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Returning 35 results for 'burn boggarts diffusing clearly really'.
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bard boggarts diffusing clearer realms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
one of the corpses. (The gnome is really a troll named Xlorp, transformed by the runes in area 11b.)
In its current form, the troll has the statistics of an unarmored (AC 12), chaotic evil deep gnome
character who examines the bodies and succeeds on a DC 10 Wisdom (Medicine) check reveals that four drow are covered in burn marks consistent with lightning strikes, three were torn to pieces by large claws, and one was crushed to death (a victim of the behir’s coils).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
one of the corpses. (The gnome is really a troll named Xlorp, transformed by the runes in area 11b.)
In its current form, the troll has the statistics of an unarmored (AC 12), chaotic evil deep gnome
character who examines the bodies and succeeds on a DC 10 Wisdom (Medicine) check reveals that four drow are covered in burn marks consistent with lightning strikes, three were torn to pieces by large claws, and one was crushed to death (a victim of the behir’s coils).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
one of the corpses. (The gnome is really a troll named Xlorp, transformed by the runes in area 11b.)
In its current form, the troll has the statistics of an unarmored (AC 12), chaotic evil deep gnome
character who examines the bodies and succeeds on a DC 10 Wisdom (Medicine) check reveals that four drow are covered in burn marks consistent with lightning strikes, three were torn to pieces by large claws, and one was crushed to death (a victim of the behir’s coils).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
; they’re just playful and really like persimmons. The wynlings have no loyalty to Kasem, but they also don’t understand why anything they’ve done is wrong. If the characters show the wynlings to Lamai
confronted with the wynlings, the creatures are clearly friendly with him. Kasem then confesses he sowed discord between the Tyenmo and Xungoon families to make it easier to buy their stalls.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
; they’re just playful and really like persimmons. The wynlings have no loyalty to Kasem, but they also don’t understand why anything they’ve done is wrong. If the characters show the wynlings to Lamai
confronted with the wynlings, the creatures are clearly friendly with him. Kasem then confesses he sowed discord between the Tyenmo and Xungoon families to make it easier to buy their stalls.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
; they’re just playful and really like persimmons. The wynlings have no loyalty to Kasem, but they also don’t understand why anything they’ve done is wrong. If the characters show the wynlings to Lamai
confronted with the wynlings, the creatures are clearly friendly with him. Kasem then confesses he sowed discord between the Tyenmo and Xungoon families to make it easier to buy their stalls.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
5 You’re convinced your deity isn’t all-knowing, because they clearly have no idea what you really get up to.
6 Your deity gives you power and you give them glory — at any cost.
7
-sniff icon (5 gp)
7 Planetar shaving set (15 gp)
8 Unexpurgated holy texts with all the really naughty bits (10 gp)
Clerical Routine You might pray for your spells each day at dawn, by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
5 You’re convinced your deity isn’t all-knowing, because they clearly have no idea what you really get up to.
6 Your deity gives you power and you give them glory — at any cost.
7
-sniff icon (5 gp)
7 Planetar shaving set (15 gp)
8 Unexpurgated holy texts with all the really naughty bits (10 gp)
Clerical Routine You might pray for your spells each day at dawn, by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
5 You’re convinced your deity isn’t all-knowing, because they clearly have no idea what you really get up to.
6 Your deity gives you power and you give them glory — at any cost.
7
-sniff icon (5 gp)
7 Planetar shaving set (15 gp)
8 Unexpurgated holy texts with all the really naughty bits (10 gp)
Clerical Routine You might pray for your spells each day at dawn, by
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hours.
4 In Caer-Konig, local establishments are beset by vandals and thieves that skulk about unseen. The town speaker, a dragonborn named Trovus, could really use some help catching the
evil wizard who killed some adventurers. The town militia plans to burn the wizard at the stake. I hear the captain of the guard is looking for adventurers to help with another task that may or may
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hours.
4 In Caer-Konig, local establishments are beset by vandals and thieves that skulk about unseen. The town speaker, a dragonborn named Trovus, could really use some help catching the
evil wizard who killed some adventurers. The town militia plans to burn the wizard at the stake. I hear the captain of the guard is looking for adventurers to help with another task that may or may
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hours.
