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Returning 35 results for 'burden blades diffusing connection recent'.
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Compendium
- Sources->Dungeons & Dragons->One Grung Above
b’Lahp. The most conscientious of the group, she bears the burden of responsibility for her green cousins, which previously led to conflict with b’Lip, who prefers to act before thinking. Recognizing her
much-lower caste green grung. After a recent batiri goblin ambush where the band of grung scattered to the four winds, the whereabouts of b’Lip, b’Loop, and b’Lahp remain unknown.
Compendium
- Sources->Dungeons & Dragons->One Grung Above
b’Lahp. The most conscientious of the group, she bears the burden of responsibility for her green cousins, which previously led to conflict with b’Lip, who prefers to act before thinking. Recognizing her
much-lower caste green grung. After a recent batiri goblin ambush where the band of grung scattered to the four winds, the whereabouts of b’Lip, b’Loop, and b’Lahp remain unknown.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Encounters Encounters are the individual scenes in the larger story of your adventure. First and foremost, an encounter should be fun for the players. Second, it shouldn’t be burden for you
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Encounters Encounters are the individual scenes in the larger story of your adventure. First and foremost, an encounter should be fun for the players. Second, it shouldn’t be burden for you
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Encounters Encounters are the individual scenes in the larger story of your adventure. First and foremost, an encounter should be fun for the players. Second, it shouldn’t be burden for you
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->One Grung Above
b’Lahp. The most conscientious of the group, she bears the burden of responsibility for her green cousins, which previously led to conflict with b’Lip, who prefers to act before thinking. Recognizing her
much-lower caste green grung. After a recent batiri goblin ambush where the band of grung scattered to the four winds, the whereabouts of b’Lip, b’Loop, and b’Lahp remain unknown.
Ranger
Legacy
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Classes
Basic Rules (2014)
in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. Creating a
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
arise in connection with the Mournland. Mournland Villains d6 Villain 1 The Lord of Blades maintains a detention center where experiments are performed on adventurers and scavengers that his forces
Blades (described in more detail earlier in this chapter and in chapter 6) is a major force in the Mournland. The Mournland Villains table suggests other possible evil schemes and influences that might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
arise in connection with the Mournland. Mournland Villains d6 Villain 1 The Lord of Blades maintains a detention center where experiments are performed on adventurers and scavengers that his forces
Blades (described in more detail earlier in this chapter and in chapter 6) is a major force in the Mournland. The Mournland Villains table suggests other possible evil schemes and influences that might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
arise in connection with the Mournland. Mournland Villains d6 Villain 1 The Lord of Blades maintains a detention center where experiments are performed on adventurers and scavengers that his forces
Blades (described in more detail earlier in this chapter and in chapter 6) is a major force in the Mournland. The Mournland Villains table suggests other possible evil schemes and influences that might
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
have an ironic connection to the action that triggered the curse.A dying priest of Ezra curses his murderer Pronouncement The first component of a curse is the pronouncement, which amounts to a threat
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
have an ironic connection to the action that triggered the curse.A dying priest of Ezra curses his murderer Pronouncement The first component of a curse is the pronouncement, which amounts to a threat
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
have an ironic connection to the action that triggered the curse.A dying priest of Ezra curses his murderer Pronouncement The first component of a curse is the pronouncement, which amounts to a threat
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Sovereign Host
The Sovereign Host
The Sovereigns are with us at all times. Onatar stands at every forge and Dol Dorn is with you whenever blades are drawn. The Sovereigns shape the world
be seen as speaking for Arawai and Boldrei. You may feel a particular connection to one Sovereign and, as a divine spellcaster, this could drive your choice of domain or oath. But as a vassal (the common term for a follower of the Host), you are expected to respect and honor all of the Sovereigns.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Sovereign Host
The Sovereign Host
The Sovereigns are with us at all times. Onatar stands at every forge and Dol Dorn is with you whenever blades are drawn. The Sovereigns shape the world
be seen as speaking for Arawai and Boldrei. You may feel a particular connection to one Sovereign and, as a divine spellcaster, this could drive your choice of domain or oath. But as a vassal (the common term for a follower of the Host), you are expected to respect and honor all of the Sovereigns.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Sovereign Host
The Sovereign Host
The Sovereigns are with us at all times. Onatar stands at every forge and Dol Dorn is with you whenever blades are drawn. The Sovereigns shape the world
be seen as speaking for Arawai and Boldrei. You may feel a particular connection to one Sovereign and, as a divine spellcaster, this could drive your choice of domain or oath. But as a vassal (the common term for a follower of the Host), you are expected to respect and honor all of the Sovereigns.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
violent Cyran extremists. Even the Brelish, for all their practiced indifference, become guarded when confronted by Cyrans, who represent a burden foisted upon them by their leaders. They tend to treat
Cyran refugees as second-class citizens and vagabonds. Among non-Cyran communities, agents of Prince Oargev can’t rely on aid from any of Cyre’s former enemies. The Lord of Blades. In the depths of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
violent Cyran extremists. Even the Brelish, for all their practiced indifference, become guarded when confronted by Cyrans, who represent a burden foisted upon them by their leaders. They tend to treat
Cyran refugees as second-class citizens and vagabonds. Among non-Cyran communities, agents of Prince Oargev can’t rely on aid from any of Cyre’s former enemies. The Lord of Blades. In the depths of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
violent Cyran extremists. Even the Brelish, for all their practiced indifference, become guarded when confronted by Cyrans, who represent a burden foisted upon them by their leaders. They tend to treat
