of the Abyss, which is also known as Shedaklah, is a bubbling morass of oozing, fetid sludge. Its landscape is covered
Monsters
Fizban's Treasury of Dragons
Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm
Caverns. The bulk of the lair, filling most of the lower half of the map, comprises chambers the dragon uses to host guests and visitors. These caverns hold the bulk of the dragon’s hoard
Monsters
Icewind Dale: Rime of the Frostmaiden
away. Auril instantly reappears in her Auril (Second Form);second form, in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesn’t change.
Innate
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna Adulare The real Zorhanna is trapped inside the shard solitaire, where she is under attack by the Far Realm entity trapped in there with her. Using the power of the shard solitaire, the Far
Realm entity has created a simulacrum of Zorhanna. Zorhanna’s Simulacrum Zorhanna Adulare’s simulacrum appears identical to Zorhanna: a tall elf with purple skin and long, pale hair. The simulacrum
Monsters
Mordenkainen Presents: Monsters of the Multiverse
change in weather to persist.
Pure Waters. Water flows pure within 3 miles of a ki-rin’s lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Realm of Respite. Curses
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna Adulare The real Zorhanna is trapped inside the shard solitaire, where she is under attack by the Far Realm entity trapped in there with her. Using the power of the shard solitaire, the Far
Realm entity has created a simulacrum of Zorhanna. Zorhanna’s Simulacrum Zorhanna Adulare’s simulacrum appears identical to Zorhanna: a tall elf with purple skin and long, pale hair. The simulacrum
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna Adulare The real Zorhanna is trapped inside the shard solitaire, where she is under attack by the Far Realm entity trapped in there with her. Using the power of the shard solitaire, the Far
Realm entity has created a simulacrum of Zorhanna. Zorhanna’s Simulacrum Zorhanna Adulare’s simulacrum appears identical to Zorhanna: a tall elf with purple skin and long, pale hair. The simulacrum
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
exposure to Far Realm energy or magic drawn from that strange plane. Others deliberately change themselves, seeking to embrace the fell powers they worship. Creatures that become mutates often inexplicably
change back to their previous forms once the Far Realm influence abates. Forcing a transformation on creatures inexplicably fails, though evil forces—such as the mind flayer empire of old—have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
exposure to Far Realm energy or magic drawn from that strange plane. Others deliberately change themselves, seeking to embrace the fell powers they worship. Creatures that become mutates often inexplicably
change back to their previous forms once the Far Realm influence abates. Forcing a transformation on creatures inexplicably fails, though evil forces—such as the mind flayer empire of old—have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
exposure to Far Realm energy or magic drawn from that strange plane. Others deliberately change themselves, seeking to embrace the fell powers they worship. Creatures that become mutates often inexplicably
change back to their previous forms once the Far Realm influence abates. Forcing a transformation on creatures inexplicably fails, though evil forces—such as the mind flayer empire of old—have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finish their ritual in chapter 8, their influence over the town infuses the place with the energy of the Far Realm. The townspeople begin to change in troubling ways. Phandalin’s buildings and the surrounding environment also experience a withering that gives the entire town an air of decay.
Far Realm Influence In this adventure, Far Realm–devoted fanatics seek to transform Phandalin’s residents into mind flayers devoted to the evil godlet Ilvaash. Even before the fanatics attempt to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finish their ritual in chapter 8, their influence over the town infuses the place with the energy of the Far Realm. The townspeople begin to change in troubling ways. Phandalin’s buildings and the surrounding environment also experience a withering that gives the entire town an air of decay.
Far Realm Influence In this adventure, Far Realm–devoted fanatics seek to transform Phandalin’s residents into mind flayers devoted to the evil godlet Ilvaash. Even before the fanatics attempt to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finish their ritual in chapter 8, their influence over the town infuses the place with the energy of the Far Realm. The townspeople begin to change in troubling ways. Phandalin’s buildings and the surrounding environment also experience a withering that gives the entire town an air of decay.
Far Realm Influence In this adventure, Far Realm–devoted fanatics seek to transform Phandalin’s residents into mind flayers devoted to the evil godlet Ilvaash. Even before the fanatics attempt to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Middle The middle of an adventure is where the bulk of the story unfolds. With each new challenge, the adventurers make important choices that have a clear effect on the conclusion of the adventure
. Over the course of the adventure, the characters might discover secrets that reveal new goals or change their original goal. Their understanding of what’s going on around them might change. Maybe
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Middle The middle of an adventure is where the bulk of the story unfolds. With each new challenge, the adventurers make important choices that have a clear effect on the conclusion of the adventure
. Over the course of the adventure, the characters might discover secrets that reveal new goals or change their original goal. Their understanding of what’s going on around them might change. Maybe
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Middle The middle of an adventure is where the bulk of the story unfolds. With each new challenge, the adventurers make important choices that have a clear effect on the conclusion of the adventure
. Over the course of the adventure, the characters might discover secrets that reveal new goals or change their original goal. Their understanding of what’s going on around them might change. Maybe
Monsters
Icewind Dale: Rime of the Frostmaiden
ice, whereupon Auril instantly reappears in her Auril (Third Form);third form, in an unoccupied space within 60 feet of where her second form was destroyed. Her initiative count doesn’t change
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
Changeling
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2
Charity. I always try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring






