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Returning 35 results for 'bullying blood diffusing captain rules'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
24 hours.Amnizus lead infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying, and ruthless, but they’re also highly intelligent
desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal them into legions.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the attacker is immune to the amnizu’s Instinctive Charm for 24 hours.Amnizus lead infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying
have no personalities or memories; they’re driven only by the desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal
Orcus
Legacy
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Monsters
Out of the Abyss
Prince of Undeath, known as the Blood Lord. He takes some pleasure in the sufferings of the living, but far prefers the company and service of the undead. His desire is to see all life quenched and the
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
Monsters
Mordenkainen Presents: Monsters of the Multiverse
known as the Blood Lord. While he takes pleasure in the sufferings of the living, he far prefers the company and service of Undead. His desire is to see all life quenched and the multiverse transformed
Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the
Backgrounds
Guildmasters’ Guide to Ravnica
d6
Bond
1
I would lay down my life for Aurelia and the angels.
2
I owe my life to the Boros captain who took me in when I was living on the streets.
3
My fellow legionnaires
.
3
A close friend serves aboard the Parhelion II, a flying fortress.
4
I had a tangled affair with a Boros garrison captain.
5
I have maintained a relationship with one of my
Backgrounds
Guildmasters’ Guide to Ravnica
the same performance troupe for years, and these people mean everything to me.
2
A blood witch told me I have a special destiny to fulfill, and I’m trying to figure out what it is.
3
very amusing dark side.
2
A Boros captain really wants to “redeem” me.
3
I think a member of my troupe is a Dimir agent.
4
I once convinced a Golgari medusa to participate
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
to abide by the following rules:
Article 1: Don’t Eat Each Other. No crew member shall partake of another crew member’s flesh or drink their blood.
Article 2: No Hymns. Many crew members’ ears are
shall be marooned.
Article 4: No Shipboard Conflicts. All disputes shall be settled on land.
At your discretion, Captain Gargenhale’s code can include additional rules, perhaps of your own design
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Pirate Captain Pirate captains spend their lives at sea, earning and keeping command through blood and daring. A captain’s impressive sword work and biting words inspire both confidence and fear in a
ship’s crew. Sigurd “Snake Eyes” is the pirate captain who leads a gang of smugglers in The Sinister Secret of Saltmarsh. Pirate Captain
Medium humanoid (any race), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Pirate Captain Pirate captains spend their lives at sea, earning and keeping command through blood and daring. A captain’s impressive sword work and biting words inspire both confidence and fear in a
ship’s crew. Sigurd “Snake Eyes” is the pirate captain who leads a gang of smugglers in The Sinister Secret of Saltmarsh. Pirate Captain
Medium humanoid (any race), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
to abide by the following rules:
Article 1: Don’t Eat Each Other. No crew member shall partake of another crew member’s flesh or drink their blood.
Article 2: No Hymns. Many crew members’ ears are
shall be marooned.
Article 4: No Shipboard Conflicts. All disputes shall be settled on land.
At your discretion, Captain Gargenhale’s code can include additional rules, perhaps of your own design
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
to abide by the following rules:
Article 1: Don’t Eat Each Other. No crew member shall partake of another crew member’s flesh or drink their blood.
Article 2: No Hymns. Many crew members’ ears are
shall be marooned.
Article 4: No Shipboard Conflicts. All disputes shall be settled on land.
At your discretion, Captain Gargenhale’s code can include additional rules, perhaps of your own design
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Pirate Captain Pirate captains spend their lives at sea, earning and keeping command through blood and daring. A captain’s impressive sword work and biting words inspire both confidence and fear in a
ship’s crew. Sigurd “Snake Eyes” is the pirate captain who leads a gang of smugglers in The Sinister Secret of Saltmarsh. Pirate Captain
Medium humanoid (any race), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
captain from the Blood Sea Isles. The Swashbuckler provides another option for characters who hail from that region. Serving as pirates or mariners plying the Blood Sea, a Swashbuckler’s emphasis on speed and light armor is ideal for an environment where heavy armor is little more than a deadly anchor.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
captain from the Blood Sea Isles. The Swashbuckler provides another option for characters who hail from that region. Serving as pirates or mariners plying the Blood Sea, a Swashbuckler’s emphasis on speed and light armor is ideal for an environment where heavy armor is little more than a deadly anchor.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
captain from the Blood Sea Isles. The Swashbuckler provides another option for characters who hail from that region. Serving as pirates or mariners plying the Blood Sea, a Swashbuckler’s emphasis on speed and light armor is ideal for an environment where heavy armor is little more than a deadly anchor.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
under the supervision of a sneering man with long red hair.
