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Returning 35 results for 'burden back diffusing changelings regard'.
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Monsters
Eberron: Rising from the Last War
Change Appearance. The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any
changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and acquaintances.
Mislead
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Project Image
Legacy
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Spells
Basic Rules (2014)
, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Physical interaction with the
Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
so blessed is that oreads go out of their way to leave such sites alone.
Tales of Fire. The followers of Purphoros regard oreads with special reverence, as myths tell of cagey smiths befriending these
Cleric
Legacy
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Classes
Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
that god. Did you enter this service willingly? Or did the god choose you, impelling you into service with no regard for your wishes? How do the temple priests of your faith regard you: as a champion or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry. The shadar-kai has advantage on saving throws against
saturated with raw emotion.
Shadar-kai encountered outside the Shadowfell are often on quests to find the most sorrow-touched items they can find to bring back to their queen’s gloomy castle.Necrotic
Monsters
Fizban's Treasury of Dragons
their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or suspicion, and rippling
wyrmling has befriended a white dragon wyrmling. The wyrmlings’ parents, who are ancient rivals, regard the relationship with concern.
4
A crystal dragon wyrmling encourages nearby farmers to
Backgrounds
Baldur’s Gate: Descent into Avernus
imagination can turn on such champions almost as quickly as it anoints them.
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as
dozen adopted grandparents inviting you in for a meal.
3
Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety. The patriar repaid your
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
noisy or repugnant for more genteel citizens. Here travelers must leave any sizable mounts or beasts of burden at one of countless stables and caravanserais before paying the fees to pass through the
gates into the city proper. Travelers from the south are twice blessed in this regard, paying once for the bridge at Wyrm’s Crossing and again once they’ve run the gauntlet of Outer City neighborhoods
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
noisy or repugnant for more genteel citizens. Here travelers must leave any sizable mounts or beasts of burden at one of countless stables and caravansaries before paying the fees to pass through the
gates into the city proper. Travelers from the south are twice blessed in this regard, paying once for the bridge at Wyrm’s Crossing and again once they’ve run the gauntlet of Outer City neighborhoods
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
noisy or repugnant for more genteel citizens. Here travelers must leave any sizable mounts or beasts of burden at one of countless stables and caravansaries before paying the fees to pass through the
gates into the city proper. Travelers from the south are twice blessed in this regard, paying once for the bridge at Wyrm’s Crossing and again once they’ve run the gauntlet of Outer City neighborhoods
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
noisy or repugnant for more genteel citizens. Here travelers must leave any sizable mounts or beasts of burden at one of countless stables and caravansaries before paying the fees to pass through the
gates into the city proper. Travelers from the south are twice blessed in this regard, paying once for the bridge at Wyrm’s Crossing and again once they’ve run the gauntlet of Outer City neighborhoods
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
noisy or repugnant for more genteel citizens. Here travelers must leave any sizable mounts or beasts of burden at one of countless stables and caravanserais before paying the fees to pass through the
gates into the city proper. Travelers from the south are twice blessed in this regard, paying once for the bridge at Wyrm’s Crossing and again once they’ve run the gauntlet of Outer City neighborhoods
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
noisy or repugnant for more genteel citizens. Here travelers must leave any sizable mounts or beasts of burden at one of countless stables and caravanserais before paying the fees to pass through the
gates into the city proper. Travelers from the south are twice blessed in this regard, paying once for the bridge at Wyrm’s Crossing and again once they’ve run the gauntlet of Outer City neighborhoods
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
—or too illicit—to sell in the Wide make do with unregulated back alley markets here. The stench of stabled horses and other beasts of burden permeates the air.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
—or too illicit—to sell in the Wide make do with unregulated back alley markets here. The stench of stabled horses and other beasts of burden permeates the air.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
—or too illicit—to sell in the Wide make do with unregulated back alley markets here. The stench of stabled horses and other beasts of burden permeates the air.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they proved themselves incapable of governing the world. The ordning might be necessary, or a burden giants are expected to bear, but giants who hold these views often look forward to Annam abolishing
different kinds might not recognize each other as kindred at all. All these giants build a range of social structures in the same manifold ways other peoples do, without regard to an overarching ordning.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they proved themselves incapable of governing the world. The ordning might be necessary, or a burden giants are expected to bear, but giants who hold these views often look forward to Annam abolishing
different kinds might not recognize each other as kindred at all. All these giants build a range of social structures in the same manifold ways other peoples do, without regard to an overarching ordning.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they proved themselves incapable of governing the world. The ordning might be necessary, or a burden giants are expected to bear, but giants who hold these views often look forward to Annam abolishing
different kinds might not recognize each other as kindred at all. All these giants build a range of social structures in the same manifold ways other peoples do, without regard to an overarching ordning.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Minute faeries flit from village to village causing mischief, while ancient treefolk travel to share their wisdom. Enormous giants seek new frontiers to explore, and friendly changelings, who can take
residents often sport bright-tinted hair or deep-hued eyes, and most prefer colorful clothing. Lorwyn’s people furthermore tend toward optimism and look back on memories through a positive lens. Their personalities are capricious, playful, and devoid of malice.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Minute faeries flit from village to village causing mischief, while ancient treefolk travel to share their wisdom. Enormous giants seek new frontiers to explore, and friendly changelings, who can take
residents often sport bright-tinted hair or deep-hued eyes, and most prefer colorful clothing. Lorwyn’s people furthermore tend toward optimism and look back on memories through a positive lens. Their personalities are capricious, playful, and devoid of malice.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Minute faeries flit from village to village causing mischief, while ancient treefolk travel to share their wisdom. Enormous giants seek new frontiers to explore, and friendly changelings, who can take
residents often sport bright-tinted hair or deep-hued eyes, and most prefer colorful clothing. Lorwyn’s people furthermore tend toward optimism and look back on memories through a positive lens. Their personalities are capricious, playful, and devoid of malice.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Beast of Burden. The titanothere is considered to be one size larger for the purpose of
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Beast of Burden. The titanothere is considered to be one size larger for the purpose of
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra






