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Returning 35 results for 'buried bottom diffusing container reach'.
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Monsters
Monster Manual
attacks.
Elemental Burst. Melee or Ranged Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Elemental Burst"}, reach 30 ft. or range 150 ft. Hit: 25 (5d6 + 8) damage of
(4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Swallowing Earth", "rollDamageType":"Acid"} Acid damage, and the target has the Prone condition and is buried under rubble. A buried
Magic Items
Dungeon Master’s Guide
;s buttons remain within your reach. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot
Monsters
Monster Manual
: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 13 (3d6 + 3);{"diceNotation":"3d6+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing
, such as manipulating a tool or opening a door or container. 7: Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it is a Construct or an Undead). Failure: The target has the
Monsters
Monster Manual
, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it
", "rollAction":"Grave Strike"}, reach 5 ft. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Grave Strike", "rollDamageType":"Bludgeoning"} Bludgeoning damage plus 7 (2d6
Monsters
Monster Manual
Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"}, reach 5 feet. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Bite", "rollDamageType
control on objects with this ray, such as manipulating a tool or opening a door or container.
Sleep Ray. Wisdom Saving Throw: DC 17 (the target succeeds automatically if it is a Construct or an Undead
Monsters
Forgotten Realms: Adventures in Faerûn
Rend. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Rend"}, reach 5 ft. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Rend
save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.When a dragon egg is found buried among ancient rubble and given the right
Monsters
Forgotten Realms: Adventures in Faerûn
":"Rend"}, reach 10 ft. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType
minute, it succeeds automatically.Curious and self-confident, young spirit dragons can cause trouble for a region’s other denizens, by either unleashing long-buried evils or misusing scarcely
Monsters
Forgotten Realms: Adventures in Faerûn
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave.
Rend. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 15 (2d8
magic.
5
Netheril, an empire of arcane secrets.
6
Ostoria, the first kingdom of the giants.
Spirit Dragon Lairs
Spirit dragons haunt the ruined cities and buried monuments of ancient
Monsters
Forgotten Realms: Adventures in Faerûn
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15
empire of arcane secrets.
6
Ostoria, the first kingdom of the giants.
Spirit Dragon Lairs
Spirit dragons haunt the ruined cities and buried monuments of ancient empires.
The region
Monsters
Astarion's Book of Hungers
, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it
Form Only). Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Hellfire Claw"}, reach 5 ft. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the space the
in any combination and one Grasping Root attack.
Slam. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 33 (4d12
Monsters
Eberron: Rising from the Last War
Cannith workshop, flooded but otherwise intact.
“Hanamar” (Colossus WX-42) stands at the bottom of Kraken Bay, near the coast of Valenar, buried up to its knees in sand and flooded, but it is
turrets — and then uses Stomp.
Slam. Melee Weapon Attack: +18;{"diceNotation":"1d20+18","rollType":"to hit","rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 29 (3d12 + 10
Monsters
Ghosts of Saltmarsh
Bottom Treader. The drowned blade cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being
Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Rusted Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Rusted
Monsters
Ghosts of Saltmarsh
Bottom Treader. The drowned ascetic cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being
Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Unarmed
Monsters
Ghosts of Saltmarsh
Bottom Treader. The drowned assassin cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being
).
Dagger. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage
Ancient Blue Dragon
Legacy
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Monsters
Basic Rules (2014)
bite and two with its claws.
Bite. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9);{"diceNotation":"2d10
"} lightning damage.
Claw. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9);{"diceNotation":"2d6+9","rollType
Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
bite and two with its claws.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7);{"diceNotation":"2d10
"} lightning damage.
Claw. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7","rollType
Monsters
The Tortle Package
","rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Club","rollDamageType":"bludgeoning"} bludgeoning damage.
Stone Tell
legs come out of a small opening in the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the
Monsters
Spelljammer: Adventures in Space
Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Pseudopod"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Pseudopod
","rollDamageType":"bludgeoning"} bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120
Monsters
Mordenkainen Presents: Monsters of the Multiverse
wood woad makes two Club attacks.
