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Returning 35 results for 'burden bullying diffusing creature reining'.
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Circle of Power
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly
creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
amnizu targets one creature it can see within 60 feet of it. That creature must succeed on a DC 18 Intelligence saving throw or take 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction
":"Forgetfulness", "rollDamageType":"psychic"} psychic damage and become stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
amnizu targets one creature it can see within 60 feet of it. That creature must succeed on a DC 18 Intelligence saving throw or take 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction
":"Forgetfulness", "rollDamageType":"psychic"} psychic damage and become stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it
":"Maddening Touch", "rollDamageType":"psychic"} psychic damage.
Howling Babble (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Howling Babble"}. Each creature within 30 feet of the
Monsters
Mordenkainen's Fiendish Folio Volume 1
of its movement. A creature, including the target, can use its action to detach the khargra.
Earth Phasing. Until the end of its next turn, the khargra can fly through nonmagical earth and stone
);{"diceNotation":"4d6","rollType":"damage","rollAction":"Earth Phasing","rollDamageType":"force"} force damage and immediately moves to the nearest unoccupied space.Opportunistic Hunger. When a creature the
Monsters
Thieves’ Gallery
hilt, launching the blade at a creature he can see within 30 feet of himself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target is impaled by the blade, taking 14 (3d6 + 4
reattaches to its hilt.
Shortsword and Dagger. Xenk lashes out with both weapons. Each creature of his choice within 10 feet of him must make a DC 16 Dexterity throw. On a failed save, the creature takes 7
Bugbear
Legacy
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Species
Volo's Guide to Monsters
is tight-knit, and its members cooperate well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to
natural state. Thanks to Grankhul, they can use their size and strength to work as stealthy assassins rather than blundering around like ogres.
Bullying, murder, and engaging in battle are all holy
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. Creating a
Monsters
Van Richten’s Guide to Ravenloft
obeys Isolde’s spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the
effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to Isolde’s Fiendish Charm for the next 24 hours.Isolde was a holy
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
magic-items
gain great influence among the Heirs of Dhakaan—and any non-Dhakaani that possesses it bears a dangerous burden.
Random Properties. The warhorn has the following random properties (see &ldquo
minutes, any time an ally within 600 feet of you that can hear you makes an attack roll or a saving throw, it adds 1d4 to the attack roll or save. If the creature is a goblinoid, it adds 2d4 instead of 1d4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pushed or pulled by soldiers or beasts of burden. Medium or smaller creatures can use the Siege Tower to reach the top of walls up to 40 feet high. A creature in the tower has Total Cover against attacks and other effects that originate outside it.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pushed or pulled by soldiers or beasts of burden. Medium or smaller creatures can use the Siege Tower to reach the top of walls up to 40 feet high. A creature in the tower has Total Cover against attacks and other effects that originate outside it.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pushed or pulled by soldiers or beasts of burden. Medium or smaller creatures can use the Siege Tower to reach the top of walls up to 40 feet high. A creature in the tower has Total Cover against attacks and other effects that originate outside it.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
they were bound by chains or rope. A creature influenced by Carceri also gains one or more of following traits of your choice: Burden of Hopelessness. An invisible, magical aura of hopelessness surrounds
the creature. Any other creature that starts its turn within 5 feet of the creature has its speed reduced by 10 feet until it is reduced to 0 hit points, regains hit points, or gains temporary hit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Final Breath A deity’s favored servant lies dying and calls down divine wrath. Pronouncement. The dying creature declares to the killer, “May your mind grow dim in battle until the sun sets forever
.” Burden. The character has disadvantage on attack rolls brought on by brief, sporadic bouts of confusion. Resolution. To lift the curse, the character must cause a symbolic setting of the sun or an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Final Breath A deity’s favored servant lies dying and calls down divine wrath. Pronouncement. The dying creature declares to the killer, “May your mind grow dim in battle until the sun sets forever
.” Burden. The character has disadvantage on attack rolls brought on by brief, sporadic bouts of confusion. Resolution. To lift the curse, the character must cause a symbolic setting of the sun or an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Final Breath A deity’s favored servant lies dying and calls down divine wrath. Pronouncement. The dying creature declares to the killer, “May your mind grow dim in battle until the sun sets forever
.” Burden. The character has disadvantage on attack rolls brought on by brief, sporadic bouts of confusion. Resolution. To lift the curse, the character must cause a symbolic setting of the sun or an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
they were bound by chains or rope. A creature influenced by Carceri also gains one or more of following traits of your choice: Burden of Hopelessness. An invisible, magical aura of hopelessness surrounds
