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Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing her appearance
Teleport action.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams and moans coming from the burned victims chained
Backgrounds
Curse of Strahd: Character Options
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.
8
You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 26):
At will: alter self (can become Medium when changing her appearance), detect
dangerous.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the powers of a sorcerer. So, what makes them significant? First of all, aberrant marks always have flaws. These may not actively hurt a character, but they are always a burden in some way — a burden
carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the powers of a sorcerer. So, what makes them significant? First of all, aberrant marks always have flaws. These may not actively hurt a character, but they are always a burden in some way — a burden
carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the powers of a sorcerer. So, what makes them significant? First of all, aberrant marks always have flaws. These may not actively hurt a character, but they are always a burden in some way — a burden
carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
beings who cavorted on various planes of existence, changing their physical forms at will. Outside the glory of Arvandor, their favorite place was the Feywild—a realm of unbridled passion. It was to
Humanoids and lost their ability to shape-shift at will. Afterward, they often wept as they realized what they had lost, their sorrow made even deeper by the Feywild’s influence. But in the Feywild, they
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
beings who cavorted on various planes of existence, changing their physical forms at will. Outside the glory of Arvandor, their favorite place was the Feywild—a realm of unbridled passion. It was to
Humanoids and lost their ability to shape-shift at will. Afterward, they often wept as they realized what they had lost, their sorrow made even deeper by the Feywild’s influence. But in the Feywild, they
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
beings who cavorted on various planes of existence, changing their physical forms at will. Outside the glory of Arvandor, their favorite place was the Feywild—a realm of unbridled passion. It was to
Humanoids and lost their ability to shape-shift at will. Afterward, they often wept as they realized what they had lost, their sorrow made even deeper by the Feywild’s influence. But in the Feywild, they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
the spell. Zariel prefers to create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
away something before I realized it was priceless, and now I want it back. 6 My daughter was taken from me, and I want to find her and train her. 7 My greatest rival and I know a secret word that will
destroy both of us simultaneously. 8 The ones who looted and burned my home will pay for their offense. Hag Flaws d6 Flaw 1 I am too eager for gossip. 2 I can’t resist flirting with a handsome man
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
away something before I realized it was priceless, and now I want it back. 6 My daughter was taken from me, and I want to find her and train her. 7 My greatest rival and I know a secret word that will
destroy both of us simultaneously. 8 The ones who looted and burned my home will pay for their offense. Hag Flaws d6 Flaw 1 I am too eager for gossip. 2 I can’t resist flirting with a handsome man
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 26):
At will: alter self (can become Medium when changing her appearance
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
the spell. Zariel prefers to create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 26):
At will: alter self (can become Medium when changing her appearance
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
away something before I realized it was priceless, and now I want it back. 6 My daughter was taken from me, and I want to find her and train her. 7 My greatest rival and I know a secret word that will
destroy both of us simultaneously. 8 The ones who looted and burned my home will pay for their offense. Hag Flaws d6 Flaw 1 I am too eager for gossip. 2 I can’t resist flirting with a handsome man
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 26):
At will: alter self (can become Medium when changing her appearance
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
the spell. Zariel prefers to create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creatures, the changing weather, the shapes of buildings, other stuff.
3 In secret, you curse the burden your deity has placed on you.
4 You wonder often if you’re worthy of your deity’s gifts
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creatures, the changing weather, the shapes of buildings, other stuff.
3 In secret, you curse the burden your deity has placed on you.
4 You wonder often if you’re worthy of your deity’s gifts
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creatures, the changing weather, the shapes of buildings, other stuff.
3 In secret, you curse the burden your deity has placed on you.
4 You wonder often if you’re worthy of your deity’s gifts
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
companions and beasts of burden—perhaps using deinonychus as hunting hounds or herding triceratops like cattle.
Domesticated dinosaurs might have a variety of trappings—markings, brands, harnesses, collars
(attitude for all: 1d10)
7 2 fire elementals (attitude: 1d8) flitting adoringly around a bonfire
8 1 young red dragon (attitude: 1d4 + 1) picking through the remains of a burned-out caravan
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
companions and beasts of burden—perhaps using deinonychus as hunting hounds or herding triceratops like cattle.
Domesticated dinosaurs might have a variety of trappings—markings, brands, harnesses, collars
(attitude for all: 1d10)
7 2 fire elementals (attitude: 1d8) flitting adoringly around a bonfire
8 1 young red dragon (attitude: 1d4 + 1) picking through the remains of a burned-out caravan
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
companions and beasts of burden—perhaps using deinonychus as hunting hounds or herding triceratops like cattle.
Domesticated dinosaurs might have a variety of trappings—markings, brands, harnesses, collars
(attitude for all: 1d10)
7 2 fire elementals (attitude: 1d8) flitting adoringly around a bonfire
8 1 young red dragon (attitude: 1d4 + 1) picking through the remains of a burned-out caravan
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
fresh recruits or contractors to join them in their crusade. The crew operates out of the half-burned old Szarr Mansion in the cemetery’s center, its moldering halls reputedly still infested by the ghosts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
fresh recruits or contractors to join them in their crusade. The crew operates out of the half-burned old Szarr Mansion in the cemetery’s center, its moldering halls reputedly still infested by the ghosts
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
human knight and servant of Torm, is always looking for fresh recruits or contractors to join them in their crusade. The crew operates out of the half-burned old Szarr Mansion in the cemetery’s center
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
human knight and servant of Torm, is always looking for fresh recruits or contractors to join them in their crusade. The crew operates out of the half-burned old Szarr Mansion in the cemetery’s center
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
and partially burned. A table, a bench, and a writing desk have been similarly treated. In the middle of the southern wall, a space has been cleared for a simple sleeping pallet and a pair of large
, burned and hacked by pillagers, and half a dozen skeletal dwarves lie here and there on the floor. With clicking and scraping sounds, the skeletons rise and advance on you.
Creatures. The six
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
fresh recruits or contractors to join them in their crusade. The crew operates out of the half-burned old Szarr Mansion in the cemetery’s center, its moldering halls reputedly still infested by the ghosts
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
human knight and servant of Torm, is always looking for fresh recruits or contractors to join them in their crusade. The crew operates out of the half-burned old Szarr Mansion in the cemetery’s center
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
and partially burned. A table, a bench, and a writing desk have been similarly treated. In the middle of the southern wall, a space has been cleared for a simple sleeping pallet and a pair of large
, burned and hacked by pillagers, and half a dozen skeletal dwarves lie here and there on the floor. With clicking and scraping sounds, the skeletons rise and advance on you.
Creatures. The six
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
and partially burned. A table, a bench, and a writing desk have been similarly treated. In the middle of the southern wall, a space has been cleared for a simple sleeping pallet and a pair of large
, burned and hacked by pillagers, and half a dozen skeletal dwarves lie here and there on the floor. With clicking and scraping sounds, the skeletons rise and advance on you.
Creatures. The six
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
realized how dangerous the orrery was, Lottie scattered its pieces and left the message in Horn Enclave that brought the characters here. She is aware that the orrery’s components have been coming together
the pool lead out to a hallway, while smaller doors lead to Lottie’s office and to a changing room stocked with swim suits sized for every type of humanoid creature. Creatures. A water elemental and a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
realized how dangerous the orrery was, Lottie scattered its pieces and left the message in Horn Enclave that brought the characters here. She is aware that the orrery’s components have been coming together
the pool lead out to a hallway, while smaller doors lead to Lottie’s office and to a changing room stocked with swim suits sized for every type of humanoid creature. Creatures. A water elemental and a






