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Returning 35 results for 'burn bad diffusing consult religion'.
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Equipment
A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic.
Backgrounds
Baldur’s Gate: Descent into Avernus
time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
Orc
Legacy
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races
Volo's Guide to Monsters
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
raging halfling barbarian riding a furious clawfoot raptor. Talenta religion reveres spirits, both departed ancestors and natural spirits. Each tribe has a lath—a chieftain who guides the tribe—and
shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
raging halfling barbarian riding a furious clawfoot raptor. Talenta religion reveres spirits, both departed ancestors and natural spirits. Each tribe has a lath—a chieftain who guides the tribe—and
shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
raging halfling barbarian riding a furious clawfoot raptor. Talenta religion reveres spirits, both departed ancestors and natural spirits. Each tribe has a lath—a chieftain who guides the tribe—and
shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pious Born with a particular connection to a deity, you have been winning favor with your god since birth. Consult the Pious Quirks table to determine how your faith might influence your personality
finish a long rest. Religious Study. You have advantage on any Intelligence (Religion) check pertaining to your chosen god. Starting Piety. You begin with a piety score of 3 with your chosen god. Pious
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pious Born with a particular connection to a deity, you have been winning favor with your god since birth. Consult the Pious Quirks table to determine how your faith might influence your personality
finish a long rest. Religious Study. You have advantage on any Intelligence (Religion) check pertaining to your chosen god. Starting Piety. You begin with a piety score of 3 with your chosen god. Pious
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pious Born with a particular connection to a deity, you have been winning favor with your god since birth. Consult the Pious Quirks table to determine how your faith might influence your personality
finish a long rest. Religious Study. You have advantage on any Intelligence (Religion) check pertaining to your chosen god. Starting Piety. You begin with a piety score of 3 with your chosen god. Pious
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
between a hunter and their mount, and few people are prepared to face a raging halfling barbarian riding a furious clawfoot raptor. Talenta religion is based around reverence for spirits, both
departed ancestors and the spirits of the natural world. Each nomadic tribe has a lath—a chieftain who guides and protects the tribe—but it is the shamans who consult the spirits and choose the paths of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
between a hunter and their mount, and few people are prepared to face a raging halfling barbarian riding a furious clawfoot raptor. Talenta religion is based around reverence for spirits, both
departed ancestors and the spirits of the natural world. Each nomadic tribe has a lath—a chieftain who guides and protects the tribe—but it is the shamans who consult the spirits and choose the paths of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
then bury or burn them. Three ravens is always a good sign. It is good luck to spit where you are about to sleep. Gnome bones can ward off diseases if they are worn. Don’t stand inside a ring of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
between a hunter and their mount, and few people are prepared to face a raging halfling barbarian riding a furious clawfoot raptor. Talenta religion is based around reverence for spirits, both
departed ancestors and the spirits of the natural world. Each nomadic tribe has a lath—a chieftain who guides and protects the tribe—but it is the shamans who consult the spirits and choose the paths of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
then bury or burn them. Three ravens is always a good sign. It is good luck to spit where you are about to sleep. Gnome bones can ward off diseases if they are worn. Don’t stand inside a ring of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
then bury or burn them. Three ravens is always a good sign. It is good luck to spit where you are about to sleep. Gnome bones can ward off diseases if they are worn. Don’t stand inside a ring of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
.
9 Find a gate to the Underworld or Nyx.
10 Consult a demon living in the temple.
11 Discover why the temple was abandoned.
12 Restore the temple to reveal the truth hidden in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters in Blingdenstone Once per day while the characters are exploring the deep gnome settlement, roll a d20 and consult the Blingdenstone Encounters table to determine what, if anything
of 15 feet. When they burrow, they leave tunnels behind them. Dungeon Hazard The characters approach a section of Blingdenstone in horrible disrepair. If they explore the area, roll a d6 and consult
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
.
9 Find a gate to the Underworld or Nyx.
10 Consult a demon living in the temple.
11 Discover why the temple was abandoned.
12 Restore the temple to reveal the truth hidden in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters in Blingdenstone Once per day while the characters are exploring the deep gnome settlement, roll a d20 and consult the Blingdenstone Encounters table to determine what, if anything
of 15 feet. When they burrow, they leave tunnels behind them. Dungeon Hazard The characters approach a section of Blingdenstone in horrible disrepair. If they explore the area, roll a d6 and consult
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
.
