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Returning 35 results for 'burdens bodies diffusing currents recently'.
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Monsters
Bigby Presents: Glory of the Giants
their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels like living sandstorms, they create mesmerizing dances with their ever-shifting forms.Poison
Centaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
, until the next wall looms in their path and brings them to a stop.
Nature’s Cavalry
Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin
tones and features. Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of small horses, with a similar range of
Monsters
The Wild Beyond the Witchlight
until recently performed amazing acts of balance and agility at the Witchlight Carnival. Together, they are known as the Selenelion twins. (A selenelion is a celestial event during a lunar eclipse in
which the sun and the eclipsed moon can be observed at the same time, either just before sunset or just after sunrise, when both bodies appear just above the horizon at nearly opposite points in the sky
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
homes, they appear alert, with eyes moving and bodies ready to take flight.
Homelands
Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the grove with its two circles, and Sovereign Phylo welcomed the new myconids gladly, grateful for Basidia’s offer to share the burdens of leading all the circles in the grove. The two sovereigns have
been close friends ever since, sharing authority and responsibilities with no conflict. Each knows that an individual myconid has only so much time in the cycle of life, and that when both have passed, a single sovereign will take their place after their bodies are returned to nourish the soil.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
battle coming from the northwest. Interrogating Demons If the characters defeat and interrogate the demons in this area, they learn that a powerful vampire made haste recently toward the northwest. The
bodies of three glabrezus. The bodies and a blood trail lead northwest. Kas cut these creatures down on his way to Carapace Ridge.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prey on each other and on travelers. Evernight is a crossroads of trade in the Shadowfell and hosts numerous markets, including the lively Corpse Market. There, undead merchants trade in the bodies and blood of the dead—sometimes, the very recently dead.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
provide an opportunity to put players in control of strange creatures or unique bodies. Either as part of an adventure or a longer campaign, the characters might awaken with their minds transplanted into
terrifying new forms. Such a plot comes with both opportunities and pitfalls. On the one hand, waking up in Mordenheim’s laboratory, either recently changed into reborn (see chapter 1) or about to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
allowed anywhere near the bodies, although invisible and similarly hidden characters can search the crime scene further. A search of the bodies accompanied by a successful DC 15 Wisdom (Perception
, suggesting he has spent time in the sewers recently. He also has a pouch containing five 100 gp gemstones. A character can try to snatch Dalakhar’s pouch without being seen by NPC onlookers, doing so
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
have experienced both glorious successes and dismal failures.
Recently, the waters in a nearby area have grown swift and angry, and the skies above show no blue or beautiful bright light. Many ships
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashen Battlefield Four bodies lie where they’ve fallen on the road ahead, all showing burn marks and spear wounds. Broken arrows and fragments of a shattered wooden cart are strewn about.
The four
bodies were human travelers from the town of Itzimico who were headed to Twin Gods Observatory to seek answers about the growing volcanic disturbances from the Watchers of the Ashes. Like Ameyali’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the next wall looms in their path and brings them to a stop. Nature’s Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
features. Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of small horses, with a similar range of coloration — from
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
appendix for more on exorcists. Extractors. Whereas the corpse collectors scoop up any old body lying around the Hive Ward, extractors are tasked with retrieving and safeguarding the bodies of
contract the rights to recently deceased corpses—or soon-to-be-dead folk—through death contracts and raise them as skeletons, zombies, and other Undead. Remnants. Remnants are Dusters who exist in a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The outer door is locked when the characters arrive in search of the Stone of Golorr. A successful DC 20 Intelligence (Investigation) check reveals that it has been opened recently, as evidenced by
crisscross through the dust on the upper level. A search of the underground crypt reveals the bodies of three humans — two males and a female, all dressed in hooded robes. Further inspection reveals
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hunter has raised a young white dragon since the dragon hatched, and the two are now inseparable.
5 A young white dragon is pestered by a flameskull bound to guard a magic item the dragon recently
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
LJUNGGREN) Most of the bodies interred here have rotted away, only their wood-and-linen burial dressings holding their shapes. If the characters move through the water, their effort causes a few
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dragon statues in this area is a clockwork dragon (see appendix B), and is indistinguishable from a metal statue until it moves. If the characters are possessing the bodies of the dwarf wedding
Anauroch. The town of Fortune was built recently and quickly destroyed by Lottie for daring to challenge her authority. “Lottie would not like our telling you too much about her. She’s very powerful, is a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Six have used this door recently. A character who succeeds on a DC 10 Intelligence (Investigation) or Wisdom (Survival or Perception) check can spot the door or note scuff marks and tracks leading
desiccated and skeletal humanoid corpses litter the floor of this small chamber. The stone of the north wall has been etched with intricate runes, but the pattern ends abruptly.
