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Returning 35 results for 'burn both down currently refuses'.
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Tabaxi
Legacy
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Species
Volo's Guide to Monsters
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hobgoblin carries a crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a black spider drawn beneath it. Orcs. These scouts are part of the band currently based at
Wyvern Tor. As they roam, they look for travelers to ambush or homesteads to burn. Owlbear. This hungry predator picks up the characters’ scent and pursues them relentlessly.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
room. The forge is currently stoked to a white-hot state. A silver bowl, about a foot wide, sits in the fire. Four goblins stand around the room admiring the bowl.
One of the goblins wears topaz
her Shortbow unless threatened in melee. The giant centipede moves to the nearest character and attacks. Sprika refuses to surrender. If Sprika is killed, the rest of the goblins flee the caves. The
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Mandorcai’s Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again. 3 Too long has the
currently facing the characters by rolling on the Conspiracy Consequences table below or by having the players devise other grim consequences of their conspiracy. Conspiracy Consequences d6 Conspiracy
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
densest populations of the living. That’s currently the Falkovnian capital of Lekar, where unfit and underfed conscripts defend crumbling walls alongside General Drakov and her crimson-armored elite
of an attack, the Falkovnians burn their dead, repair what they can, and whisper that now might be the time to flee. Invariably, though, someone speaks too loudly and a so-called traitor is impaled
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
currently in Hollow to cover his tracks by razing the town, caving in the mine, and destroying any evidence of the rites that have taken place there. Meeting Itzmin Itzmin introduces himself as the owner of
the mine and the township. He talks of hearing reports of a disease festering in town and says he plans to burn the abandoned houses to prevent it from spreading. He is dismissive of any suggestion
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
within Mandorcai’s Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again.
3
that awaits you.
Conspiracy Consequences Determine the challenge currently facing the characters by rolling on the Conspiracy Consequences table below or by having the players devise other grim
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
focus on the goristro while they take out the soldiers on its back. Nykaia knows about the Red Belvedere but refuses to provide any more information until the characters help with the goristro. If
currently has enough soul fuel to run for 60 hours. Vehicle Statistics. The Venatrix is a Gargantuan vehicle that can hold eight Medium creatures and carry up to 1 ton of cargo. It has a speed of 100 feet
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
give chase, saying, “Aboard my ship is a weapon you can use against the Xaryxian Empire! Help me retake the Last Breath, and the weapon is yours!” He refuses to elaborate until his mutinous crew is
(area 14), the ghost tries to possess one of them. It uses its host to smash one of the kegs of alchemist’s fire, starting a blaze in the cargo hold. If this fire is allowed to burn for 1 minute, it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-four cells can hold one or two prisoners. Roll 4d12 to determine the number of prisoners currently incarcerated at Revel’s End, give each one an identification number, and distribute them in the
cells as you see fit. Numbers are assigned in the order in which the prisoners arrive and are never reused. The longest-serving prisoner currently incarcerated at Revel’s End is Prisoner 6, and the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Nightshade’s minions (see Where’s Skabatha? and “Skabatha’s Minions” earlier in the chapter). She suggests that they lure Granny Nightshade into the oven and burn her up. Oven. This oven is large enough to cook
, doing so with a successful DC 22 Strength (Athletics) check. Skabatha imprisons her most hated enemies inside the cell, which is filled with muddy water to a depth of 3 feet. The cell currently holds a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
belonged to, its state of mind, and what it controls. Negotiating with the Brains. The brains in their jars are currently engaged in running the monastery, and each deactivates the floating disks it
it refuses to disconnect. The modron thereafter integrates its consciousness into the monastery’s, running its systems as its new integrated mind. Brains in Jars Brain (Name) Disks Knowledge Area of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the party, they can also share this information. The statues are magical, but their power was disrupted when the urns held by two of the statues were removed. They’re currently in areas I4 and I5. Only
flames.
The salamanders serving Izel have brought the stolen offerings here. One salamander is currently organizing the offerings. It attacks any strangers who enter the chamber. Altar. The stone
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mainly for food deliveries and is barred shut from the inside at night. C3: Servants’ Quarters This room contains three two-level bunk beds, one of which is currently in use. A washbasin stands in a
present, Mytchyl Dwyer lies on his bed with his wheelchair close by. Mounted on the wall above the headboard are three songbirds carved from driftwood. C7d: Spare Room. No one uses this room currently
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
leave with the final piece of the rod. She explains that the Material Plane is partly her creation—and she refuses to let an overzealous archlich unmake it. The Dragon Queen then commands the characters
eventually leads to Tiamat’s lair. This entrance is currently guarded by Drekarvynix, an ancient red dragon, who demands the characters leave unless they can prove their legitimate business in Tiamat’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
least one tribe previously thought to be extinct has returned in force. There are currently eleven known Uthgardt tribes scattered throughout the North. Each tribe claims a vast tract of wilderness as
Arnzan Vashk was badly wounded in one such altercation, leaving him with an orc spearhead embedded in his chest. He refuses to have it removed and tries to hide the pain it causes, not realizing that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
14 (4d6) fire damage to each creature in the water at that time. For the next minute, as the water continues to burn, a creature that enters the water for the first time on a turn or starts its turn
This worked stone room is full of laboratory equipment: vials of colorful liquids, glass lenses, and live mice in cages. Books crowd shelves and overflow into the floor.