the creature. Any other creature that starts its turn within 5 feet of the creature has its speed reduced by 10 feet until it is reduced to 0 hit points, regains hit points, or gains temporary hit
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
they were bound by chains or rope. A creature influenced by Carceri also gains one or more of following traits of your choice: Burden of Hopelessness. An invisible, magical aura of hopelessness surrounds
the creature. Any other creature that starts its turn within 5 feet of the creature has its speed reduced by 10 feet until it is reduced to 0 hit points, regains hit points, or gains temporary hit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
door are the words “Relentless death follows those who disturb the sovereign’s rest.” Burden. Each character that gains the curse is hunted by a wraith that appears at sunset and vanishes at dawn
reform for 10 days. You can scale this curse for lower- and higher-level characters by choosing another kind of creature. Resolution. The cursed character sets right what they disturbed; stolen treasure must be returned, and if the ruler’s body was disturbed, it must be reinterred with proper observances.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
door are the words “Relentless death follows those who disturb the sovereign’s rest.” Burden. Each character that gains the curse is hunted by a wraith that appears at sunset and vanishes at dawn
reform for 10 days. You can scale this curse for lower- and higher-level characters by choosing another kind of creature. Resolution. The cursed character sets right what they disturbed; stolen treasure must be returned, and if the ruler’s body was disturbed, it must be reinterred with proper observances.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
door are the words “Relentless death follows those who disturb the sovereign’s rest.” Burden. Each character that gains the curse is hunted by a wraith that appears at sunset and vanishes at dawn
reform for 10 days. You can scale this curse for lower- and higher-level characters by choosing another kind of creature. Resolution. The cursed character sets right what they disturbed; stolen treasure must be returned, and if the ruler’s body was disturbed, it must be reinterred with proper observances.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
clothing. Characters traveling at a fast pace, instead of a normal or slow pace, take a –5 penalty on their saving throws against dehydration. Characters traveling with beasts of burden and other
animals must keep them fed and hydrated as well. See “Food and Water” in chapter 5 of the Dungeon Master’s Guide for basic requirements based on creature size. Dinosaurs and other creatures native to Chult can forage for food and drink as long as they are in their native habitat.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Beast of Burden. The titanothere is considered to be one size larger for the purpose of
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Beast of Burden. The titanothere is considered to be one size larger for the purpose of
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
clothing. Characters traveling at a fast pace, instead of a normal or slow pace, take a –5 penalty on their saving throws against dehydration. Characters traveling with beasts of burden and other
animals must keep them fed and hydrated as well. See “Food and Water” in chapter 5 of the Dungeon Master’s Guide for basic requirements based on creature size. Dinosaurs and other creatures native to Chult can forage for food and drink as long as they are in their native habitat.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Beast of Burden. The titanothere is considered to be one size larger for the purpose of
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
clothing. Characters traveling at a fast pace, instead of a normal or slow pace, take a –5 penalty on their saving throws against dehydration. Characters traveling with beasts of burden and other
animals must keep them fed and hydrated as well. See “Food and Water” in chapter 5 of the Dungeon Master’s Guide for basic requirements based on creature size. Dinosaurs and other creatures native to Chult can forage for food and drink as long as they are in their native habitat.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Amnizu Amnizus lead infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying, and ruthless, but they’re also highly intelligent tacticians and
succeed on a DC 19 Wisdom saving throw or take 26 (4d12) necrotic damage and be blinded until the start of the amnizu’s next turn.
Forgetfulness (Recharge 6). The amnizu targets one creature it can see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Amnizu Amnizus lead the infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying, and ruthless, but they’re also highly intelligent tacticians
or take 26 (4d12) necrotic damage and be blinded until the start of the amnizu’s next turn.
Forgetfulness (Recharge 6). The amnizu targets one creature it can see within 60 feet of it. That creature
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Amnizu Amnizus lead the infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying, and ruthless, but they’re also highly intelligent tacticians
or take 26 (4d12) necrotic damage and be blinded until the start of the amnizu’s next turn.
Forgetfulness (Recharge 6). The amnizu targets one creature it can see within 60 feet of it. That creature
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Amnizu
Thavius Kreeg as an Amnizu
Amnizus are greater devils that lead infernal legions into battle and command guardians at the gateways to the Nine Hells. Amnizus are arrogant, bullying, and
26 (4d12) necrotic damage and be blinded until the start of the amnizu’s next turn.
Forgetfulness (Recharge 6). The amnizu targets one creature it can see within 60 feet of it. That creature must






