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Returning 35 results for 'burn become diffusing contained realize'.
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Magic Items
Dungeon Master’s Guide
and become entombed in a state of suspended animation in an extradimensional sphere. Everything you’re wearing and carrying disappears with you except for Artifacts, which stay behind in the space
an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
Species
Lorwyn: First Light
, but the flames they conjure burn icy blue rather than red hot. Further, these “flames” emanate a chilling cold rather than blazing heat. This effect extends, superficially, to the items
rimekin touch. Any armor worn or weapons wielded by rimekin become coated in layers of spiky yet harmless hoarfrost.
Rimekin Traits
Creature Type: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Monsters
Astarion's Book of Hungers
, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form
doesn’t burn written material.
If the infernalist dies or moves its lair elsewhere, these effects end immediately.Fire, Necrotic, PoisonShape-Shift. If the vampire isn’t in sunlight or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Death Burn. When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area
must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Death Burn","rollDamageType":"radiant"} radiant damage
Darkling Elder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Death Burn. When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area
must make a DC 11 Constitution saving throw. On a failure, the creature takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Death Burn","rollDamageType":"radiant"} radiant damage and
Monsters
Keys from the Golden Vault
spell fails.A powerful spellcaster, Charmayne had become jealous of the king’s passion and warmth. Longing to possess those qualities, she painstakingly created rituals to drain Jhaeros’s
far as to murder her fellow councilor, Regine, while she slept.
As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used
Darkling
Legacy
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Monsters
Volo's Guide to Monsters
Death Flash. When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area
qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darkling's absorbed light away from its body. If the ritual succeeds, the
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
marriages, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for
exult along with him or shiver with fear and loathing.
Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn. An insult
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a
Monsters
Van Richten’s Guide to Ravenloft
creatures that enter into pacts with fiends or other nefarious entities. Their bargains transform them into vicious butchers that exist only to indulge their endless bloodlust. While some who become
into a monster.
5
The killer used its body to contain an evil entity.
6
The killer appears to be an ordinary person who doesn’t realize it turns into a killer when enraged
Magic Items
Keys from the Golden Vault
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
.
Condition Immunities. While attuned to the book, you can’t be charmed or frightened.
Evil Presence. The book houses an evil spirit that is hostile toward you. When you become attuned to the
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
’t scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
Monsters
Van Richten’s Guide to Ravenloft
. Their bargains transform them into vicious butchers that exist only to indulge their endless bloodlust. While some who become relentless killers began life as innocents, any semblance of who they were
.
6
The killer appears to be an ordinary person who doesn’t realize it turns into a killer when enraged.
Relentless Methods
d8
Method
1
Artist. The killer turns its
Backgrounds
Ghosts of Saltmarsh
rattles me; I have a lie for every occasion.
5
I love gold but won’t cheat a friend.
6
I enjoy doing things others believe to be impossible.
7
I become wistful when I see the sun
value on friendship. (Any)
6
Daring. I am most happy when risking everything. (Any)
D6
BOND
1
My vessel was stolen from me, and I burn with the desire to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 26):
At will: alter self (can become Medium when changing her appearance), detect
turns her magical gaze toward one creature she can see within 120 feet of her and commands it to burn. The target must succeed on a DC 26 Wisdom saving throw or take 22 (4d10);{"diceNotation":"4d10
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
Hades, to turn friends against each other and then savor the horror that rises when their victims realize how they’ve betrayed one another. Baernaloths use their wicked power to keep mortally
Monsters
Princes of the Apocalypse
for new forests, plains, and kingdoms to burn.
Lair Actions
Imix is master of heat and flames in his vicinity. He can take lair actions on the Elemental Plane of Fire, or in any elemental fire node
location. At first, effects are minor — grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
Backgrounds
Sword Coast Adventurer's Guide
intend to do with your gift once you realize what it is capable of.
