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Returning 35 results for 'burdens braving diffusing chest realms'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
transformations. Folklore warns against falling in love with a sea elf or merfolk, braving storms in hopes of a bounteous catch, and promising your heart to a sea god. Such cautionary tales disguise the
the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
Classes
Tasha’s Cauldron of Everything
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics
Cyrrollalee
Halfling
Eldath
Forgotten Realms
Gaerdal Ironhand
Gnomish
Paladine
Dragonlance
Rao
Greyhawk
Classes
Tasha’s Cauldron of Everything
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics
Cyrrollalee
Halfling
Eldath
Forgotten Realms
Gaerdal Ironhand
Gnomish
Paladine
Dragonlance
Rao
Greyhawk
Classes
Sword Coast Adventurer's Guide
of this domain are often associated with knowledge, as learning and arcane power tend to go hand-in-hand. In the Realms, deities of this domain include Azuth and Mystra, as well as Corellon Larethian
Greyhawk.
Arcana Domain Spells
Cleric Level
Spells
3rd
detect magic, magic missile, magic weapon, Nystul's magic aura
5th
dispel magic, magic circle
7th
arcane eye, Leomund's secret chest
9th
planar binding, teleportation circle
classes
Sword Coast Adventurer's Guide
of this domain are often associated with knowledge, as learning and arcane power tend to go hand-in-hand. In the Realms, deities of this domain include Azuth and Mystra, as well as Corellon Larethian
Greyhawk.
Arcana Domain Spells
Cleric Level
Spells
1st
detect magic, magic missile
3rd
magic weapon, Nystul's magic aura
5th
dispel magic, magic circle
7th
arcane eye, Leomund's secret chest
9th
planar binding, teleportation circle
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mythic Fantasy While an angry god tries time and again to destroy him, a clever rogue makes the long journey home from war. Braving the terrifying guardians of the underworld, a noble warrior
— misbegotten offspring of a philandering god. Adventures might lead the heroes through a series of trials to the realms of the gods in search of a gift or favor. Such a campaign can draw on the myths and legends of any culture, not just the familiar Greek tales.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mythic Fantasy While an angry god tries time and again to destroy him, a clever rogue makes the long journey home from war. Braving the terrifying guardians of the underworld, a noble warrior
— misbegotten offspring of a philandering god. Adventures might lead the heroes through a series of trials to the realms of the gods in search of a gift or favor. Such a campaign can draw on the myths and legends of any culture, not just the familiar Greek tales.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mythic Fantasy While an angry god tries time and again to destroy him, a clever rogue makes the long journey home from war. Braving the terrifying guardians of the underworld, a noble warrior
— misbegotten offspring of a philandering god. Adventures might lead the heroes through a series of trials to the realms of the gods in search of a gift or favor. Such a campaign can draw on the myths and legends of any culture, not just the familiar Greek tales.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms I have wandered these lands for longer than you’ve been alive, caravan master. I say this not to somehow lord these years over you, but so that you understand that when I say your
foul. The information below is excerpted from Far from the Misty Hills, a treatise on far-flung places in the North, composed by one Aedyn Graymantle, a moon elf ranger who hails from Evereska. In her years of braving the wilds, Aedyn has acted as guide, caravan guard, bodyguard, and trailblazer.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms I have wandered these lands for longer than you’ve been alive, caravan master. I say this not to somehow lord these years over you, but so that you understand that when I say your
foul. The information below is excerpted from Far from the Misty Hills, a treatise on far-flung places in the North, composed by one Aedyn Graymantle, a moon elf ranger who hails from Evereska. In her years of braving the wilds, Aedyn has acted as guide, caravan guard, bodyguard, and trailblazer.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms I have wandered these lands for longer than you’ve been alive, caravan master. I say this not to somehow lord these years over you, but so that you understand that when I say your
foul. The information below is excerpted from Far from the Misty Hills, a treatise on far-flung places in the North, composed by one Aedyn Graymantle, a moon elf ranger who hails from Evereska. In her years of braving the wilds, Aedyn has acted as guide, caravan guard, bodyguard, and trailblazer.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
their quest. Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the celestial servants of a deity, or bargaining with an efreeti in its home city will be the subject
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
their quest. Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the celestial servants of a deity, or bargaining with an efreeti in its home city will be the subject
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
comically out of touch with happenings in the wider world, keeping a store of knowledge about Humanoid realms and peoples that was already outdated when they learned it as children. The Ancient
800 years Ancient Behaviors d8 Behavior 1 The giant addresses Humanoids as citizens of a fallen realm (equivalent to calling people in the real world “Babylonians”). 2 The giant burdens
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
comically out of touch with happenings in the wider world, keeping a store of knowledge about Humanoid realms and peoples that was already outdated when they learned it as children. The Ancient
800 years Ancient Behaviors d8 Behavior 1 The giant addresses Humanoids as citizens of a fallen realm (equivalent to calling people in the real world “Babylonians”). 2 The giant burdens
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
comically out of touch with happenings in the wider world, keeping a store of knowledge about Humanoid realms and peoples that was already outdated when they learned it as children. The Ancient