4 In Caer-Konig, local establishments are beset by vandals and thieves that skulk about unseen. The town speaker, a dragonborn named Trovus, could really use some help catching the
evil wizard who killed some adventurers. The town militia plans to burn the wizard at the stake. I hear the captain of the guard is looking for adventurers to help with another task that may or may
Orc
Legacy
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races
Volo's Guide to Monsters
dwarfhold, the orcs will butcher any dwarf that stands against them, but it’s really all about the property—they would be just as happy if all the dwarves ran away.
Strength Respects
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dawn seven days later. I don’t really understand occultants, and to be honest, they scare the Abyss out of me.
— Jim Darkmagic
Why Be an Occultant? d8 Reason
1 You believe in karmic
somehow.
5 You’ve always owned a stuffed cat. You’re not sure where it came from, but it’s given you great career advice so far.
6 You’ve always worn a lot of black.
7 You really
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dawn seven days later. I don’t really understand occultants, and to be honest, they scare the Abyss out of me.
— Jim Darkmagic
Why Be an Occultant? d8 Reason
1 You believe in karmic
somehow.
5 You’ve always owned a stuffed cat. You’re not sure where it came from, but it’s given you great career advice so far.
6 You’ve always worn a lot of black.
7 You really
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dawn seven days later. I don’t really understand occultants, and to be honest, they scare the Abyss out of me.
— Jim Darkmagic
Why Be an Occultant? d8 Reason
1 You believe in karmic
somehow.
5 You’ve always owned a stuffed cat. You’re not sure where it came from, but it’s given you great career advice so far.
6 You’ve always worn a lot of black.
7 You really
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
” of a grandfather. The youngest Nettlebee, at twelve, Ignatius is really just a little boy. Everyone (even Wiggan) favors him, so he’s a happy kid, but the fire witch has him so scared that he has night
had seen to the family, Wiggan spoke of legends of fire witches that once were said to roam these hills. They fear a fire witch has returned. The Nettlebees feel powerless against the fire witch and fear she might soon burn down their ranch. Watson and Jayne are desperate about avoiding that outcome.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
” of a grandfather. The youngest Nettlebee, at twelve, Ignatius is really just a little boy. Everyone (even Wiggan) favors him, so he’s a happy kid, but the fire witch has him so scared that he has night
had seen to the family, Wiggan spoke of legends of fire witches that once were said to roam these hills. They fear a fire witch has returned. The Nettlebees feel powerless against the fire witch and fear she might soon burn down their ranch. Watson and Jayne are desperate about avoiding that outcome.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
” of a grandfather. The youngest Nettlebee, at twelve, Ignatius is really just a little boy. Everyone (even Wiggan) favors him, so he’s a happy kid, but the fire witch has him so scared that he has night
had seen to the family, Wiggan spoke of legends of fire witches that once were said to roam these hills. They fear a fire witch has returned. The Nettlebees feel powerless against the fire witch and fear she might soon burn down their ranch. Watson and Jayne are desperate about avoiding that outcome.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of fire and eager to show the cult’s enemies firsthand what it feels like to burn. They light things aflame to honor elemental fire and just for entertainment, but they don’t always think ahead about
try to douse the power of elemental fire. Melee combatants who draw too close face fires that can dance across the flamewrath’s skin and burn attackers. Flamewrath
Medium humanoid (human), chaotic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of fire and eager to show the cult’s enemies firsthand what it feels like to burn. They light things aflame to honor elemental fire and just for entertainment, but they don’t always think ahead about
try to douse the power of elemental fire. Melee combatants who draw too close face fires that can dance across the flamewrath’s skin and burn attackers. Flamewrath
Medium humanoid (human), chaotic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of fire and eager to show the cult’s enemies firsthand what it feels like to burn. They light things aflame to honor elemental fire and just for entertainment, but they don’t always think ahead about
try to douse the power of elemental fire. Melee combatants who draw too close face fires that can dance across the flamewrath’s skin and burn attackers. Flamewrath
Medium humanoid (human), chaotic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
feel free to come up with additional phrases that you and your players will find fun and amusing. Phrases d6 Phrase 1 “Really? In those robes?” 2 “G-R-O-S-S. Gross.” 3 “I heard you snack on owlbear pellets.” 4 “If you say so.” 5 “How about ‘Hells, no!’” 6 “No one believes that’s chocolate.”