Folk Hero
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in
oppress the people. (Chaotic)
4
Might. If I become strong, I can take what I want—what I deserve. (Evil)
5
Sincerity. There’s no good in pretending to be something I’m not
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
Monsters
Icewind Dale: Rime of the Frostmaiden
ice crystal that hovers in a space within 5 feet of her. Auril then targets a creature she can see within 60 feet of the crystal. The target must succeed on a DC 21 Charisma saving throw or become
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
an invisible electrical field that extends from floor to ceiling throughout the 70-foot-long corridor. The field isn’t directly harmful, but metal objects that pass between the plates become heated
. Metal will become uncomfortably warm after moving 20 feet into the field, painfully hot after 30 feet, and hot enough to deal fire damage at 40 feet and beyond. The field affects armor, weapons
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
an invisible electrical field that extends from floor to ceiling throughout the 70-foot-long corridor. The field isn’t directly harmful, but metal objects that pass between the plates become heated
. Metal will become uncomfortably warm after moving 20 feet into the field, painfully hot after 30 feet, and hot enough to deal fire damage at 40 feet and beyond. The field affects armor, weapons
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
an invisible electrical field that extends from floor to ceiling throughout the 70-foot-long corridor. The field isn’t directly harmful, but metal objects that pass between the plates become heated
. Metal will become uncomfortably warm after moving 20 feet into the field, painfully hot after 30 feet, and hot enough to deal fire damage at 40 feet and beyond. The field affects armor, weapons
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Darkling Elder A wise and respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If
, Deception +3, Perception +6, Stealth +7
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages Elvish, Sylvan
Challenge 2 (450 XP) Proficiency Bonus +2
Death Burn. When
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin’s townspeople into mind flayers—will be far more harrowing than the characters realize. Bruce Brenneise The old mind flayer stronghold of Illithinoch has become even more
terrifying with the rise of a cult dedicated to an evil Far Realm entity
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin’s townspeople into mind flayers—will be far more harrowing than the characters realize. Bruce Brenneise The old mind flayer stronghold of Illithinoch has become even more
terrifying with the rise of a cult dedicated to an evil Far Realm entity
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Darkling Elder A wise and respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If
, Deception +3, Perception +6, Stealth +7
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages Elvish, Sylvan
Challenge 2 (450 XP) Proficiency Bonus +2
Death Burn. When
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Darkling Elder A wise and respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If
, Deception +3, Perception +6, Stealth +7
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages Elvish, Sylvan
Challenge 2 (450 XP) Proficiency Bonus +2
Death Burn. When
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin’s townspeople into mind flayers—will be far more harrowing than the characters realize. Bruce Brenneise The old mind flayer stronghold of Illithinoch has become even more
terrifying with the rise of a cult dedicated to an evil Far Realm entity
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. He has become too powerful to conquer.
So I say to you, give us up for dead and encircle this land with the symbols of good. Let holy men call upon their power that the devil may be contained within
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. He has become too powerful to conquer.
So I say to you, give us up for dead and encircle this land with the symbols of good. Let holy men call upon their power that the devil may be contained within
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. He has become too powerful to conquer.
So I say to you, give us up for dead and encircle this land with the symbols of good. Let holy men call upon their power that the devil may be contained within
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 9: The Betrayer Revealed Cynthia Sheppard Once Alustriel and Tasha realize Mordenkainen
is a fraud, an epic battle ensues in Sigil Once the characters have all of the Rod of Seven Parts
archenemy. The characters must chase Kas across the multiverse to Pandesmos, the first layer of the plane of Pandemonium, where the vampire plans to co-opt Vecna’s ritual and become the most powerful being in existence.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 9: The Betrayer Revealed Cynthia Sheppard Once Alustriel and Tasha realize Mordenkainen
is a fraud, an epic battle ensues in Sigil Once the characters have all of the Rod of Seven Parts
archenemy. The characters must chase Kas across the multiverse to Pandesmos, the first layer of the plane of Pandemonium, where the vampire plans to co-opt Vecna’s ritual and become the most powerful being in existence.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options






