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Returning 35 results for 'burn been diffusing ceilings resort'.
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Monsters
Out of the Abyss
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact
in this way.Former servants of the drow, these spiders burn with baleful energy.PoisonCold, Fire, Lightning
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V5: Arcadian Springs Wildfires have engulfed the forest, spreading for miles across the mountainsides and choking the sky with smoke. Raging fires burn right down to the edges of a beautiful alpine
lake that measures about a half-mile across. At the north end of the lake, fire has almost entirely consumed a wood-and-stone structure.
Arcadian Springs was a resort that sought to profit off the
Monsters
Mythic Odysseys of Theros
succeed instead.
Magic Resistance. Arasta has advantage on saving throws against spells and other magical effects.
Spider Climb. Arasta can climb difficult surfaces, including upside down on ceilings
the webs can be anchored between two solid masses (such as walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V5: Arcadian Springs Wildfires have engulfed the forest, spreading for miles across the mountainsides and choking the sky with smoke. Raging fires burn right down to the edges of a beautiful alpine
lake that measures about a half-mile across. At the north end of the lake, fire has almost entirely consumed a wood-and-stone structure.
Arcadian Springs was a resort that sought to profit off the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V5: Arcadian Springs Wildfires have engulfed the forest, spreading for miles across the mountainsides and choking the sky with smoke. Raging fires burn right down to the edges of a beautiful alpine
lake that measures about a half-mile across. At the north end of the lake, fire has almost entirely consumed a wood-and-stone structure.
Arcadian Springs was a resort that sought to profit off the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
from the Plume geyser will be noticeable everywhere in the dungeon). In the humidity, lamps and torches will burn fitfully and give off a lot of smoke. Floating on the water are splotches of green and
white subterranean algae. This algae or algae-like fungus also clings in patches to walls and ceilings. It is harmless, and can be found almost everywhere in the dungeon where there is water.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
from the Plume geyser will be noticeable everywhere in the dungeon). In the humidity, lamps and torches will burn fitfully and give off a lot of smoke. Floating on the water are splotches of green and
white subterranean algae. This algae or algae-like fungus also clings in patches to walls and ceilings. It is harmless, and can be found almost everywhere in the dungeon where there is water.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
ceilings just six feet high. Creatures taller than this height must stoop to get around.
Light. The lower decks are lit by oil lamps that burn with eerie green flames. These cast dim light
. DREADNAUGHT FEATURES
The death knight-dreadnaught is a galleon crafted from humanoid bones bound together by plates of iron and necromantic magic.
Ceilings. The lower decks of the vessel are cramped, with
Compendium
- Sources->Dungeons & Dragons->Divine Contention
ceilings just six feet high. Creatures taller than this height must stoop to get around.
Light. The lower decks are lit by oil lamps that burn with eerie green flames. These cast dim light
. DREADNAUGHT FEATURES
The death knight-dreadnaught is a galleon crafted from humanoid bones bound together by plates of iron and necromantic magic.
Ceilings. The lower decks of the vessel are cramped, with
Compendium
- Sources->Dungeons & Dragons->Divine Contention
ceilings just six feet high. Creatures taller than this height must stoop to get around.
Light. The lower decks are lit by oil lamps that burn with eerie green flames. These cast dim light
. DREADNAUGHT FEATURES
The death knight-dreadnaught is a galleon crafted from humanoid bones bound together by plates of iron and necromantic magic.
Ceilings. The lower decks of the vessel are cramped, with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
from the Plume geyser will be noticeable everywhere in the dungeon). In the humidity, lamps and torches will burn fitfully and give off a lot of smoke. Floating on the water are splotches of green and
white subterranean algae. This algae or algae-like fungus also clings in patches to walls and ceilings. It is harmless, and can be found almost everywhere in the dungeon where there is water.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, everything within them is old and draped in cobwebs, and the floorboards groan underfoot.
