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Returning 35 results for 'burden been diffusing connection refuse'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Encounters Encounters are the individual scenes in the larger story of your adventure. First and foremost, an encounter should be fun for the players. Second, it shouldn’t be burden for you
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Encounters Encounters are the individual scenes in the larger story of your adventure. First and foremost, an encounter should be fun for the players. Second, it shouldn’t be burden for you
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Encounters Encounters are the individual scenes in the larger story of your adventure. First and foremost, an encounter should be fun for the players. Second, it shouldn’t be burden for you
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Ranger
Legacy
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Classes
Basic Rules (2014)
in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. Creating a
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
have an ironic connection to the action that triggered the curse.A dying priest of Ezra curses his murderer Pronouncement The first component of a curse is the pronouncement, which amounts to a threat
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
have an ironic connection to the action that triggered the curse.A dying priest of Ezra curses his murderer Pronouncement The first component of a curse is the pronouncement, which amounts to a threat
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
have an ironic connection to the action that triggered the curse.A dying priest of Ezra curses his murderer Pronouncement The first component of a curse is the pronouncement, which amounts to a threat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the importance of those keys (see the “Key Duty” section below). He is in a hurry to leave, so he doesn’t hand them over personally. If the characters refuse, Thaelond leaves them a note about the keys
characters have no connection to the Zhentarim, someone they’ve befriended or owe a favor to agrees to run the inn. That person then begs the characters for aid. Alternatively, the characters are merely
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the importance of those keys (see the “Key Duty” section below). He is in a hurry to leave, so he doesn’t hand them over personally. If the characters refuse, Thaelond leaves them a note about the keys
characters have no connection to the Zhentarim, someone they’ve befriended or owe a favor to agrees to run the inn. That person then begs the characters for aid. Alternatively, the characters are merely
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the importance of those keys (see the “Key Duty” section below). He is in a hurry to leave, so he doesn’t hand them over personally. If the characters refuse, Thaelond leaves them a note about the keys
characters have no connection to the Zhentarim, someone they’ve befriended or owe a favor to agrees to run the inn. That person then begs the characters for aid. Alternatively, the characters are merely
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
each settlement. There’s an old windmill on the road between the village of Barovia and the town of Vallaki. It should be avoided at all costs! (The Vistani refuse to say more.) It is wise to stick to
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
life to the fullest, knowing that tomorrow I might die. 4 I live for the thrill of the hunt. 5 I don’t talk about the thing that torments me. I’d rather not burden others with my curse. 6 I expect
danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings. Ideals d6 Ideal 1 I try to help those in need, no matter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
each settlement. There’s an old windmill on the road between the village of Barovia and the town of Vallaki. It should be avoided at all costs! (The Vistani refuse to say more.) It is wise to stick to
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
life to the fullest, knowing that tomorrow I might die. 4 I live for the thrill of the hunt. 5 I don’t talk about the thing that torments me. I’d rather not burden others with my curse. 6 I expect
danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings. Ideals d6 Ideal 1 I try to help those in need, no matter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
each settlement. There’s an old windmill on the road between the village of Barovia and the town of Vallaki. It should be avoided at all costs! (The Vistani refuse to say more.) It is wise to stick to
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
social norms to avoid bringing shame to their clan. If a family member dies and becomes a gwishin, the burden is on the clan to appease the spirit. Asking for help would require the family to publicly
. Throughout the adventure, the characters can obtain relics connected to the memory of Won-Ha. These objects can help the characters establish a connection to Won-Ha’s spirit and potentially put the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
social norms to avoid bringing shame to their clan. If a family member dies and becomes a gwishin, the burden is on the clan to appease the spirit. Asking for help would require the family to publicly
. Throughout the adventure, the characters can obtain relics connected to the memory of Won-Ha. These objects can help the characters establish a connection to Won-Ha’s spirit and potentially put the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
life to the fullest, knowing that tomorrow I might die. 4 I live for the thrill of the hunt. 5 I don’t talk about the thing that torments me. I’d rather not burden others with my curse. 6 I expect
danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings. Ideals d6 Ideal 1 I try to help those in need, no matter
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
social norms to avoid bringing shame to their clan. If a family member dies and becomes a gwishin, the burden is on the clan to appease the spirit. Asking for help would require the family to publicly
. Throughout the adventure, the characters can obtain relics connected to the memory of Won-Ha. These objects can help the characters establish a connection to Won-Ha’s spirit and potentially put the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
