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Returning 35 results for 'burn bond diffusing constructed regarded'.
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Monsters
Storm King's Thunder
temple-farm is adequately defended. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.
Ideal: “There’s no problem that can’t be solved with
magic.”
Bond: “I have great respect for Lady Laeral Silverhand of Waterdeep. She and the Lords’ Alliance are going to bring some much-needed order to this lawless land.”
Flaw: “I’m too smart to be wrong about anything.”
Classes
Tasha’s Cauldron of Everything
Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. These druids bond with a primal spirit that
harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing but give life to another.
Classes
Tasha’s Cauldron of Everything
Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. These druids bond with a primal spirit that
harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing but give life to another.
Monsters
Mythic Odysseys of Theros
sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.
VARIANT: ANVILWROUGHT RAPTOR FAMILIAR
Some anvilwrought raptors are
created expressly to be familiars. Such creatures have the following trait.
Familiar. The anvilwrought can serve another creature as a familiar, forming a magical, telepathic bond with its willing master
Monsters
Candlekeep Mysteries
, wrapped in a cloak-like darkness that appears to devour the light.
Nintra’s eyes burn with green fire, and she speaks in a high, musical voice. Deception comes naturally to her, but imprisonment
;
Bond. “I have many supporters in the Gloaming Court who worship the ground I walk on. They deserve a sovereign who is worthy of their love.”
Flaw. “Why should I worry about the
Backgrounds
Ghosts of Saltmarsh
value on friendship. (Any)
6
Daring. I am most happy when risking everything. (Any)
D6
BOND
1
My vessel was stolen from me, and I burn with the desire to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramulai Thick, sparkling smog chokes the village of Ramulai. The nearby mines yield a host of rare elements useful in magical experimentation, and Hazlik’s apprentices have constructed numerous
within it ignite, causing the waters to burn with colored flames. These toxins sicken the people of Ramulai, cause transformations among the regional wildlife, and created the swampland known as the Brew.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramulai Thick, sparkling smog chokes the village of Ramulai. The nearby mines yield a host of rare elements useful in magical experimentation, and Hazlik’s apprentices have constructed numerous
within it ignite, causing the waters to burn with colored flames. These toxins sicken the people of Ramulai, cause transformations among the regional wildlife, and created the swampland known as the Brew.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramulai Thick, sparkling smog chokes the village of Ramulai. The nearby mines yield a host of rare elements useful in magical experimentation, and Hazlik’s apprentices have constructed numerous
within it ignite, causing the waters to burn with colored flames. These toxins sicken the people of Ramulai, cause transformations among the regional wildlife, and created the swampland known as the Brew.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
an anathema. (Evil)
3
Unity. No leader shall put personal goals above those of our race. (Any)
4
Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care
. (Evil)
Yuan-ti Bonds
d6
Bond
1
I will see our empire rise again and, in so doing, win the favor of the serpent gods.
2
I am enamored with the culture and trappings of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
has to offer. They look prosperous, they’re filled with exciting tales, and they strike up a bond with a merchant who employs one or more of the characters. The next morning, that merchant informs
with charisma to burn and shiny stage props for weapons and armor. After they’ve been rescued from danger, the characters’ former employer, now suitably chastened, is willing to hire the characters back at slightly increased wages.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
has to offer. They look prosperous, they’re filled with exciting tales, and they strike up a bond with a merchant who employs one or more of the characters. The next morning, that merchant informs
with charisma to burn and shiny stage props for weapons and armor. After they’ve been rescued from danger, the characters’ former employer, now suitably chastened, is willing to hire the characters back at slightly increased wages.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
has to offer. They look prosperous, they’re filled with exciting tales, and they strike up a bond with a merchant who employs one or more of the characters. The next morning, that merchant informs
with charisma to burn and shiny stage props for weapons and armor. After they’ve been rescued from danger, the characters’ former employer, now suitably chastened, is willing to hire the characters back at slightly increased wages.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
has to offer. They look prosperous, they’re filled with exciting tales, and they strike up a bond with a merchant who employs one or more of the characters. The next morning, that merchant informs
with charisma to burn and shiny stage props for weapons and armor. After they’ve been rescued from danger, the characters’ former employer, now suitably chastened, is willing to hire the characters back at slightly increased wages.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
has to offer. They look prosperous, they’re filled with exciting tales, and they strike up a bond with a merchant who employs one or more of the characters. The next morning, that merchant informs
with charisma to burn and shiny stage props for weapons and armor. After they’ve been rescued from danger, the characters’ former employer, now suitably chastened, is willing to hire the characters back at slightly increased wages.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
has to offer. They look prosperous, they’re filled with exciting tales, and they strike up a bond with a merchant who employs one or more of the characters. The next morning, that merchant informs