Cyran refugees as second-class citizens and vagabonds. Among non-Cyran communities, agents of Prince Oargev can’t rely on aid from any of Cyre’s former enemies. The Lord of Blades. In the depths of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sovereign Host The Sovereigns are with us at all times. Onatar stands at every forge, and Dol Dorn is with you whenever blades are drawn. The Sovereigns shape the world. They offer us guidance and
follower of the Sovereign Host—you might feel connection to a particular Sovereign, but still show reverence to each. Your background can influence your particular interpretation of the Sovereigns—the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sovereign Host The Sovereigns are with us at all times. Onatar stands at every forge, and Dol Dorn is with you whenever blades are drawn. The Sovereigns shape the world. They offer us guidance and
follower of the Sovereign Host—you might feel connection to a particular Sovereign, but still show reverence to each. Your background can influence your particular interpretation of the Sovereigns—the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sovereign Host The Sovereigns are with us at all times. Onatar stands at every forge, and Dol Dorn is with you whenever blades are drawn. The Sovereigns shape the world. They offer us guidance and
follower of the Sovereign Host—you might feel connection to a particular Sovereign, but still show reverence to each. Your background can influence your particular interpretation of the Sovereigns—the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
social norms to avoid bringing shame to their clan. If a family member dies and becomes a gwishin, the burden is on the clan to appease the spirit. Asking for help would require the family to publicly
. Throughout the adventure, the characters can obtain relics connected to the memory of Won-Ha. These objects can help the characters establish a connection to Won-Ha’s spirit and potentially put the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
social norms to avoid bringing shame to their clan. If a family member dies and becomes a gwishin, the burden is on the clan to appease the spirit. Asking for help would require the family to publicly
. Throughout the adventure, the characters can obtain relics connected to the memory of Won-Ha. These objects can help the characters establish a connection to Won-Ha’s spirit and potentially put the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
social norms to avoid bringing shame to their clan. If a family member dies and becomes a gwishin, the burden is on the clan to appease the spirit. Asking for help would require the family to publicly
. Throughout the adventure, the characters can obtain relics connected to the memory of Won-Ha. These objects can help the characters establish a connection to Won-Ha’s spirit and potentially put the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The details of the murders at Yellowcrest Manor can be learned from a few hours’ research into recent Waterdeep history, or by consulting any scholar at the library who has an interest in that
a good reputation, with no hint of personal or public impropriety. No one ever accused the grieving Lord Yellowcrest of having any connection to the murders. Sarah’s Ghost
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters discover signs of recent rituals tapping into the power of the Far Realm — and take on the monsters the attackers left behind. After dealing with the threats in the dungeon, the characters run
license to take over the failed Acquisitions Incorporated franchise. From there, they are set to investigate who was behind the attack on Acq Inc, and what connection the mysterious orrery might have to this new threat.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters discover signs of recent rituals tapping into the power of the Far Realm — and take on the monsters the attackers left behind. After dealing with the threats in the dungeon, the characters run
license to take over the failed Acquisitions Incorporated franchise. From there, they are set to investigate who was behind the attack on Acq Inc, and what connection the mysterious orrery might have to this new threat.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The details of the murders at Yellowcrest Manor can be learned from a few hours’ research into recent Waterdeep history, or by consulting any scholar at the library who has an interest in that
a good reputation, with no hint of personal or public impropriety. No one ever accused the grieving Lord Yellowcrest of having any connection to the murders. Sarah’s Ghost
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Docents from these ruins, and that the pilgrims consider the items sacred. Mercy also talks about the pilgrims’ recent run-ins with rival salvagers. Mercy mentions two other groups in particular: a
Blades, a local warmonger who conscripts warforged to his bloody cause of wiping out anyone who opposes him. If the characters offer to help the pilgrims, Mercy suggests they meet at the pilgrims
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The details of the murders at Yellowcrest Manor can be learned from a few hours’ research into recent Waterdeep history, or by consulting any scholar at the library who has an interest in that
a good reputation, with no hint of personal or public impropriety. No one ever accused the grieving Lord Yellowcrest of having any connection to the murders. Sarah’s Ghost
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters discover signs of recent rituals tapping into the power of the Far Realm — and take on the monsters the attackers left behind. After dealing with the threats in the dungeon, the characters run
license to take over the failed Acquisitions Incorporated franchise. From there, they are set to investigate who was behind the attack on Acq Inc, and what connection the mysterious orrery might have to this new threat.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Docents from these ruins, and that the pilgrims consider the items sacred. Mercy also talks about the pilgrims’ recent run-ins with rival salvagers. Mercy mentions two other groups in particular: a
Blades, a local warmonger who conscripts warforged to his bloody cause of wiping out anyone who opposes him. If the characters offer to help the pilgrims, Mercy suggests they meet at the pilgrims
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Docents from these ruins, and that the pilgrims consider the items sacred. Mercy also talks about the pilgrims’ recent run-ins with rival salvagers. Mercy mentions two other groups in particular: a
Blades, a local warmonger who conscripts warforged to his bloody cause of wiping out anyone who opposes him. If the characters offer to help the pilgrims, Mercy suggests they meet at the pilgrims
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
boil. Each side blames the other for recent happenings in the City of Blades and believes it can use the situation to its advantage. Keepers turn up dead, murdered by mysterious assailants, while
recent events in the Underdark, or both, Themberchaud the Wyrmsmith knows that the Keepers are deliberately oppressing him, and he plots to thin their ranks and weaken their power. Though the dragon knows






