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Monsters
Fizban's Treasury of Dragons
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive
Monsters
Fizban's Treasury of Dragons
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
alchemical materials. In addition, two of the vials contain potions of healing. Puzzle Book. The puzzle book with the letter B on its spine is propped up against a large beaker. M18. Summoning Room This dark
then attacks. M19. Preserved Menagerie Smells of alcohol and brine permeate this room. Glass vessels large and small stand in rows on the floor and tables, ranging from one foot to six feet tall
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
alchemical materials. In addition, two of the vials contain potions of healing. Puzzle Book. The puzzle book with the letter B on its spine is propped up against a large beaker. M18. Summoning Room This dark
then attacks. M19. Preserved Menagerie Smells of alcohol and brine permeate this room. Glass vessels large and small stand in rows on the floor and tables, ranging from one foot to six feet tall
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
alchemical materials. In addition, two of the vials contain potions of healing. Puzzle Book. The puzzle book with the letter B on its spine is propped up against a large beaker. M18. Summoning Room This dark
then attacks. M19. Preserved Menagerie Smells of alcohol and brine permeate this room. Glass vessels large and small stand in rows on the floor and tables, ranging from one foot to six feet tall
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mighty and majestic coral fortresses located in the Elemental Plane of Water. These citadels float in the depths of the plane and contain opulent, air-filled chambers where servants and guests reside
mere pretense on the part of the self-important marids. Marids treat all others — including other genies — as inferiors of various grades, ranging from poor cousins to petty annoyances. They tolerate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mighty and majestic coral fortresses located in the Elemental Plane of Water. These citadels float in the depths of the plane and contain opulent, air-filled chambers where servants and guests reside
mere pretense on the part of the self-important marids. Marids treat all others — including other genies — as inferiors of various grades, ranging from poor cousins to petty annoyances. They tolerate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mighty and majestic coral fortresses located in the Elemental Plane of Water. These citadels float in the depths of the plane and contain opulent, air-filled chambers where servants and guests reside
mere pretense on the part of the self-important marids. Marids treat all others — including other genies — as inferiors of various grades, ranging from poor cousins to petty annoyances. They tolerate
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
why they are in the Deans’ Wing after hours. If they aren’t convinced by the response, they try to grapple the intruders and eject them from the building. Research. The bookshelves here contain
of books, papers, and knick-knacks. Every shelf and one of the room’s three chairs have similar burdens.
Dean Tullus’s office is messy and unoccupied. Characters who search her desk find little more
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
why they are in the Deans’ Wing after hours. If they aren’t convinced by the response, they try to grapple the intruders and eject them from the building. Research. The bookshelves here contain
of books, papers, and knick-knacks. Every shelf and one of the room’s three chairs have similar burdens.
Dean Tullus’s office is messy and unoccupied. Characters who search her desk find little more
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
why they are in the Deans’ Wing after hours. If they aren’t convinced by the response, they try to grapple the intruders and eject them from the building. Research. The bookshelves here contain
of books, papers, and knick-knacks. Every shelf and one of the room’s three chairs have similar burdens.
Dean Tullus’s office is messy and unoccupied. Characters who search her desk find little more
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
investors and confuse would-be plunderers. Only the doors themselves matter, for the true vaults lie beyond the portals they contain. Accessible only by account owners, authorized bank personnel, or
their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
investors and confuse would-be plunderers. Only the doors themselves matter, for the true vaults lie beyond the portals they contain. Accessible only by account owners, authorized bank personnel, or
their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
investors and confuse would-be plunderers. Only the doors themselves matter, for the true vaults lie beyond the portals they contain. Accessible only by account owners, authorized bank personnel, or
their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reminded of that). It was once the home of the great prophet Alaundo the Seer, and within its walls were written the Prophecies of Alaundo. Its vaults, it is said, contain hidden knowledge enough to make
tall towers that rise up above the northern court wall are interconnected by covered walkways. Many of these are roofed, but not walled, and monks — some of them under quite prodigious burdens of books
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reminded of that). It was once the home of the great prophet Alaundo the Seer, and within its walls were written the Prophecies of Alaundo. Its vaults, it is said, contain hidden knowledge enough to make
tall towers that rise up above the northern court wall are interconnected by covered walkways. Many of these are roofed, but not walled, and monks — some of them under quite prodigious burdens of books
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reminded of that). It was once the home of the great prophet Alaundo the Seer, and within its walls were written the Prophecies of Alaundo. Its vaults, it is said, contain hidden knowledge enough to make
tall towers that rise up above the northern court wall are interconnected by covered walkways. Many of these are roofed, but not walled, and monks — some of them under quite prodigious burdens of books
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door to swing inward, revealing a dusty room with several shelves. Lining the shelves are jars, most of which contain harmless liquids. Among these are six specimen jars, each containing one
calligrapher’s supplies. D12: Gallery Framed portraits and alabaster busts of members of the Delphi family decorate the walls and corners of the room, with facial expressions ranging from proud to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door to swing inward, revealing a dusty room with several shelves. Lining the shelves are jars, most of which contain harmless liquids. Among these are six specimen jars, each containing one
calligrapher’s supplies. D12: Gallery Framed portraits and alabaster busts of members of the Delphi family decorate the walls and corners of the room, with facial expressions ranging from proud to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door to swing inward, revealing a dusty room with several shelves. Lining the shelves are jars, most of which contain harmless liquids. Among these are six specimen jars, each containing one
calligrapher’s supplies. D12: Gallery Framed portraits and alabaster busts of members of the Delphi family decorate the walls and corners of the room, with facial expressions ranging from proud to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
other buildings on the grounds. Stables. These stables contain saddles and other equipment hanging on the walls, but no animals; the behir ate Gremorly’s horse. Statue. A Large statue of Istus, a god of
spiderweb-covered library contains hundreds of books in genres ranging from history and religion to speculative fiction. Gremorly added his impressive personal collection to the library, including
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ranging from three to eight feet tall. The air smells heavily of mildew.
The mushroom ring in the center of the room is a fey crossing. It was through this gateway that Thunderwing and Bunny Blossom
similar magic also disperses the fog, which returns after 10 minutes. Cages. The cages contain some of Xanthoria’s failed experiments, which she left to die and rot: The rotting corpse of what looks like
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
other buildings on the grounds. Stables. These stables contain saddles and other equipment hanging on the walls, but no animals; the behir ate Gremorly’s horse. Statue. A Large statue of Istus, a god of
spiderweb-covered library contains hundreds of books in genres ranging from history and religion to speculative fiction. Gremorly added his impressive personal collection to the library, including
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ranging from three to eight feet tall. The air smells heavily of mildew.
The mushroom ring in the center of the room is a fey crossing. It was through this gateway that Thunderwing and Bunny Blossom
similar magic also disperses the fog, which returns after 10 minutes. Cages. The cages contain some of Xanthoria’s failed experiments, which she left to die and rot: The rotting corpse of what looks like
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
other buildings on the grounds. Stables. These stables contain saddles and other equipment hanging on the walls, but no animals; the behir ate Gremorly’s horse. Statue. A Large statue of Istus, a god of
spiderweb-covered library contains hundreds of books in genres ranging from history and religion to speculative fiction. Gremorly added his impressive personal collection to the library, including
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ranging from three to eight feet tall. The air smells heavily of mildew.
The mushroom ring in the center of the room is a fey crossing. It was through this gateway that Thunderwing and Bunny Blossom
similar magic also disperses the fog, which returns after 10 minutes. Cages. The cages contain some of Xanthoria’s failed experiments, which she left to die and rot: The rotting corpse of what looks like