Demelin (currently in area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, an iron-barred gate, and a 5-foot-thick roof of sticky webs with five giant spiders atop it. The pen currently holds five adult troglodytes and four troglodyte children (Small noncombatants), as
overseer. The vrocks in area 17b and 17c swoop down and attack any slave that refuses to work or any creatures that threaten the overseer.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
leads north from area 1 is dim, shadowy, and generally deserted and ignored, for all of the feasting and fun lies beyond, in the great hall itself. A few torches burn smokily high up along either wall
, “Here’s a kiss for you, runt!” 14. Main Guest Chamber The cloud giant ambassador and the stone giant visitor (currently in the great hall, area 11) are lodged here. In all, the room holds seven beds
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
level by uttering the command word, “lights.” These rooms are set aside for the ten members of the Absolution Council, though only three rooms are currently in use. The other seven members of the
one or two prisoners. Roll 4d10 to determine the number of prisoners currently incarcerated at Revel’s End, give each one an identification number, and distribute them in the cells as you see fit
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
level by uttering the command word, “lights.” These rooms are set aside for the ten members of the Absolution Council, though only three rooms are currently in use. The other seven members of the
one or two prisoners. Roll 4d10 to determine the number of prisoners currently incarcerated at Revel’s End, give each one an identification number, and distribute them in the cells as you see fit
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
life in the city. Currently Sigil has twelve ascendant factions. The following sections present these factions, along with notes on their leaders, sites in Sigil that serve as their headquarters
destruction. Trees must be felled and stone cut to build a house, and the house must eventually burn, rot, or wither away. The highest-ranking Doomguard members aside from the factol are the doom lords, who
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
attack intruders on sight and fight to the death. The spyder-fiends spun the webs in this room, making the entire room difficult terrain. The webs don’t burn, but a creature can use an action to cut
drow mage named Naxa, who is wearing a Cloak of Arachnida she found here. The cloak allows Naxa to climb on walls and ceilings, and she is currently on the vault’s ceiling. Meeting Naxa. If the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a severed humanoid hand are placed in the brazier and set on fire (see area E4), a silver flame quickly consumes the brazier’s contents and continues to burn for a tenday. This fire generates heat
symbol of the full moon in area E5. While its frame is lit, the mirror functions like an ordinary crystal ball. Currently, the mirror is attuned to the white moose, which uses it to locate hunters and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to fashion tools, weapons, exoskeletons for hammerers, and other items. They use the excavated stone for furniture and other structures. Currently, there are no duergar working in the mines
against the south wall. Atop the dais is a misshapen throne crudely carved out of black crystal. Small, crackling flames burn in braziers that occupy the room’s corners.
Slumped near the east wall is a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
been acting paranoid of late and refuses to leave his quarters (area Z8). Talking with Ilren. Ilren appears as a boisterous giff—a bulky individual with a head similar to that of a hippopotamus—wearing
doubtful. Unknown to Daveras, Cirit is actually in the Lambent Zenith’s brig (area Z9).
Paranoid Leader. Figaro, the camp’s first leader, locked himself in his quarters and refuses to communicate
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of battle and hunting scenes in bas-relief. These carved scenes show giants slaying enemies, hunting dragons and other fearsome monsters, and engaged in similar activities. Torches burn at intervals
giant size. The cave also holds six battleaxes (which the giants can hurl) and a well-made chain shirt of giant size. 16. Common Quarters Caverns Currently one frost giant, two frost giant servants
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
are rounded up and sent about tasks under guard. It is also used for the revels of the off-duty dungeon crew. A few smoky torches burn along the walls. Several benches and tables are pushed out of the
areas of the dungeon. He cannot aid his rescuers, but he will repay them with service. Third Cell. An elf knight is chained to the wall. He is wounded from torture (currently down to 14 hit points). He
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
annex at the back of the inn, currently out of commission, was initially built with poorly drawing chimneys. Right now, cooking is rudimentary and done out in the yard, on grills flanking the bread
ovens. The dining room is mainly used for drinking, with “the Helm” (the tavern across the road) currently providing the best meals in town travelers can easily buy. While the Helm at Highsun is the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
continue to help the characters as described in area E11. None of the armor and weapons currently being forged here is near enough to completion to be used effectively. An iron talking tube runs between the
tomes that used to run in neat, orderly rows. When the cultists arrived here, they discovered the patch of brown mold that has taken up residence here. After unsuccessfully trying to burn it (which caused
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tunnels, a mighty gale blows from the northern way, making a constant howl. Two braziers burn with green flame, lighting the area. Numerous rock columns join the floor to the ceiling. Severed silk ropes
spellcasters. Aerisi refuses to flee at this point, and trying to do so through the air portal with Windvane would be disastrous. When the characters defeat her, she vanishes in a scream of wind, but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spell on the golem reveals the long-lost command word, which is “ildstryke.” When the golem is activated, fires burn in its eyes, and sulfurous smoke billows from vents in its shoulder pauldrons. Any
magical prison, however, and it voluntarily fails any saving throw if doing so enables it to escape from the adamantine forge. 30. Overseer’s Office The small room west of the Vonindod is currently
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Xardorok is unaware of Klondorn’s true nature. In the guise of a duergar, the devil earned Xardorok’s confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
honored guests and is currently being used by Grandolpha Muzgardt, whom the characters encounter in area X8. The yeti hide on her bed is a gift from Xardorok. The kegs contain Darklake Stout, Clan
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, she leads them to area 21a but fearfully refuses to go inside. Treasure. If the characters return the doll to Huggybug, she gives them a turquoise dolphin figurine (25 gp) in gratitude. 21c
. The rations are stored on shelves, and visitors can purchase a small parcel containing 1 day of rations for 5 sp. Treasure. The goblins keep their proceeds in a small wooden coffer. The coins are added to Azrok’s war chest (see area 21s) at the end of every day. The coffer currently contains 35 sp.