800 years Ancient Behaviors d8 Behavior 1 The giant addresses Humanoids as citizens of a fallen realm (equivalent to calling people in the real world “Babylonians”). 2 The giant burdens
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
their quest. Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the celestial servants of a deity, or bargaining with an efreeti in its home city will be the subject
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
their quest. Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the celestial servants of a deity, or bargaining with an efreeti in its home city will be the subject
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
their quest. Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the celestial servants of a deity, or bargaining with an efreeti in its home city will be the subject
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
their quest. Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the celestial servants of a deity, or bargaining with an efreeti in its home city will be the subject
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
those who are driven to fight for the way of peace. Peace Deities Example Deity Pantheon Angharradh Elven Berronar Truesilver Dwarven Boldrei Eberron Cyrrollalee Halfling Eldath Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
few dozen feet, and the battering winds make travel difficult. Here and there, ash clusters into floating realms where outlaws and fugitives take shelter. Plane of Ice The Plane of Ice, also called
Frostfell’s monsters and bitter cold make it a dangerous place to travel. Most planar voyagers keep to the air, braving the powerful winds and driving snow to avoid setting foot on the great glacier. Plane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
few dozen feet, and the battering winds make travel difficult. Here and there, ash clusters into floating realms where outlaws and fugitives take shelter. Plane of Ice The Plane of Ice, also called
Frostfell’s monsters and bitter cold make it a dangerous place to travel. Most planar voyagers keep to the air, braving the powerful winds and driving snow to avoid setting foot on the great glacier. Plane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
few dozen feet, and the battering winds make travel difficult. Here and there, ash clusters into floating realms where outlaws and fugitives take shelter. Plane of Ice The Plane of Ice, also called
Frostfell’s monsters and bitter cold make it a dangerous place to travel. Most planar voyagers keep to the air, braving the powerful winds and driving snow to avoid setting foot on the great glacier. Plane
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
those who are driven to fight for the way of peace. Peace Deities Example Deity Pantheon Angharradh Elven Berronar Truesilver Dwarven Boldrei Eberron Cyrrollalee Halfling Eldath Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
those who are driven to fight for the way of peace. Peace Deities Example Deity Pantheon Angharradh Elven Berronar Truesilver Dwarven Boldrei Eberron Cyrrollalee Halfling Eldath Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
book written in Common called On the Habitations of the Divine in the Celestial and Infernal Realms.
Russell: Did you just make that up?
Jared: I’ll never tell. As you flip through the book, you
pile of coins heaped near a chest.
5 Amy: Anybody have a quick way to put out a fire?
Phillip: And you laughed at me for preparing Create or Destroy Water! I clutch my Holy Symbol and cast the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
book written in Common called On the Habitations of the Divine in the Celestial and Infernal Realms.
Russell: Did you just make that up?
Jared: I’ll never tell. As you flip through the book, you
pile of coins heaped near a chest.
5 Amy: Anybody have a quick way to put out a fire?
Phillip: And you laughed at me for preparing Create or Destroy Water! I clutch my Holy Symbol and cast the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
book written in Common called On the Habitations of the Divine in the Celestial and Infernal Realms.
Russell: Did you just make that up?
Jared: I’ll never tell. As you flip through the book, you
pile of coins heaped near a chest.
5 Amy: Anybody have a quick way to put out a fire?
Phillip: And you laughed at me for preparing Create or Destroy Water! I clutch my Holy Symbol and cast the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Tales provide myriad reasons for these strange transformations. Folklore warns against falling in love with a sea elf or merfolk, braving storms in hopes of a bounteous catch, and promising your
grapple ends, the sea spawn can’t use this tentacle on another target.
The Sea Spawn of Purple Rocks Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
formed when the rotting floorboards collapsed under the weight of the captain’s sea chest. It broke through the floor of the lower deck (area C8) as well, coming to rest in the hold (area C9). Treasure
(area C4). It’s matched by a similar hole directly below it. The holes were caused by the captain’s chest falling through the floorboards all the way to the hold, where it came to rest (see area C9
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
formed when the rotting floorboards collapsed under the weight of the captain’s sea chest. It broke through the floor of the lower deck (area C8) as well, coming to rest in the hold (area C9). Treasure
(area C4). It’s matched by a similar hole directly below it. The holes were caused by the captain’s chest falling through the floorboards all the way to the hold, where it came to rest (see area C9
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
formed when the rotting floorboards collapsed under the weight of the captain’s sea chest. It broke through the floor of the lower deck (area C8) as well, coming to rest in the hold (area C9). Treasure
(area C4). It’s matched by a similar hole directly below it. The holes were caused by the captain’s chest falling through the floorboards all the way to the hold, where it came to rest (see area C9
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Tales provide myriad reasons for these strange transformations. Folklore warns against falling in love with a sea elf or merfolk, braving storms in hopes of a bounteous catch, and promising your
grapple ends, the sea spawn can’t use this tentacle on another target.
The Sea Spawn of Purple Rocks Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might