Club. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4);{"diceNotation
. Any hollow or crook will do, but often a special cavity is carved out of the trunk. The tree is bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s
Monsters
Icewind Dale: Rime of the Frostmaiden
“Actions” below.Shocking Grasp (Cantrip). Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shocking Grasp"} to hit, reach 5 ft., one creature (the attack roll
.
Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
Gazer Familiar
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
":"Bite"} to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Eye Rays. The gazer shoots two of the following magical eye rays at random;{"diceNotation":"1d4","rollType":"roll","rollAction":"Eye
can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container.
Monsters
Mordenkainen's Fiendish Folio Volume 1
Multiattack. The norker makes one mace and one bite attack.
Bite. Melee weapon attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 4
","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Defensive Rebuke. If a
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Shell Defense
reactions.A rare variety of hydra native to the wilds of Eldraine, snapping hydras resemble giant, many-headed turtles. Snapping hydras dwell at the bottom of the wild’s largest lakes, or along
Monsters
Waterdeep: Dungeon of the Mad Mage
success, the zombie drops to 1 hit point instead.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 14 (4d6
in any direction. The zombie can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or container.
Poison
Gazer
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
"} to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Eye Rays. The gazer shoots two of the following magical eye rays at random;{"diceNotation":"1d4","rollType":"roll","rollAction":"Eye Rays
feet directly away from the gazer.
If the target is an object weighing 10 pounds or less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container.
Monsters
Storm King's Thunder
":"1d20+16","rollType":"to hit","rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9);{"diceNotation":"2d10+9","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing
","rollType":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9);{"diceNotation":"2d6+9","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage
Mindwitness
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
mindwitness makes two attacks: one with its tentacles and one with its bite.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
","rollType":"to hit","rollAction":"Tentacles"} to hit, reach 5 ft., one creature. Hit: 20 (4d8 + 2);{"diceNotation":"4d8+2","rollType":"damage","rollAction":"Tentacles","rollDamageType":"psychic"} psychic
Monsters
Candlekeep Mysteries
","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7);{"diceNotation":"2d10+7","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage
","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Tail. Melee
Monsters
Bigby Presents: Glory of the Giants
Multiattack. The goose makes one Beak attack and two Wing attacks.
Beak. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Beak"} to hit, reach 10 ft., one target
", "rollType":"to hit", "rollAction":"Wing"} to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"damage", "rollAction":"Wing", "rollDamageType":"bludgeoning"} bludgeoning
Zaratan
Legacy
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Monsters
Mordenkainen’s Tome of Foes
wave deals 100 thunder damage to all structures in contact with the ground in the area. If a creature is near a structure that collapses, the creature might be buried; a creature within half the
action to escape. Another creature within 5 feet of the buried creature can use its action to clear rubble and grant advantage on the check. If three creatures use their actions in this way, the check
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-Shaking Movement).Multiattack. The zaratan makes one Bite attack and one Stomp attack.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Bite"} to hit, reach
+17", "rollType":"to hit", "rollAction":"Stomp"} to hit, reach 20 ft., one target. Hit: 26 (3d10 + 10);{"diceNotation":"3d10+10", "rollType":"damage", "rollAction":"Stomp", "rollDamageType":"thunder
Beholder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
"} to hit, reach 5 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Eye Rays. The beholder shoots three of the
ray, such as manipulating a simple tool or opening a door or a container.
Sleep Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1
Monsters
Icewind Dale: Rime of the Frostmaiden
":"Shocking Grasp"} to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction
expended spell slots. It has wasted its 3rd-level spell slots trying to reach Dzaan with sending spells, to no avail, and has expended other spell slots to help it survive the perils of the spire. It uses
Monsters
Mordenkainen's Fiendish Folio Volume 1
":"Bite"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Greataxe. Melee weapon attack: +5
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Greataxe"} to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3);{"diceNotation":"1d12+3","rollType":"damage","rollAction":"Greataxe






