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Returning 35 results for 'burden better diffusing concept rare'.
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Monsters
The Wild Beyond the Witchlight
Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in cruel twists; for example, a petitioner who asks to be reunited
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one
serve.
2
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to
Classes
Xanathar's Guide to Everything
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with them.
Circle of the
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours
they serve.
2
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.
If these
something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to
Classes
Xanathar's Guide to Everything
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with them.
Circle of the
Species
Sword Coast Adventurer's Guide
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Yuan-ti Pureblood
Legacy
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races
Volo's Guide to Monsters
broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
advisor in human society. The very rare offspring of such a union are always purebloods, although they may appear fully human at birth and for several years afterward.
The yuan-ti know rituals that
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another
characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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races
Elemental Evil Player's Companion
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
the goliath concept of fair play.
A permanently injured goliath is still expected to pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they proved themselves incapable of governing the world. The ordning might be necessary, or a burden giants are expected to bear, but giants who hold these views often look forward to Annam abolishing
the ordning in some mythic future. Giants on some worlds (including Eberron) have no concept of the ordning at all. Such giants might think of themselves as a single species, with the differences
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they proved themselves incapable of governing the world. The ordning might be necessary, or a burden giants are expected to bear, but giants who hold these views often look forward to Annam abolishing
the ordning in some mythic future. Giants on some worlds (including Eberron) have no concept of the ordning at all. Such giants might think of themselves as a single species, with the differences
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they proved themselves incapable of governing the world. The ordning might be necessary, or a burden giants are expected to bear, but giants who hold these views often look forward to Annam abolishing
the ordning in some mythic future. Giants on some worlds (including Eberron) have no concept of the ordning at all. Such giants might think of themselves as a single species, with the differences
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, and probably starts with better equipment. Starting equipment for characters above 1st level is entirely at your discretion, since you give out treasure at your own pace. That said, you can use the
equipment
5,000 gp plus 1d10 × 250 gp, three uncommon magic items, one rare item, normal starting equipment
17th–20th
20,000 gp plus 1d10 × 250 gp, two uncommon magic items, normal starting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, and probably starts with better equipment. Starting equipment for characters above 1st level is entirely at your discretion, since you give out treasure at your own pace. That said, you can use the
equipment
5,000 gp plus 1d10 × 250 gp, three uncommon magic items, one rare item, normal starting equipment
17th–20th
20,000 gp plus 1d10 × 250 gp, two uncommon magic items, normal starting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, and probably starts with better equipment. Starting equipment for characters above 1st level is entirely at your discretion, since you give out treasure at your own pace. That said, you can use the
equipment
5,000 gp plus 1d10 × 250 gp, three uncommon magic items, one rare item, normal starting equipment
17th–20th
20,000 gp plus 1d10 × 250 gp, two uncommon magic items, normal starting
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
; in a smaller town, they’ll be more limited still. Uncommon magic items typically cost between 100–500 gp, though costs can be higher based on scarcity. Rare magic. Spells of 4th through 5th level are
beyond the reach of most people. People are familiar with the concept of spells like teleportation or raise dead, but few people have ever seen either of these things actually performed. Only the most
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
; in a smaller town, they’ll be more limited still. Uncommon magic items typically cost between 100–500 gp, though costs can be higher based on scarcity. Rare magic. Spells of 4th through 5th level are
beyond the reach of most people. People are familiar with the concept of spells like teleportation or raise dead, but few people have ever seen either of these things actually performed. Only the most
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
; in a smaller town, they’ll be more limited still. Uncommon magic items typically cost between 100–500 gp, though costs can be higher based on scarcity. Rare magic. Spells of 4th through 5th level are
beyond the reach of most people. People are familiar with the concept of spells like teleportation or raise dead, but few people have ever seen either of these things actually performed. Only the most
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zar’ryth Githyanki Personality Traits d4 Trait 1 When I’m bored I make my own excitement, and I’m always bored. 2 I treat others as if they were animals that simply don’t know any better. 3 Violence is
a spice that makes life worth living. 4 Old age is a concept that I find fascinating. Maybe someday I too will be aged. Githyanki Ideals d4 Trait 1 Fidelity. Warriors are only as good as the vows
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zar’ryth Githyanki Personality Traits d4 Trait 1 When I’m bored I make my own excitement, and I’m always bored. 2 I treat others as if they were animals that simply don’t know any better. 3 Violence is
a spice that makes life worth living. 4 Old age is a concept that I find fascinating. Maybe someday I too will be aged. Githyanki Ideals d4 Trait 1 Fidelity. Warriors are only as good as the vows
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zar’ryth Githyanki Personality Traits d4 Trait 1 When I’m bored I make my own excitement, and I’m always bored. 2 I treat others as if they were animals that simply don’t know any better. 3 Violence is
a spice that makes life worth living. 4 Old age is a concept that I find fascinating. Maybe someday I too will be aged. Githyanki Ideals d4 Trait 1 Fidelity. Warriors are only as good as the vows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
. Ask yourself, “What if the standard assumptions weren’t true in my world?” The World Is a Mundane Place. What if magic is rare and dangerous, and even adventurers have limited or no access to it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
. Ask yourself, “What if the standard assumptions weren’t true in my world?” The World Is a Mundane Place. What if magic is rare and dangerous, and even adventurers have limited or no access to it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gold Dragons Dragons of Hope and Majesty Habitat: Forest, Grassland; Treasure: Arcana Gold dragons work to make the world a better place. The most powerful of the metallic dragons, these awe
civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
. Ask yourself, “What if the standard assumptions weren’t true in my world?” The World Is a Mundane Place. What if magic is rare and dangerous, and even adventurers have limited or no access to it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gold Dragons Dragons of Hope and Majesty Habitat: Forest, Grassland; Treasure: Arcana Gold dragons work to make the world a better place. The most powerful of the metallic dragons, these awe
civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gold Dragons Dragons of Hope and Majesty Habitat: Forest, Grassland; Treasure: Arcana Gold dragons work to make the world a better place. The most powerful of the metallic dragons, these awe
civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. What better way to think of the big bad monster at the center of a web of even bigger and badder plans than as the CEO of a megacorporation, using every resource to dominate the market? What is an
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. What better way to think of the big bad monster at the center of a web of even bigger and badder plans than as the CEO of a megacorporation, using every resource to dominate the market? What is an
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. What better way to think of the big bad monster at the center of a web of even bigger and badder plans than as the CEO of a megacorporation, using every resource to dominate the market? What is an
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
you receive a cancer diagnosis or a similar health news, you probably appreciate that concept a little more than other people. Watching someone you love waste away is a terrible thing. You want a
among my colleagues tell me that an informed multiverse is a safer multiverse. After all, why should we unhappy few endure the burden of protecting the multiverse from itself?
I am also told that this






