Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'burn back diffusing counting revealing'.
Other Suggestions:
bard back diffusing cunning repelling
bard back diffusing cunning reeling
bard back diffusing coursing revealing
bard back diffusing cunning revealing
bard back diffusing cutting revealing
Magic Items
Quests from the Infinite Staircase
burn 100 gp of fuel after each year passes, keeping the lantern burning for another year. If no fuel is available, the lantern’s flame goes out. You can add more fuel to the lantern as part of a
lantern’s flame goes out, the creature attuned to it immediately dies. One exception to this rule exists (see the “Destroying the Lantern” section).
Revealing Light. The lantern sheds
Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
Monsters
Eberron: Rising from the Last War
to the amount of damage taken.Dusk hags resemble gnarled crones with shriveled orange skin, tangled gray hair, and eyes that burn like hot coals. They see visions of the future in their dreams, and
the golden key.”
6
“Beware the black horse.”
7
“The fish is your friend.”
8
“The stairs downward lead to that which you seek.”
9
“Look for two crossed swords. There your goal lies.”
10
“If you see two crows, turn back. Beyond is death.”
Monsters
Mythic Odysseys of Theros
ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
the webs can be anchored between two solid masses (such as walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
haul as much food and booty as possible back to the tribe’s den, every tribe has a sturdy war wagon. Since orcs are poor crafters, most of their wagons are stolen from human or dwarven
Monsters
Princes of the Apocalypse
for new forests, plains, and kingdoms to burn.
Lair Actions
Imix is master of heat and flames in his vicinity. He can take lair actions on the Elemental Plane of Fire, or in any elemental fire node
form intermittent portals to the Elemental Plane of Fire, allowing elemental creatures into the mortal world to dwell near those points.
If Imix is destroyed or banished back to his home plane
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they resemble giant apes with pale fur and ram-like horns. Yetis easily blend in with snow and icy cliffs, revealing themselves with blood-chilling howls just before striking with their icy claws
yetis are more common than sightings. Whether a distant scream is the howl of an enraged yeti or just the wind, few can be certain. Nevertheless, many mountainous settlements burn bonfires to ward off yetis, taking advantage of these brutes’ aversion to fire.
Richard Luong
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
describing them to players so not to accidentally give away a hint. Each type of gem is associated with a letter of the alphabet, and each gem’s letter is revealed by counting into the alphabet by a
Sapphire 13 M Once the gems are sorted by type and alphabetized, characters can count into the alphabet by how many of each are in the room to reveal the words “in her palm.” When a character speaks this phrase aloud, the statue’s folded hands open, revealing the previously hidden diamond.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
5. Catching a Chill Level 11 - 12 Adventure.
Spooky. Confrontation. Castle.
Rafa Teruel A supernatural storm of ice abruptly halts all Winterfest preparations. No hearth will burn, no candle
will light. High above the town, wails echo from the spiteful ghosts of Sifter Castle. The townsfolk turn to the party for help, can they bring warmth back and save Winterfest?
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
About the Conservatory “The conservatory has four floors, counting the roof. The outer doors—that’s a double door in front and a back door leading to the kitchen—they’re good, sturdy oak and barred
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cultist Agendas table to inspire what a cultist seeks to achieve. Cultist Agendas 1d6 The Cultist Strives To... 1 Bring about the end of a dominant order, an age, or the world. 2 Burn away the
comfortable lies of reality, revealing forgotten or terrible truths. 3 Expand their faith though mind control or supernatural coercion. 4 Make global changes, like sinking the land or awakening
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
10,000 gp worth of powdered gems, and it contains 9,000 gp of fuel when found. Thereafter it attempts to burn 100 gp of fuel after each year passes, keeping the lantern burning for another year. If no fuel
Lantern” section). Revealing Light. The lantern sheds bright light in a 60-foot radius and dim light for an additional 60 feet. Invisible creatures and objects are visible while in the lantern’s bright
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) check or 5 gp in bribes allows the characters to trace the kidnappers’ path through back alleys to a circular metal cover inset in the pavement. The cover is easily lifted, revealing a ladder down into the sewers.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
secret door. A character who searches the interior of the fireplace and succeeds on a DC 15 Wisdom (Perception) check notices dwarven hand prints in the soot on the back wall. Pushing on the secret door causes it to swing open on hidden stone hinges, revealing area A29 beyond.
in the rubble-choked chimney — a total of one per party member (including sidekicks). The stirges attack anyone who pokes around in the fireplace. Secret Door. The back wall of the fireplace is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Stone? If she is caught, Vevette surrenders. She’s counting on the law to protect her from serious harm, and she knows she has done nothing to warrant arrest. Vevette no longer has the Stone of Golorr
, after parting with it back in the theater. She doesn’t willingly divulge who has the stone, though the characters can pry the information from her using a charm person spell or similar magic. If the
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
. Read or paraphrase the following: The withered eyeball aims its empty gaze down an alley strewn with rubble. Rats scurry between chunks of old stone and dusty crates. At the back of the alley is a set of
moldering wood boards, propped up just enough to block a dark tunnel leading below the surface.