with charisma to burn and shiny stage props for weapons and armor. After they’ve been rescued from danger, the characters’ former employer, now suitably chastened, is willing to hire the characters back at slightly increased wages.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three questions. Rare or Mundane? Consider how common orc, goblin, and similar adventurers are in your setting. Are they regarded as no stranger than elves or dwarves? Are they met with suspicion? The
, an ambassador, or something else? Work with the player to determine how the character ended up as an adventurer. The character’s bond is a great starting point to consider for this question. How did
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three questions. Rare or Mundane? Consider how common orc, goblin, and similar adventurers are in your setting. Are they regarded as no stranger than elves or dwarves? Are they met with suspicion? The
, an ambassador, or something else? Work with the player to determine how the character ended up as an adventurer. The character’s bond is a great starting point to consider for this question. How did
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three questions. Rare or Mundane? Consider how common orc, goblin, and similar adventurers are in your setting. Are they regarded as no stranger than elves or dwarves? Are they met with suspicion? The
, an ambassador, or something else? Work with the player to determine how the character ended up as an adventurer. The character’s bond is a great starting point to consider for this question. How did
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Githyanki Bonds d4 Bond 1 There is no greater duty than to serve the Revered Queen. 2 Humanity thrives only because we conquered the illithids. Therefore, what is theirs is ours. 3 Without battle, life
has no purpose. 4 Life is but a spark in the dark. We all go dark, but those who dare can burn bright. Githyanki Flaws d4 Flaw 1 Hunger and thirst are unbearable pains to me. 2 I can’t see a non
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Githyanki Bonds d4 Bond 1 There is no greater duty than to serve the Revered Queen. 2 Humanity thrives only because we conquered the illithids. Therefore, what is theirs is ours. 3 Without battle, life
has no purpose. 4 Life is but a spark in the dark. We all go dark, but those who dare can burn bright. Githyanki Flaws d4 Flaw 1 Hunger and thirst are unbearable pains to me. 2 I can’t see a non
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Githyanki Bonds d4 Bond 1 There is no greater duty than to serve the Revered Queen. 2 Humanity thrives only because we conquered the illithids. Therefore, what is theirs is ours. 3 Without battle, life
has no purpose. 4 Life is but a spark in the dark. We all go dark, but those who dare can burn bright. Githyanki Flaws d4 Flaw 1 Hunger and thirst are unbearable pains to me. 2 I can’t see a non
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
possess. Gnoll/Cultist Physical Features d12 Physical Feature 1 Missing an arm 2 Infested with maggots 3 Fur matted with dried blood 4 Missing an eye 5 Walks with a severe limp 6 Covered in burn
) 6 Leadership. I am not part of the pack. I am above it. (Chaotic) Gnoll/Cultist Bonds d6 Bond 1 I would die before betraying the Lord of Savagery. 2 I would follow the leader of our war band
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
possess. Gnoll/Cultist Physical Features d12 Physical Feature 1 Missing an arm 2 Infested with maggots 3 Fur matted with dried blood 4 Missing an eye 5 Walks with a severe limp 6 Covered in burn
) 6 Leadership. I am not part of the pack. I am above it. (Chaotic) Gnoll/Cultist Bonds d6 Bond 1 I would die before betraying the Lord of Savagery. 2 I would follow the leader of our war band
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
possess. Gnoll/Cultist Physical Features d12 Physical Feature 1 Missing an arm 2 Infested with maggots 3 Fur matted with dried blood 4 Missing an eye 5 Walks with a severe limp 6 Covered in burn
) 6 Leadership. I am not part of the pack. I am above it. (Chaotic) Gnoll/Cultist Bonds d6 Bond 1 I would die before betraying the Lord of Savagery. 2 I would follow the leader of our war band
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
above those of our race. (Any) 4 Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any) 5 Inspiration. My actions set an example for the lesser castes to
emulate. (Any) 6 Power. Everything I choose to do is determined by whether it will make me smarter and stronger. (Evil) Yuan-ti Bonds d6 Bond 1 I will see our empire rise again and, in so doing, win
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
above those of our race. (Any) 4 Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any) 5 Inspiration. My actions set an example for the lesser castes to
emulate. (Any) 6 Power. Everything I choose to do is determined by whether it will make me smarter and stronger. (Evil) Yuan-ti Bonds d6 Bond 1 I will see our empire rise again and, in so doing, win
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
above those of our race. (Any) 4 Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any) 5 Inspiration. My actions set an example for the lesser castes to
emulate. (Any) 6 Power. Everything I choose to do is determined by whether it will make me smarter and stronger. (Evil) Yuan-ti Bonds d6 Bond 1 I will see our empire rise again and, in so doing, win
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
Fey host might be regarded as an insult and cause a hubbub, if not a revocation of the Fey host’s hospitality. A trusty Fey guide can provide invaluable assistance in navigating such delicate
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
Fey host might be regarded as an insult and cause a hubbub, if not a revocation of the Fey host’s hospitality. A trusty Fey guide can provide invaluable assistance in navigating such delicate
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
Fey host might be regarded as an insult and cause a hubbub, if not a revocation of the Fey host’s hospitality. A trusty Fey guide can provide invaluable assistance in navigating such delicate
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my






