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Returning 35 results for 'burden burden diffusing cantrips remote'.
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Monsters
Monster Manual
Beast of Burden. The mule counts as one size larger for the purpose of determining its carrying capacity.Hooves. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
Equipment
We recommend a team of these sled dogs to ease the burden on individual animals. Rotate your dogs through the lead positions to give weary animals a rest.
A sled dog uses the Wolf stat block (see
Monsters
Waterdeep: Dungeon of the Mad Mage
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.
Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made
Monsters
Bigby Presents: Glory of the Giants
Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.Gore. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit
"} piercing damage, and it must succeed on a DC 16 Strength saving throw or have the prone condition.Giant oxen labor as beasts of burden for giants of all kinds, pulling plows, hauling oversized carts, and
Mule
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.
Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made
Monsters
Spelljammer: Adventures in Space
they can be trained to serve as mounts and beasts of burden. Gnomes have tried to build spelljamming ships powered by giant space hamster wheels, so far without success.
Space Hamsters
Space
Ox
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
","rollAction":"Charge","rollDamageType":"piercing"} piercing damage.
Beast of Burden. The oxen is considered to be a Huge animal for the purpose of determining its carrying capacity.Gore. Melee Weapon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.Gore. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Monsters
Spelljammer: Adventures in Space
also make fine trackers and capable beasts of burden. Space swine that are trained for battle are typically outfitted with half-plate barding and are referred to as death squealers.
A fully grown
Monsters
Strixhaven: A Curriculum of Chaos
moving only when necessary. But this caution makes these hulking creatures perfect for traversing treacherous and crumbling ruins, where other beasts of burden would falter. The distinctive sickle
Monsters
Bigby Presents: Glory of the Giants
Beast of Burden. The titanothere is considered to be one size larger for the purpose of determining its carrying capacity.Stomp. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Beast of Burden. The rothé is considered to be one size larger for the purpose of determining its carrying capacity.Gore. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Gloom Weaver
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver.
Fey Ancestry. The gloom weaver has advantage on saving throws
:
Cantrips (at will): chill touch (3d8;{"diceNotation":"3d8","rollType":"roll"} damage), eldritch blast (3 beams, +4 bonus to each damage roll), minor illusion, prestidigitation
1st−5th level (3 5th-level
Equipment
Beasts of burden are common throughout Xhorhas, and often horses and other riding animals are the best or only option. For those who require speed and have a little more coin to spend, the best
Archmage
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3
arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it
Monsters
Mordenkainen's Fiendish Folio Volume 1
, digesting the dust but leaving the message lodged in its digestive tract. Trained over long years and with plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command.
Monsters
Thieves’ Gallery
; are etched in Celestial on the blade of his daggersword.
Xenk ages more slowly than a normal human, and with this gift comes the burden of perspective. His longevity has something to do with Szass Tam
Monsters
Waterdeep: Dungeon of the Mad Mage
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect
arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their
Monsters
Waterdeep: Dungeon of the Mad Mage
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots
the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Waterdeep: Dungeon of the Mad Mage
self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify
sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
Monsters
Waterdeep: Dungeon of the Mad Mage
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect
and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
Monsters
Waterdeep: Dungeon of the Mad Mage
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots
study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Keys from the Golden Vault
the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd
study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Tomb of Annihilation
spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect
themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage’s abode has numerous magical wards and guardians to discourage interlopers.
Monsters
Waterdeep: Dungeon of the Mad Mage
). Valtagar can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots
and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage
Monsters
Waterdeep: Dungeon of the Mad Mage
","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Drivvin can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will
study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Out of the Abyss
+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at
pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
Monsters
Waterdeep: Dungeon of the Mad Mage
the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level
arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic
Monsters
Van Richten’s Guide to Ravenloft
do not carry the burden do not eat.”
Ideal. “Those most deserving of aid are those who never ask for it.”
Bond. “You share a bond with those you travel with, a bond closer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry. The shadar-kai has advantage on saving throws against
Magic Items
Mythic Odysseys of Theros
randomly determined minor detrimental property—a burden Erebos imposes to test his faithful.
Piety 25+. The whip has 1 randomly determined major beneficial property.
Piety 50+. The whip has 1
Backgrounds
Curse of Strahd: Character Options
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
magic-items
gain great influence among the Heirs of Dhakaan—and any non-Dhakaani that possesses it bears a dangerous burden.
Random Properties. The warhorn has the following random properties (see &ldquo
Equipment
The hulking plainscow is an exceptionally sturdy beast of burden native to the Dividing Plains and used by the people of central Tal’Dorei for centuries. Though many wild herds still roam the






