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Returning 35 results for 'burden breath diffusing continue revel'.
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burden breathe diffusing continue reveal
Monsters
Mythic Odysseys of Theros
":"slashing"} slashing damage plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Claws","rollDamageType":"necrotic"} necrotic damage.
Breath of Hopelessness (Recharge 5–6
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath of Hopelessness"}. The eater of hope exhales a miasma of Underworld winds in a 30-foot cone. Each creature in that area must make a DC 14
Monsters
Dragonlance: Shadow of the Dragon Queen
":"damage", "rollAction":"Energy Ray", "rollDamageType":"force"} force damage.
Noxious Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Noxious Breath"}. The draconian
", "rollAction":"Noxious Breath", "rollDamageType":"poison"} poison damage and gains 1 level of exhaustion. On a successful save, the creature takes half as much damage, doesn’t gain exhaustion
Monsters
Bigby Presents: Glory of the Giants
creatures grappled this way at a time.
Elemental Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Elemental Breath"}. The colossus exhales a cloud swirling with
;{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Elemental Breath (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Elemental Breath (Cold
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
Species
Sword Coast Adventurer's Guide
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 63 (14d8);{"diceNotation":"14d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. Creating a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
at him, he added, “It’s not as if I’m plumbing the depths of your mind, dear girl. That is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
at him, he added, “It’s not as if I’m plumbing the depths of your mind, dear girl. That is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Final Breath A deity’s favored servant lies dying and calls down divine wrath. Pronouncement. The dying creature declares to the killer, “May your mind grow dim in battle until the sun sets forever
.” Burden. The character has disadvantage on attack rolls brought on by brief, sporadic bouts of confusion. Resolution. To lift the curse, the character must cause a symbolic setting of the sun or an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
should strive to keep the character alive and use resources wisely. Run the character yourself. It’s an extra burden for you, but it can work. Decide the character isn’t there. Invent a good reason for
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
character recognizes the phenomenon as a sign of lightning strikes—or the lightning breath of a blue or bronze dragon. Assuming the characters continue toward the observatory, they soon arrive at area D1, described below.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Mutiny The Last Breath After negotiations with Gargenhale conclude, but before he can return to his ship, read: The Last Breath turns tail and flees, leaving its captain behind. Gargenhale’s dark
dreamy smile. In a voice dripping with sarcasm, Flinch says, “Captain Gargenhale! Your command of the Last Breath is at an end. We’ve had enough ‘victory’ at your hands to last ten lifetimes.” The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
believe these creations have natural origins and territories. Most such gorgons continue to follow age-old commands, guarding sites long fallen to ruin. Gorgon Large Construct, Unaligned
AC 19
, the target has the Prone condition.
Petrifying Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. First Failure: The target has the Restrained condition and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to creatures that follow them. Will-o’-wisps lure unwary creatures into quicksand pits, monster lairs, and other dangerous places so that they can feed on the suffering of their prey and revel in their
creatures, the wisps hover above them, drinking the agony of a last breath and savoring the sensation as the light of life goes out in a creature’s eyes. Undead Nature. A will-o’-wisp doesn’t require air
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Void card, the House of Cards is called into existence in its own demiplane. The character’s soul is transported there, trapped inside a porcelain mask in the lair of a breath drinker, a monster
for the player to continue playing their original character on a desperate quest to rescue their own soul.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
horrors, dead or alive, in areas F6 and area F7. If any treasure is missing, the deep gnomes shrug and continue on their way. After setting the machines in the workshop (area F8) to overload, the kagu
.
Grisdelfawr attacks the party on sight. Amoral and sadistic, the dragon fights without remorse. Grisdelfawr is astonished at the resilience of any who endure his breath, especially those who benefited from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. His Lightning Breath becomes Shadow Breath, dealing necrotic damage instead of lightning damage. A humanoid reduced to 0
shadows under his command try to destroy intruders as quickly as possible, enabling the shadow dragon to revel in their misery rather than his own. Umbraxakar’s Despair. The dragon has spent more than
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shimmer from the sound. Any character within 20 feet of the doorway must succeed on a DC 12 Strength check to continue pushing against the pressure of the sound. A failure indicates the character can
purple eldritch fire.
An air elemental sounds the horn with its endless breath, guarded by a stone golem. If the characters interfere with the horn or the air elemental, the golem and the elemental
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shimmer from the sound. Any character within 20 feet of the doorway must succeed on a DC 12 Strength check to continue pushing against the pressure of the sound. A failure indicates the character can
eldritch fire.