Ceilings vary in height by floor. The first floor has 10-foot-high ceilings, the second floor has 12-foot
-high ceilings, the third floor has 8-foot-high ceilings, and the attic has 13-foot-high ceilings.
None of the rooms in the house are lit when the characters arrive, although most areas contain
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, everything within them is old and draped in cobwebs, and the floorboards groan underfoot.
Ceilings vary in height by floor. The first floor has 10-foot-high ceilings, the second floor has 12-foot
-high ceilings, the third floor has 8-foot-high ceilings, and the attic has 13-foot-high ceilings.
None of the rooms in the house are lit when the characters arrive, although most areas contain
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, everything within them is old and draped in cobwebs, and the floorboards groan underfoot.
Ceilings vary in height by floor. The first floor has 10-foot-high ceilings, the second floor has 12-foot
-high ceilings, the third floor has 8-foot-high ceilings, and the attic has 13-foot-high ceilings.
None of the rooms in the house are lit when the characters arrive, although most areas contain
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
magic.
Ceilings. The lower decks of the vessel are cramped, with ceilings just six feet high. Creatures taller than this height must stoop to get around.
Light. The lower decks are lit by oil
lamps that burn with eerie green flames. These cast dim light throughout the vessel’s interior, imposing disadvantage on Wisdom (Perception) checks that rely on sight.
Unholy Presence. The dreadnaught
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
magic.
Ceilings. The lower decks of the vessel are cramped, with ceilings just six feet high. Creatures taller than this height must stoop to get around.
Light. The lower decks are lit by oil
lamps that burn with eerie green flames. These cast dim light throughout the vessel’s interior, imposing disadvantage on Wisdom (Perception) checks that rely on sight.
Unholy Presence. The dreadnaught
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
magic.
Ceilings. The lower decks of the vessel are cramped, with ceilings just six feet high. Creatures taller than this height must stoop to get around.
Light. The lower decks are lit by oil
lamps that burn with eerie green flames. These cast dim light throughout the vessel’s interior, imposing disadvantage on Wisdom (Perception) checks that rely on sight.
Unholy Presence. The dreadnaught
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
an anathema. (Evil)
3
Unity. No leader shall put personal goals above those of our race. (Any)
4
Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the floor of area B1. The cottage’s physical features are as follows: Ceilings and Rooftops. Unless otherwise noted, ceilings are 10 feet high on the lower levels and 20 feet high on the uppermost
are made of soft, mossy wood and don’t burn easily due to the moisture trapped in them. Windows are hinged to be openable but are latched shut from the inside and covered with enough grime to render
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the floor of area B1. The cottage’s physical features are as follows: Ceilings and Rooftops. Unless otherwise noted, ceilings are 10 feet high on the lower levels and 20 feet high on the uppermost
are made of soft, mossy wood and don’t burn easily due to the moisture trapped in them. Windows are hinged to be openable but are latched shut from the inside and covered with enough grime to render
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the floor of area B1. The cottage’s physical features are as follows: Ceilings and Rooftops. Unless otherwise noted, ceilings are 10 feet high on the lower levels and 20 feet high on the uppermost
are made of soft, mossy wood and don’t burn easily due to the moisture trapped in them. Windows are hinged to be openable but are latched shut from the inside and covered with enough grime to render
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
General Features With its caverns carved out of the glacial depths of the iceberg, every surface in Oyaviggaton is made of ice. Ceilings and Walls. Most passages in the ice caves are at least 15 feet
wide, and ceilings are 20 feet high unless noted otherwise. The walls are intricately carved with draconic imagery, pillars, cornices, filigrees, buttresses, leering dragon faces, and other
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
General Features With its caverns carved out of the glacial depths of the iceberg, every surface in Oyaviggaton is made of ice. Ceilings and Walls. Most passages in the ice caves are at least 15 feet
wide, and ceilings are 20 feet high unless noted otherwise. The walls are intricately carved with draconic imagery, pillars, cornices, filigrees, buttresses, leering dragon faces, and other