The boards blocking the entrance to the catacombs can be moved easily, revealing a sloping tunnel (area N1).
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
some other convenient way (or, in a cannibalistic tribe, eaten). Kobolds believe that if they die in service to their tribe, Kurtulmak immediately sends each of them back to life as the next egg laid in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Constitution saving throw; on a failed save, the creature drops to 0 hit points and is dying. After revealing its ghastly visage, the skull-faced Halaster then turns back around so that only its hair is
framed portrait showing the back of Halaster’s head: a mass of gray hair (see “Painting Trap” below).
The wraith is all that remains of an evil adventurer who was disintegrated by Halaster in this room
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
destroy evil in the multiverse, rather than stand back and watch demons and devils annihilate one another, destroying vast swaths of the multiverse in the process. In defiance of her superiors, Zariel
to the archdevil Bel and his infernal legions. Many of Zariel’s warriors fought bravely, but for others, the horrors of the Nine Hells proved too great. They fled back through the portal, sealing it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with charisma to burn and shiny stage props for weapons and armor. After they’ve been rescued from danger, the characters’ former employer, now suitably chastened, is willing to hire the characters back at slightly increased wages.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
one wagon. The wagon starts to burn, and the attackers flee back toward their camp. Anyone pursuing them is led up over a ridge, straight into an ambush of the massed bandits waiting below the crest
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
with charisma to burn and shiny stage props for weapons and armor. After they’ve been rescued from danger, the characters’ former employer, now suitably chastened, is willing to hire the characters back at slightly increased wages.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
an anathema. (Evil)
3
Unity. No leader shall put personal goals above those of our race. (Any)
4
Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle
spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hidden. Gold Dragon Art Objects d10 Object
1 A fine tapestry depicting the intermingled family trees of several royal bloodlines going back multiple generations—and containing surprising
face burned and cracked and two others that are counting down to unspecified future events, including one less than a month away
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
block this hall. The second one is painted to look like a raging sea, and the third looks like a moonlit graveyard. When a creature moves within 5 feet of a backdrop, it swings back against the wall
, revealing more of the corridor. The backdrops remain locked in these positions for 1 minute before swinging out to block the hallway again. Pit Trap. Beyond the third backdrop, directly in front of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Cataclysmic Fire Though the signs of the gods’ rage have receded from the world, violet flames from the Cataclysm continue to burn in Sarlamir’s tomb. This magical fire lingers as a mark of disgrace
first vision. They taunt him and point back the way he came. The knight slays them and turns back home in a rage. Confrontation. The knight slays his wife as the world around him crumbles and burns. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her that asks the Vistani to dispose of the characters once they have left town. The Vistani burn the letter after reading it, as per Lady Wachter’s request. If the characters have rescued Arabelle
(see chapter 2, area L), the Vistani return Lady Wachter’s gold to Ernst and do nothing. Otherwise, a Vistana bandit watches the road east of Vallaki and reports back to camp if the characters are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Candlelit Halls The walls of these 10-foot-high corridors and chambers are lined with shallow niches holding black wax candles that burn with a purple light. If the characters have had an easy
move past the midpoint of this area triggers a magic mouth spell cast on the floor, which says in Common, “Turn back now, or abandon hope!” The spell resets after 1 hour. 12c. Pit of Darkness An open
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of the house are summarized here.
The house has four stories (including the attic), with two balconies on the third floor—one facing the front of the house, the other facing the back. The house has
working oil lamps or fireplaces.
Characters can burn the house to the ground if they want, but any destruction to the house is temporary. After 1d10 days, the house begins to repair itself. Ashes sweep
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall (see that area for more information). Candles. Six magic candles are spaced 10 feet apart on alternate sides of the hallway. The candles don’t burn down as long as they remain in this area. Secret
keyhole is real. The jade key found in area 53 can be used to unlock the relief and swing it open, revealing the crawlway. The lock can also be picked with a successful DC 21 Dexterity check made by a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the northern end of the east wall is sealed shut. If the torch is taken from the skeleton’s hand and placed back in the empty sconce, the secret door swings inward, revealing area K39 beyond. Removing
secret doors. The secret door to the west is set into the back wall of the fireplace (area K37) and can be pulled open from within this room by lifting a simple locking mechanism (which is connected to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
72. Trial of the Triangle The door to this area has a triangle carved into it. When the characters open the door, read: A five-foot-wide, floor-to-ceiling glass cylinder near the back wall of this
, revealing a triangular keyhole behind it. The cylinder is 5 feet in diameter, shaped of glass 2 inches thick. The triangular hole in the glass is 1 inch wide. The cylinder is normally impervious to damage and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Mages of High Sorcery she thinks the character is suited to (revealing her prediction from the previous section). She agrees to contact her fellow Mages of High Sorcery and petition for the
character’s inclusion in the organization. She promises to contact the characters when she hears back from the Mages’ leaders at the Tower of High Sorcery in Wayreth. She agrees to aid the character in