important is your relationship with the ancestor. Are you proud of your ancestor and excited to live as they did, or is your duty a burden? Since the rise of Valenar, half-elves and even some humans have
sought to be inducted into the faith. But so far the Keepers of the Past have declared that only elves can be revenants. Beyond the blood connection to the ancestor, an elf communes with their ancestor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
important is your relationship with the ancestor. Are you proud of your ancestor and excited to live as they did, or is your duty a burden? Since the rise of Valenar, half-elves and even some humans have
sought to be inducted into the faith. But so far the Keepers of the Past have declared that only elves can be revenants. Beyond the blood connection to the ancestor, an elf communes with their ancestor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
important is your relationship with the ancestor. Are you proud of your ancestor and excited to live as they did, or is your duty a burden? Since the rise of Valenar, half-elves and even some humans have
sought to be inducted into the faith. But so far the Keepers of the Past have declared that only elves can be revenants. Beyond the blood connection to the ancestor, an elf communes with their ancestor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatically revere their kind’s primary deity, however. Many good cloud giants refuse to worship the deceitful Memnor, and a storm giant dwelling in the icy mountains of the north might pay more homage
to Thrym than Stronmaus. Other giants feel a stronger connection to Annam’s daughters, who include Hiatea, the huntress and home warden; Iallanis, goddess of love and peace; and Diancastra, an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatically revere their kind’s primary deity, however. Many good cloud giants refuse to worship the deceitful Memnor, and a storm giant dwelling in the icy mountains of the north might pay more homage
to Thrym than Stronmaus. Other giants feel a stronger connection to Annam’s daughters, who include Hiatea, the huntress and home warden; Iallanis, goddess of love and peace; and Diancastra, an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatically revere their kind’s primary deity, however. Many good cloud giants refuse to worship the deceitful Memnor, and a storm giant dwelling in the icy mountains of the north might pay more homage
to Thrym than Stronmaus. Other giants feel a stronger connection to Annam’s daughters, who include Hiatea, the huntress and home warden; Iallanis, goddess of love and peace; and Diancastra, an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Faith Every cleric has a uniquely personal connection to their deity. You are no exception, though you like to think you bring your own special flair to the relationship, and vice versa. Relationship
creatures, the changing weather, the shapes of buildings, other stuff.
3 In secret, you curse the burden your deity has placed on you.
4 You wonder often if you’re worthy of your deity’s gifts
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Faith Every cleric has a uniquely personal connection to their deity. You are no exception, though you like to think you bring your own special flair to the relationship, and vice versa. Relationship
creatures, the changing weather, the shapes of buildings, other stuff.
3 In secret, you curse the burden your deity has placed on you.
4 You wonder often if you’re worthy of your deity’s gifts
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Faith Every cleric has a uniquely personal connection to their deity. You are no exception, though you like to think you bring your own special flair to the relationship, and vice versa. Relationship
creatures, the changing weather, the shapes of buildings, other stuff.
3 In secret, you curse the burden your deity has placed on you.
4 You wonder often if you’re worthy of your deity’s gifts
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ territory. Adventurers trying to eradicate a kobold infestation often find themselves stuck in low passages too narrow to turn around in, forcing them to move in single file and putting the burden of combat
crafts while others sleep. The creatures’ sanitary needs, such as they are, are served by a deep pit near each sleeping area where refuse is deposited. Most of the sleeping areas in the lair also double
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ territory. Adventurers trying to eradicate a kobold infestation often find themselves stuck in low passages too narrow to turn around in, forcing them to move in single file and putting the burden of combat
crafts while others sleep. The creatures’ sanitary needs, such as they are, are served by a deep pit near each sleeping area where refuse is deposited. Most of the sleeping areas in the lair also double
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ territory. Adventurers trying to eradicate a kobold infestation often find themselves stuck in low passages too narrow to turn around in, forcing them to move in single file and putting the burden of combat
crafts while others sleep. The creatures’ sanitary needs, such as they are, are served by a deep pit near each sleeping area where refuse is deposited. Most of the sleeping areas in the lair also double
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
center of the army, dragging along the equipment of war while surrounded by its users. If slaves have yet to be acquired, goblins and beasts of burden perform this function. Conquest and Occupation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
center of the army, dragging along the equipment of war while surrounded by its users. If slaves have yet to be acquired, goblins and beasts of burden perform this function. Conquest and Occupation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
center of the army, dragging along the equipment of war while surrounded by its users. If slaves have yet to be acquired, goblins and beasts of burden perform this function. Conquest and Occupation
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can develop into violent, centuries-long feuds between planar entities. Some vendors stubbornly refuse traditional currencies, guffawing at the notion that gold, of all things, has any value at all
strong connection to Sigil’s ascendant factions join the Free League, an informal association of pragmatic citizens who keep their options open when it comes to the truths of the multiverse. Members of