Bodies and Runes. A closer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
diamond, domed obsidian taverns, and magnesium enclosures that shelter inhabitants from roiling storms of matter and energy. The Cube Recently, a unit of modrons from the far end of the Outlands set out to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
crew’s harrowing encounter with a group of neogi. The tale is not entirely fanciful—a band of neogi did recently board the Lucent Edict in search of salvage, but they retreated once they realized the
that the characters shouldn’t trust a word it says, nor should they free it. 14: Cargo Hold This cargo hold looks and smells like a slaughterhouse. Bodies lie strewn about the deck, and the floor is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and the Temple of Paladine itself. A cleric of Paladine or a character who succeeds on a DC 12 Intelligence (Religion) check recognizes the platinum triangle as the symbol of the god Paladine. Bodies
guardian of Onyari’s gardens. The treant endured both the city’s fall and the Cataclysm here. Recently, invaders have been trying to fell Duskwalker’s trees for wood. The treant has killed—and will
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, with opalescent eyes. She prefers to remain in or near large bodies of water — seas, lakes, rivers, or sometimes great subterranean pools. When she needs to, she can surge onto dry land, moving much
miles of the lair. A downpour occurs once every 2d12 hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed. Within 5 miles of the lair, currents
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
; flesh these areas out as you see fit. Corpse Receiving and Shipping For Characters of 3rd–4th Level Martin Mottet The Dusters examine and sort freshly received bodies in the bowels of the Mortuary
Bodies delivered to the Mortuary filter through corpse receiving and shipping, an industrial stretch where corpses are collected, sorted, and shipped off to the next stage of the funerary process. In this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lot of noise. Corpses. The Zhents have killed two servants, an older male human (the head butler) and a younger male halfling (a cook), and left their bodies on the floor. G7. Laundry Room This room
. Great Hall Characters who enter this hall for the first time notice the following: The floor is strewn with bodies. Two thugs holding bloody maces stand over them. The sound of fighting can be heard
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
enclosing them in blocks of transparent ice. These exhibits are meant to frighten off any trespassers. The bodies are obviously hacked and very dead, not merely frozen whole. Treasure. Each of these corpses
-sloping tunnel that descends 100 feet before opening onto area 1 of the lower level (see map 6.4). 11. Cave of Bones This place is the disposal area for unwanted bodies and similar refuse tossed into
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
garden. Barricaded Doors. Any close inspection of the double doors leading into the hermitage reveals that they were recently broken open and have been jammed shut again. The doors were smashed by the
several pumice stones for scrubbing. The drowned ones killed several hermits here, then hauled the bodies to area 14. The door from this area to area 11 has since been barricaded from this side. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
morally suspect, such as corpse collectors, opportunistic scavengers who scrape out a living by gathering bodies throughout the ward and delivering them to the Mortuary for meager payouts. Rain is more
the next stage of death undeterred. The bulk of the faction’s workforce consists of skeletons, zombies, and other dull-minded Undead whose bodies were donated to the Mortuary by their owners in life
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
every surface is caked in decades of grime and soot. A few more gnome bodies lie face-down in the grit.
Smoldertown, with its many workshops and smithies, is the industrial heart of Little Lockford
the name of an imaginary friend Tockworth invented in her childhood. This long-lost imaginary friend has resurfaced recently in response to Tockworth’s mounting loneliness.) L9: Tockworth’s Workshop
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
items were confiscated by the sahuagin (see area 18). He does not believe the sahuagin know of their magical properties. He recently witnessed the performance of a terrible ritual in which many slaves
dwarf and the human were part of Elmo’s adventuring party; their bodies have been stripped of gear. A character who makes a successful DC 14 Intelligence (Investigation) or Wisdom (Medicine) check
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in this large foyer. Humanoid skeletal remains lie strewn about, their swords and armor bent and rusted. Something gleams next to the bodies propped along the northern wall. Double doors on the east
Menzoberranzan and Blingdenstone, sabotaging supply caravans and generally causing mayhem. They usually kill or convert victims who survive their initial attacks, although Makubli recently turned over
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Members hone their bodies and minds through rigorous conditioning, and they regularly challenge others in the Market Ward to contests of artistic, athletic, or spiritual prowess. Because Ciphers tend to
their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
” section plays. R2: Crypts This long chamber blazes with violet flame. The walls are lined with alcoves, within which lie bodies wrapped in yellowed cloth. A brazier rests at the end of the hall. A
the “Visions in Fire” section plays out. Burial Alcoves. Fifteen forgotten Knights of Solamnia are buried here, each with their now-rusted plate armor and longsword. If any of the bodies are disturbed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in this long room. More recently, wolf heads have been painted on each figure. Webs stretch from wall to wall and are particularly thick to the southeast, around an open stone door. Two enormous
demons with crablike bodies and wolflike heads flank the door.
Two phisarazu spyder-fiends (see appendix A) flank the open door that leads to area Y3. The phisarazus don’t leave this chamber, but they
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
leather boots protrude from a mound of fallen rock.
The corpses of fifteen derro and twelve Humanoid hunters lie on the floor, all casualties of the cave-in. More bodies are buried beneath the rocks
characters give her a generous portion of fresh meat—such as a recently slain derro—she devours it, then lies down for a nap, paying them no further attention. Rations, zombies, and similarly unappetizing fare