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sprites. They rarely devour other sapient creatures swiftly, preferring to cocoon their captives and terrorize them for days. Ettercaps avoid fire, which can quickly burn through their webs and the dead
Darkvision 60 ft.; Passive Perception 13
Languages None
CR 2 (XP 450; PB +2)
Traits
Spider Climb. The ettercap can climb difficult surfaces, including along ceilings, without needing to make an
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
General Features With its caverns carved out of the glacial depths of the iceberg, every surface in Oyaviggaton is made of ice. Ceilings and Walls. Most passages in the ice caves are at least 15 feet
wide, and ceilings are 20 feet high unless noted otherwise. The walls are intricately carved with draconic imagery, pillars, cornices, filigrees, buttresses, leering dragon faces, and other
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sprites. They rarely devour other sapient creatures swiftly, preferring to cocoon their captives and terrorize them for days. Ettercaps avoid fire, which can quickly burn through their webs and the dead
Darkvision 60 ft.; Passive Perception 13
Languages None
CR 2 (XP 450; PB +2)
Traits
Spider Climb. The ettercap can climb difficult surfaces, including along ceilings, without needing to make an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sprites. They rarely devour other sapient creatures swiftly, preferring to cocoon their captives and terrorize them for days. Ettercaps avoid fire, which can quickly burn through their webs and the dead
Darkvision 60 ft.; Passive Perception 13
Languages None
CR 2 (XP 450; PB +2)
Traits
Spider Climb. The ettercap can climb difficult surfaces, including along ceilings, without needing to make an
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Player Version Ceilings and Walls. Most passages in the ice caves are at least 15 feet wide, and ceilings are 20 feet high unless noted otherwise. The walls are intricately carved with draconic imagery
kobolds and Maccath the Crimson bundle up in furs and warm their living quarters with small stoves that burn whale oil supplied by the villagers. As long as the characters wear proper cold weather gear
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Player Version Ceilings and Walls. Most passages in the ice caves are at least 15 feet wide, and ceilings are 20 feet high unless noted otherwise. The walls are intricately carved with draconic imagery
kobolds and Maccath the Crimson bundle up in furs and warm their living quarters with small stoves that burn whale oil supplied by the villagers. As long as the characters wear proper cold weather gear
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Player Version Ceilings and Walls. Most passages in the ice caves are at least 15 feet wide, and ceilings are 20 feet high unless noted otherwise. The walls are intricately carved with draconic imagery
kobolds and Maccath the Crimson bundle up in furs and warm their living quarters with small stoves that burn whale oil supplied by the villagers. As long as the characters wear proper cold weather gear
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fieldstones. The ceilings are corbeled fieldstone 10 feet high and supported by carved stone pillars. Motes of continual flame light the passage and chambers. The flames produce no heat. They’re Wiggan’s
together into the light. In a flash, a massively built but very pale human male stands before you, his face darkly bearded, and his head crowned with the antlers. His milky eyes burn with blue flame
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fieldstones. The ceilings are corbeled fieldstone 10 feet high and supported by carved stone pillars. Motes of continual flame light the passage and chambers. The flames produce no heat. They’re Wiggan’s
together into the light. In a flash, a massively built but very pale human male stands before you, his face darkly bearded, and his head crowned with the antlers. His milky eyes burn with blue flame
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fieldstones. The ceilings are corbeled fieldstone 10 feet high and supported by carved stone pillars. Motes of continual flame light the passage and chambers. The flames produce no heat. They’re Wiggan’s
together into the light. In a flash, a massively built but very pale human male stands before you, his face darkly bearded, and his head crowned with the antlers. His milky eyes burn with blue flame
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the next dawn. If Arasta dies, the spiders and insects lose their
throws against spells and other magical effects.
Spider Climb. Arasta can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. Arasta
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the next dawn. If Arasta dies, the spiders and insects lose their
throws against spells and other magical effects.
Spider Climb. Arasta can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. Arasta