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
(area 14), the ghost tries to possess one of them. It uses its host to smash one of the kegs of alchemist’s fire, starting a blaze in the cargo hold. If this fire is allowed to burn for 1 minute, it
, she regains consciousness but remains groggy and unable to think clearly or take actions until she is aboard the characters’ ship or otherwise safe.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
feel free to come up with additional phrases that you and your players will find fun and amusing. Phrases d6 Phrase 1 “Really? In those robes?” 2 “G-R-O-S-S. Gross.” 3 “I heard you snack on owlbear pellets.” 4 “If you say so.” 5 “How about ‘Hells, no!’” 6 “No one believes that’s chocolate.”
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
feel free to come up with additional phrases that you and your players will find fun and amusing. Phrases d6 Phrase 1 “Really? In those robes?” 2 “G-R-O-S-S. Gross.” 3 “I heard you snack on owlbear pellets.” 4 “If you say so.” 5 “How about ‘Hells, no!’” 6 “No one believes that’s chocolate.”
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
(area 14), the ghost tries to possess one of them. It uses its host to smash one of the kegs of alchemist’s fire, starting a blaze in the cargo hold. If this fire is allowed to burn for 1 minute, it
, she regains consciousness but remains groggy and unable to think clearly or take actions until she is aboard the characters’ ship or otherwise safe.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
(area 14), the ghost tries to possess one of them. It uses its host to smash one of the kegs of alchemist’s fire, starting a blaze in the cargo hold. If this fire is allowed to burn for 1 minute, it
, she regains consciousness but remains groggy and unable to think clearly or take actions until she is aboard the characters’ ship or otherwise safe.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enters your mind. “Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
The characters can spend the next hour interacting with Lulu’s memory of Idyllglen. They can
explore the town, extinguish fires, speak to Jhessa Brightstar in the temple of Lathander (area I3), or take a short rest. During this time, the fields continue to burn, and the occasional scream is heard
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enters your mind. “Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
The characters can spend the next hour interacting with Lulu’s memory of Idyllglen. They can
explore the town, extinguish fires, speak to Jhessa Brightstar in the temple of Lathander (area I3), or take a short rest. During this time, the fields continue to burn, and the occasional scream is heard
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enters your mind. “Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
The characters can spend the next hour interacting with Lulu’s memory of Idyllglen. They can
explore the town, extinguish fires, speak to Jhessa Brightstar in the temple of Lathander (area I3), or take a short rest. During this time, the fields continue to burn, and the occasional scream is heard
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
above the common room provides additional light from its tall candles. Hanging over the fireplace is a portrait of three children, two female and one male. The male is clearly a young Omin Dran.
Next
employees, I can’t stress this enough — you really need to make sure they have at least six fingers.
— Donaar Blit’zen
4. Kitchen and Larder The doors to this area, once opened and after the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
above the common room provides additional light from its tall candles. Hanging over the fireplace is a portrait of three children, two female and one male. The male is clearly a young Omin Dran.
Next
employees, I can’t stress this enough — you really need to make sure they have at least six fingers.
— Donaar Blit’zen
4. Kitchen and Larder The doors to this area, once opened and after the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
scenes from elsewhere in the Platinum Rooms that flicker on the crystal sphere. The archons order anyone who clearly isn’t in Shemeshka’s employ to leave. They attack 1 round later, fighting to the
(see below). Once her bodyguards are dispatched, Shemeshka calls for a truce (see “What Shemeshka Really Knows”). Shemeshka’s Domain. The House of Liars is among Shemeshka’s favorite safe houses, a layer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against the south wall. Atop the dais is a misshapen throne crudely carved out of black crystal. Small, crackling flames burn in braziers that occupy the room’s corners.
Slumped near the east wall is a
contains a large, beating heart. A successful DC 15 Intelligence (Arcana) check reveals that the heart belongs to a red dragon and is clearly kept alive by magic. The forge grants the heart three