A woman steps out of the crowd and wipes blood from her chin. “Glad to see you again,” she says with a smile. “I’m Captain Elaina Sartell
, and one of those ships is mine. Pity I can’t reach it. Would you be good enough to help me? I promise to return the favor.”
Captain Elaina Sartell, a chaotic good bandit captain, commands the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
under the supervision of a sneering man with long red hair.
A woman steps out of the crowd and wipes blood from her chin. “Glad to see you again,” she says with a smile. “I’m Captain Elaina Sartell
, and one of those ships is mine. Pity I can’t reach it. Would you be good enough to help me? I promise to return the favor.”
Captain Elaina Sartell, a chaotic good bandit captain, commands the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
under the supervision of a sneering man with long red hair.
A woman steps out of the crowd and wipes blood from her chin. “Glad to see you again,” she says with a smile. “I’m Captain Elaina Sartell
, and one of those ships is mine. Pity I can’t reach it. Would you be good enough to help me? I promise to return the favor.”
Captain Elaina Sartell, a chaotic good bandit captain, commands the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in “The Power of Secrets” section in this book’s introduction: Figaro’s Secret. Figaro, the
tiefling first mate of the Lambent Zenith, knew about the dangers of the portion of the Astral Sea the ship was passing through but deliberately hid this information from the captain. The characters can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in “The Power of Secrets” section in this book’s introduction: Figaro’s Secret. Figaro, the
tiefling first mate of the Lambent Zenith, knew about the dangers of the portion of the Astral Sea the ship was passing through but deliberately hid this information from the captain. The characters can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in “The Power of Secrets” section in this book’s introduction: Figaro’s Secret. Figaro, the
tiefling first mate of the Lambent Zenith, knew about the dangers of the portion of the Astral Sea the ship was passing through but deliberately hid this information from the captain. The characters can
Compendium
- Sources->Dungeons & Dragons->Divine Contention
first needs to acquire a means of transportation: Characters who played the “Icingdeath and Twinkle” quest can call on either captain to help them. For a cut of 20% of the 8,000 gp reward, the captain
offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Master’s Guide contains rules for maritime vessels and a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
first needs to acquire a means of transportation: Characters who played the “Icingdeath and Twinkle” quest can call on either captain to help them. For a cut of 20% of the 8,000 gp reward, the captain
offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Master’s Guide contains rules for maritime vessels and a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
first needs to acquire a means of transportation: Characters who played the “Icingdeath and Twinkle” quest can call on either captain to help them. For a cut of 20% of the 8,000 gp reward, the captain
offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Master’s Guide contains rules for maritime vessels and a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
wizard’s spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pain. Combat in D&D can be chaotic, deadly, and thrilling
. This section provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wizard’s spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pain. Combat in D&D can be chaotic, deadly, and thrilling. This
chapter provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wizard’s spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pain. Combat in D&D can be chaotic, deadly, and thrilling. This
chapter provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wizard’s spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pain. Combat in D&D can be chaotic, deadly, and thrilling. This
chapter provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
wizard’s spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pain. Combat in D&D can be chaotic, deadly, and thrilling
. This section provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
wizard’s spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pain. Combat in D&D can be chaotic, deadly, and thrilling
. This section provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Mogis’s Villains d8 Villain
1 A petty tyrant (gladiator) rules his populace through threats and intimidation. His favorite pastime is forcing unwilling subjects to fight in gladiatorial blood
unknown assailants and their temples desecrated.
6 An archmage is corrupted by Mogis and begins summoning demons to savage the population.
7 A badly wounded caravan guard (bandit captain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Mogis’s Villains d8 Villain
1 A petty tyrant (gladiator) rules his populace through threats and intimidation. His favorite pastime is forcing unwilling subjects to fight in gladiatorial blood
unknown assailants and their temples desecrated.
6 An archmage is corrupted by Mogis and begins summoning demons to savage the population.
7 A badly wounded caravan guard (bandit captain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Mogis’s Villains d8 Villain
1 A petty tyrant (gladiator) rules his populace through threats and intimidation. His favorite pastime is forcing unwilling subjects to fight in gladiatorial blood
unknown assailants and their temples desecrated.
6 An archmage is corrupted by Mogis and begins summoning demons to savage the population.
7 A badly wounded caravan guard (bandit captain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chapter 8 of the Player’s Handbook for more information on some of the topics discussed below. A number of activities are restricted to certain officers, unless the DM rules otherwise. For example, a
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
scrub away the graffiti. A blood-red bell is splattered onto the side of the temple in runny paint. A character who inspects the symbol and succeeds on a DC 13 Intelligence (Arcana) check recognizes
which two guards stand watch.
The guards ask the characters about their business, then escort them to Andrella, Captain of the Guard.
Zuzanna Wuzyk Andrella
Human Captain of the Guard