9 Find a gate to the Underworld or Nyx.
10 Consult a demon living in the temple.
11 Discover why the temple was abandoned.
12 Restore the temple to reveal the truth hidden in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters in Blingdenstone Once per day while the characters are exploring the deep gnome settlement, roll a d20 and consult the Blingdenstone Encounters table to determine what, if anything
of 15 feet. When they burrow, they leave tunnels behind them. Dungeon Hazard The characters approach a section of Blingdenstone in horrible disrepair. If they explore the area, roll a d6 and consult
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
Wyvern Tor. As they roam, they look for travelers to ambush or homesteads to burn. Owlbear. This hungry predator picks up the characters’ scent and pursues them relentlessly.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
Wyvern Tor. As they roam, they look for travelers to ambush or homesteads to burn. Owlbear. This hungry predator picks up the characters’ scent and pursues them relentlessly.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
Wyvern Tor. As they roam, they look for travelers to ambush or homesteads to burn. Owlbear. This hungry predator picks up the characters’ scent and pursues them relentlessly.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pantheon of strict gods (see “Gods of Har’Akir” later in this section). The priests of these gods oversee all aspects of labor, agriculture, trade, justice, and religion in the pharaoh’s name. The
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pantheon of strict gods (see “Gods of Har’Akir” later in this section). The priests of these gods oversee all aspects of labor, agriculture, trade, justice, and religion in the pharaoh’s name. The
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pantheon of strict gods (see “Gods of Har’Akir” later in this section). The priests of these gods oversee all aspects of labor, agriculture, trade, justice, and religion in the pharaoh’s name. The
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, blood and offal from butchers, lye and fur from tanners, and indescribable chemical mixtures from alchemists. In the eastern portion of the Styes, the pollution is so bad that the river’s flow has been
of the door to keep out burglars and unscrupulous innkeepers. Religion Though religion is important to many of the Styes’ citizens, no public temples operate in the district. This is partially because
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, blood and offal from butchers, lye and fur from tanners, and indescribable chemical mixtures from alchemists. In the eastern portion of the Styes, the pollution is so bad that the river’s flow has been
of the door to keep out burglars and unscrupulous innkeepers. Religion Though religion is important to many of the Styes’ citizens, no public temples operate in the district. This is partially because
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
possibly magic items, spellbooks, and the like. Additionally, the faculty of your university might make it possible for you to consult with experts in various fields—so long as you can coax them away
instruments, and other tools might also be available, at the DM’s discretion. In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can only learn one of these skills in this way.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
possibly magic items, spellbooks, and the like. Additionally, the faculty of your university might make it possible for you to consult with experts in various fields—so long as you can coax them away
instruments, and other tools might also be available, at the DM’s discretion. In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can only learn one of these skills in this way.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, blood and offal from butchers, lye and fur from tanners, and indescribable chemical mixtures from alchemists. In the eastern portion of the Styes, the pollution is so bad that the river’s flow has been
of the door to keep out burglars and unscrupulous innkeepers. Religion Though religion is important to many of the Styes’ citizens, no public temples operate in the district. This is partially because
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
relics, magic items, spellbooks, and the like. Additionally, you can consult with experts in various fields among the university faculty—so long as you can coax them away from their work. Training
You have access to continuing education at no cost. You can spend 30 days in classes to gain one of the following benefits: You gain proficiency in the Arcana, History, Nature, or Religion skill. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
relics, magic items, spellbooks, and the like. Additionally, you can consult with experts in various fields among the university faculty—so long as you can coax them away from their work. Training
You have access to continuing education at no cost. You can spend 30 days in classes to gain one of the following benefits: You gain proficiency in the Arcana, History, Nature, or Religion skill. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
possibly magic items, spellbooks, and the like. Additionally, the faculty of your university might make it possible for you to consult with experts in various fields—so long as you can coax them away
instruments, and other tools might also be available, at the DM’s discretion. In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can only learn one of these skills in this way.






