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Returning 35 results for 'burden both diffusing cunning ray'.
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Monsters
Tyranny of Dragons
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic
spell attacks). Jamna has the following spells prepared from the wizard spell list:
Cantrips (at will): mage hand, minor illusion, prestidigitation, ray of frost
1st level (3 slots): charm person
Monsters
Dragon of Icespire Peak
Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence
, prestidigitation, ray of frost (see “Actions” below)
1st level (3 slots): detect magic, mage armor, magic missile (see “Actions” below), shieldMagic Missile (Expends a 1st
Monsters
Mythic Odysseys of Theros
with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost (see “Actions” below)
1st level (4 slots): color spray, expeditious retreat
, sleep
2nd level (2 slots): blur, cloud of daggers, invisibilityMultiattack. The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Spear. Melee or Ranged Weapon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
);{"diceNotation":"7d6","rollType":"damage","rollAction":"Staff","rollDamageType":"necrotic"} necrotic damage.
Deathly Ray. Ranged Spell Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit
Xvart Warlock of Raxivort
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
, prestidigitation
1st–2nd level (2 2nd-level slots): burning hands, expeditious retreat, invisibility, scorching ray
Low Cunning. The xvart can take the Disengage action as a bonus action on each of
Monsters
Van Richten’s Guide to Ravenloft
two melee attacks or uses its Fire Ray twice.
Nepenthe. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Nepenthe"} to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7
","rollDamageType":"slashing"} slashing damage if used with two hands to make a melee attack. If the target is a fiend or an undead, it takes an extra 11 (2d10) radiant damage.
Fire Ray. Ranged Spell
Monsters
Out of the Abyss
Stone Camouflage. The Pudding King has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning. The Pudding King has advantage on Intelligence, Wisdom, and Charisma
, ray of sickness, shield
2nd level (3 slots): crown of madness, misty step
3rd level (3 slots): gaseous form, stinking cloud
4th level (3 slots): blight, confusion
5th level (1 slot): cloudkillWar
Monsters
Mordenkainen's Fiendish Folio Volume 1
laughter1/day each: heal, heat metal, mirror imageMultiattack. The forlarren makes two claw attacks and one gore attack, or it makes three chromatic ray attacks.
Claw. Melee weapon attack: +5
":"damage","rollAction":"Gore","rollDamageType":"piercing"} piercing damage.
Chromatic Ray. Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit"} to hit, range 60 ft., one target. Hit: 3
Lich
Legacy
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Monsters
Basic Rules (2014)
following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow
.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses
Monsters
Curse of Strahd
). Exethanter has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
Turn Resistance. Exethanter has advantage on saving throws against any effect that turns
academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including
Monsters
Waterdeep: Dungeon of the Mad Mage
the following wizard spells prepared:
She can cast the alter self spell at will.
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile
and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
(at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sanbalet In The Sinister Secret of Saltmarsh, Sanbalet is the leader of the land-based half of a smuggling ring. He is a cunning narcissist with an interest in illusion and mind control. He defends
lights, minor illusion, ray of frost
1st level (4 slots): charm person, color spray, magic missile, silent image
2nd level (2 slots): magic mouth, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sanbalet In The Sinister Secret of Saltmarsh, Sanbalet is the leader of the land-based half of a smuggling ring. He is a cunning narcissist with an interest in illusion and mind control. He defends
lights, minor illusion, ray of frost
1st level (4 slots): charm person, color spray, magic missile, silent image
2nd level (2 slots): magic mouth, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sanbalet In The Sinister Secret of Saltmarsh, Sanbalet is the leader of the land-based half of a smuggling ring. He is a cunning narcissist with an interest in illusion and mind control. He defends
lights, minor illusion, ray of frost
1st level (4 slots): charm person, color spray, magic missile, silent image
2nd level (2 slots): magic mouth, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
)
WIS
10 (+0)
CHA
13 (+1)
Skills Arcana +4, History +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnomish
Challenge 1/4 (50 XP)
Gnome Cunning. The
to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost (see “Actions” below)
1st level (3 slots): detect magic
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
)
WIS
10 (+0)
CHA
13 (+1)
Skills Arcana +4, History +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnomish
Challenge 1/4 (50 XP)
Gnome Cunning. The
to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost (see “Actions” below)
1st level (3 slots): detect magic
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
)
WIS
10 (+0)
CHA
13 (+1)
Skills Arcana +4, History +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnomish
Challenge 1/4 (50 XP)
Gnome Cunning. The
to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost (see “Actions” below)
1st level (3 slots): detect magic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a death tyrant behind. This monster possesses the cunning and much of the magic it had in life, but it is fueled by the power of undeath. A death tyrant appears as a massive, naked skull, with a
the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray. The targeted creature must succeed on a DC 17 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a death tyrant behind. This monster possesses the cunning and much of the magic it had in life, but it is fueled by the power of undeath. A death tyrant appears as a massive, naked skull, with a
the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray. The targeted creature must succeed on a DC 17 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a death tyrant behind. This monster possesses the cunning and much of the magic it had in life, but it is fueled by the power of undeath. A death tyrant appears as a massive, naked skull, with a
the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray. The targeted creature must succeed on a DC 17 Wisdom saving
Monsters
Curse of Strahd
":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots):comprehend languages, fog cloud
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive. Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking
Actions
Multiattack. The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive. Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking
Actions
Multiattack. The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive. Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking
Actions
Multiattack. The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spectacles in his human and hybrid forms Marliza, a petite jackalwere whose wide eyes and long braids belie her cunning Ramah, Inbar’s outspoken brother, who prefers to spend his shift at Amberdune Books
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other