An air elemental sounds the horn with its endless breath, guarded by a stone golem. If the characters interfere with the horn or the air elemental, the golem and the elemental attack
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of Nylea understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals
actions than for vows of loyalty and expressions of devotion. Whether you are silently devoted to her or vociferous in your praise, it is your actions in her name that will prompt her to continue her
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horrific fate. If Zariel is redeemed, she turns the death knight to dust, letting his soul rest at last. If the Charisma (Persuasion) check succeeds, continue with “Zariel’s Redemption” below. If the
along by magical means. Zariel first soars above Elturel to within reach of the corrupted Companion. She closes her eyes, raises her sword above her head, takes a deep, centering breath, and brings
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Flesh Colossus During the dawn of the giants’ empires, twisted minds sought to make their fallen comrades continue their service. Wizard giants stitched and wove the flesh of various giants over an
at a time.
Elemental Breath (Recharge 5–6). The colossus exhales a cloud swirling with elemental energy in a 90-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw. On a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sense of loyalty or camaraderie toward these sycophants and often devours members of its retinue, yet more of the same continue to flock around the demon, offering fealty and squabbling for scraps
and dominating lesser beings, eaters of hope hoard treasure for the sole purpose of tempting and manipulating mortals. They revel in using creatures’ greed to turn them against one another and their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the area, and House Eagleshields has holdings near Amphail that it uses to continue its long tradition of caring for unhealthy animals from nearby farms, and offers fine tack and other gear for sale
rebellious nobles are careful not to tread too heavily on Ammakyl turf in Amphail, as a house that does so might swiftly find its favorite foods suddenly difficult to procure for a revel or some other event where the family’s status is at risk.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Thornapple Once things are under control in the market, the characters can continue to the Thornapple. When they enter, read the following description: Although the building is packed with people
, tainting the diva’s glitter—a feature of the diva’s performances—with rage-inducing biza’s breath. Diva Luma uses the assassin stat block, but her only weapon is her wicked, high-heeled shoe, which
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
these creatures, humanoids are animals, fit to serve as prey or beasts of burden, and wholly unworthy of respect. Dangerous Lairs. A dragon’s lair serves as the seat of its power and a vault for its
battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws. Tiamat’s most hated enemy is Bahamut the Platinum Dragon, with whom
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Scarlet Sash Years after Anil Zasperdes’s death, members of the Scarlet Sash continue to use the chalet as a meeting place. They keep some robes, sandals, and scarlet sashes in the house so that
make a decision, that’s it. No one can change my mind.” Ideal. “Evil might be everywhere, but as long as there’s breath in my body, I will never stop pecking at its heels.” Bond. “Madrina is the mother
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
continue her duties for as long as she was contracted. Lonely Family. The Dolindars were all lonely, and there weren’t many of them. They didn’t like Evernight but couldn’t leave it for some reason
it A Necklace of Adaptation bearing the inscription “My breath is yours, Kevetta—take it” A book titled Out of the Endless Prison, outlining methods of escaping the prison-plane of Carceri, worth 500
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
center of the army, dragging along the equipment of war while surrounded by its users. If slaves have yet to be acquired, goblins and beasts of burden perform this function. Conquest and Occupation
community to continue to produce goods and services. The labor force likely includes more youngsters and elderly than before the goblinoids’ conquest, with a corresponding drop-off in production. In any
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the end of its next turn.
Hold Breath. The initiate can hold its breath for 30 minutes.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit
(+2)
Skills Acrobatics +5, Intimidation +4, Religion +4
Senses passive Perception 10
Languages Auran, Common
Challenge 2 (450 XP)
Hold Breath. The priest can hold its breath for 30 minutes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
guard the secret of the draconians’ creation, allowing Krynn’s metallic dragons to continue to think their eggs are being held hostage so they don’t oppose the Dragon Queen’s conquests. Draconian Sizes
: +5 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
Energy Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 8 (1d10 + 3) force damage.
Noxious Breath (Recharge
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts in area 7 or the spies in area 15) here to attack them. Treasure. If the characters continue to trade riddles with Bindle, answering at least one of his own while also asking one or more, the
try to leave without agreeing to his help, he politely informs them he can’t allow that and urges them to reconsider. If they continue trying to leave—or if the adventurers penetrate his disguise and






