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Returning 35 results for 'burn berrian diffusing chain realize'.
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Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
(secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
): dimension door, Evard's black tentacles
5th level (3 slots): geas, scrying
6th level (1 slot): chain lightningMultiattack. The morkoth makes three attacks: two with its bite and one with its
each of its turns to enter the lair and to move toward the morkoth's location (the target doesn't realize it's heading toward a creature). The target moves toward the morkoth by the most direct route
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
metaphors work. That doesn’t stop you from using them at every opportunity. 7 You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still wriggling.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
metaphors work. That doesn’t stop you from using them at every opportunity. 7 You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still wriggling.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
metaphors work. That doesn’t stop you from using them at every opportunity. 7 You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still wriggling.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still raw and wriggling.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still raw and wriggling.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still raw and wriggling.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
essential mission. Honor Quandary. A character is forced to choose between victory and a personal oath or code of honor. A paladin who has sworn an oath of virtue might realize that the clearest path to
villain is camped nearby, but they also learn that another part of the villain’s forces is about to march into a village and burn it to the ground. The characters must choose between taking out the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
essential mission. Honor Quandary. A character is forced to choose between victory and a personal oath or code of honor. A paladin who has sworn an oath of virtue might realize that the clearest path to
villain is camped nearby, but they also learn that another part of the villain’s forces is about to march into a village and burn it to the ground. The characters must choose between taking out the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
essential mission. Honor Quandary. A character is forced to choose between victory and a personal oath or code of honor. A paladin who has sworn an oath of virtue might realize that the clearest path to
villain is camped nearby, but they also learn that another part of the villain’s forces is about to march into a village and burn it to the ground. The characters must choose between taking out the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
infernal war machines by restricting their access to soul coins, which the vehicles burn as fuel. A typical warlord has 2d6 soul coins and 2d6 flasks of demon ichor (see "Demon Ichor") at any given time.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
infernal war machines by restricting their access to soul coins, which the vehicles burn as fuel. A typical warlord has 2d6 soul coins and 2d6 flasks of demon ichor (see "Demon Ichor") at any given time.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
infernal war machines by restricting their access to soul coins, which the vehicles burn as fuel. A typical warlord has 2d6 soul coins and 2d6 flasks of demon ichor (see "Demon Ichor") at any given time.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, while always hot, doesn’t burn skin, fur, scales, or clothing 5 A feather that sheds dim light in a 5-foot radius 6 A ring made from a chain link that, once donned, won’t come off without pulling painfully hard
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, while always hot, doesn’t burn skin, fur, scales, or clothing 5 A feather that sheds dim light in a 5-foot radius 6 A ring made from a chain link that, once donned, won’t come off without pulling painfully hard
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, while always hot, doesn’t burn skin, fur, scales, or clothing 5 A feather that sheds dim light in a 5-foot radius 6 A ring made from a chain link that, once donned, won’t come off without pulling painfully hard
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
vampire’s limbs is shackled to a ten-foot-long adamantine chain, with all four chains fastened to a large adamantine ball. Kas’s attention is focused on the tattered tapestries and ruined fixtures
. He doesn’t realize that this shattered keep was once his home on Oerth. Like the real Kas, this one bears an intense hatred toward Vecna, though in this form he is powerless against the archlich.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
vampire’s limbs is shackled to a ten-foot-long adamantine chain, with all four chains fastened to a large adamantine ball. Kas’s attention is focused on the tattered tapestries and ruined fixtures
. He doesn’t realize that this shattered keep was once his home on Oerth. Like the real Kas, this one bears an intense hatred toward Vecna, though in this form he is powerless against the archlich.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
vampire’s limbs is shackled to a ten-foot-long adamantine chain, with all four chains fastened to a large adamantine ball. Kas’s attention is focused on the tattered tapestries and ruined fixtures
. He doesn’t realize that this shattered keep was once his home on Oerth. Like the real Kas, this one bears an intense hatred toward Vecna, though in this form he is powerless against the archlich.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(area K2) or lifted by an iron chain from the upper floor of the gatehouse (area K3). One bandit stands watch on the wall section just north of the gatehouse. If he spots the party approaching, he
gatehouse features doors that lead out to the tops of the walls to the north and to the east. Stairs lead down to the floor below. A chain mechanism in the northern half of the room positioned over the main
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(area K2) or lifted by an iron chain from the upper floor of the gatehouse (area K3). One bandit stands watch on the wall section just north of the gatehouse. If he spots the party approaching, he
gatehouse features doors that lead out to the tops of the walls to the north and to the east. Stairs lead down to the floor below. A chain mechanism in the northern half of the room positioned over the main
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(area K2) or lifted by an iron chain from the upper floor of the gatehouse (area K3). One bandit stands watch on the wall section just north of the gatehouse. If he spots the party approaching, he
gatehouse features doors that lead out to the tops of the walls to the north and to the east. Stairs lead down to the floor below. A chain mechanism in the northern half of the room positioned over the main
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
attack intruders on sight and fight to the death. The spyder-fiends spun the webs in this room, making the entire room difficult terrain. The webs don’t burn, but a creature can use an action to cut
realize that the mage is unreasonably preoccupied with her cloak, absently touching it as she chats. If the characters ask Naxa about her behavior, she admits that the cloak isn’t merely a fancy magic
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
climb the outer walls but is otherwise indifferent to the goings-on in the yards below. B9: Harbor Towers Two mighty towers flank the entrance to the fortress’s harbor. A great steel chain stretches
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
climb the outer walls but is otherwise indifferent to the goings-on in the yards below. B9: Harbor Towers Two mighty towers flank the entrance to the fortress’s harbor. A great steel chain stretches
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
attack intruders on sight and fight to the death. The spyder-fiends spun the webs in this room, making the entire room difficult terrain. The webs don’t burn, but a creature can use an action to cut
realize that the mage is unreasonably preoccupied with her cloak, absently touching it as she chats. If the characters ask Naxa about her behavior, she admits that the cloak isn’t merely a fancy magic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
attack intruders on sight and fight to the death. The spyder-fiends spun the webs in this room, making the entire room difficult terrain. The webs don’t burn, but a creature can use an action to cut
realize that the mage is unreasonably preoccupied with her cloak, absently touching it as she chats. If the characters ask Naxa about her behavior, she admits that the cloak isn’t merely a fancy magic
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
climb the outer walls but is otherwise indifferent to the goings-on in the yards below. B9: Harbor Towers Two mighty towers flank the entrance to the fortress’s harbor. A great steel chain stretches
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
is a freezing realm of ice within which cold flames burn. A frozen sea surrounds the layer, and its gloomy sky crackles with lightning. Archduke Levistus once betrayed Asmodeus and is now encased deep
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a
11 +0 +0
Wis 10 +0 +0
Cha 11 +0 +2
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a
11 +0 +0
Wis 10 +0 +0
Cha 11 +0 +2
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a
11 +0 +0
Wis 10 +0 +0
Cha 11 +0 +2
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
is a freezing realm of ice within which cold flames burn. A frozen sea surrounds the layer, and its gloomy sky crackles with lightning. Archduke Levistus once betrayed Asmodeus and is now encased deep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
is a freezing realm of ice within which cold flames burn. A frozen sea surrounds the layer, and its gloomy sky crackles with lightning. Archduke Levistus once betrayed Asmodeus and is now encased deep






