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Returning 35 results for 'burned bad diffusing conduct replaced'.
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Monsters
Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
village a few days later. If the mannequin is disintegrated or reduced to ashes, it is not replaced and the population of the village permanently decreases by one.Poison
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor
Monsters
Curse of Strahd
Abbot retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and
languish in the abbey's madhouse, the Abbot is giving his creation lessons in etiquette and ladylike conduct so that “she” can be formally presented to Strahd and win his love.
Strahd has no interest
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Mercane (p. 37) The mercane’s creature type has been changed to “Celestial.” The first paragraph of the mercane description has been replaced with the following: Mercanes are the mysterious, magical
fingers.
Mercanes conduct most of their business in Wildspace and the Astral Sea. To a mercane, commerce can take many forms, from the trading of goods and services to the trading of ideas and
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Mercane (p. 37) The mercane’s creature type has been changed to “Celestial.” The first paragraph of the mercane description has been replaced with the following: Mercanes are the mysterious, magical
fingers.
Mercanes conduct most of their business in Wildspace and the Astral Sea. To a mercane, commerce can take many forms, from the trading of goods and services to the trading of ideas and
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Mercane (p. 37) The mercane’s creature type has been changed to “Celestial.” The first paragraph of the mercane description has been replaced with the following: Mercanes are the mysterious, magical
fingers.
Mercanes conduct most of their business in Wildspace and the Astral Sea. To a mercane, commerce can take many forms, from the trading of goods and services to the trading of ideas and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout.
Arrow Slits. When using an arrow
and handles.
Light. The walls are lined with torch sconces, but the torches burned down long ago. Adventurers require darkvision or their own light sources to see inside.
Stench. A foul stench lingers in Axeholm, becoming stronger as one gets closer to the resident ghouls.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout.
Arrow Slits. When using an arrow
and handles.
Light. The walls are lined with torch sconces, but the torches burned down long ago. Adventurers require darkvision or their own light sources to see inside.
Stench. A foul stench lingers in Axeholm, becoming stronger as one gets closer to the resident ghouls.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout.
Arrow Slits. When using an arrow
and handles.
Light. The walls are lined with torch sconces, but the torches burned down long ago. Adventurers require darkvision or their own light sources to see inside.
Stench. A foul stench lingers in Axeholm, becoming stronger as one gets closer to the resident ghouls.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
have all helped fuel a bustling local black market. Some fishing boats meet ships at sea to load and unload illegal goods, while other cartels conduct business at isolated points along the shore near
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
the mannequin is disintegrated or reduced to ashes, it is not replaced and the population of the village permanently decreases by one. Constructed Commoner Constructed Commoner
Medium construct
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
the mannequin is disintegrated or reduced to ashes, it is not replaced and the population of the village permanently decreases by one. Constructed Commoner Constructed Commoner
Medium construct
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
have all helped fuel a bustling local black market. Some fishing boats meet ships at sea to load and unload illegal goods, while other cartels conduct business at isolated points along the shore near
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
have all helped fuel a bustling local black market. Some fishing boats meet ships at sea to load and unload illegal goods, while other cartels conduct business at isolated points along the shore near
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
the mannequin is disintegrated or reduced to ashes, it is not replaced and the population of the village permanently decreases by one. Constructed Commoner Constructed Commoner
Medium construct
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tucked under the table is a wooden crate with Halaster’s personal rune burned into its sides.
Demilich. Floating behind the table is a demilich that looks like a human skull with a jagged crack that
the brewing of potions. A wooden ladder on rollers is attached to a rail mounted above the shelves.
This demilich is all that remains of Branta Myntion, a wizard who fell in with a bad crowd. Her
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these riches by exploiting my tenants’ misery, buying up condemned property and renting it out for an exorbitant fee. Granny Nightshade is helping me to make amends. I told her I wanted to put my bad
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these riches by exploiting my tenants’ misery, buying up condemned property and renting it out for an exorbitant fee. Granny Nightshade is helping me to make amends. I told her I wanted to put my bad
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these riches by exploiting my tenants’ misery, buying up condemned property and renting it out for an exorbitant fee. Granny Nightshade is helping me to make amends. I told her I wanted to put my bad
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rumors that the Shadowdusks had been replaced by aberrant horrors in human guise. Their ancestral villa, Shadowdusk Hold, was burned to the ground in the Year of the Harp (1355 DR). The Waterdavian
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tucked under the table is a wooden crate with Halaster’s personal rune burned into its sides.
Demilich. Floating behind the table is a demilich that looks like a human skull with a jagged crack that
the brewing of potions. A wooden ladder on rollers is attached to a rail mounted above the shelves.
This demilich is all that remains of Branta Myntion, a wizard who fell in with a bad crowd. Her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tucked under the table is a wooden crate with Halaster’s personal rune burned into its sides.
Demilich. Floating behind the table is a demilich that looks like a human skull with a jagged crack that
the brewing of potions. A wooden ladder on rollers is attached to a rail mounted above the shelves.
This demilich is all that remains of Branta Myntion, a wizard who fell in with a bad crowd. Her
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Typically, a character needs access to a library or a sage to conduct research. Assuming such access is available, conducting research requires one workweek of effort and at least 50 gp spent on materials
character astray, especially if the object of the research is known to the rival. The rival might plant false information, bribe sages to give bad advice, or steal key tomes needed to find the truth. In
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Typically, a character needs access to a library or a sage to conduct research. Assuming such access is available, conducting research requires one workweek of effort and at least 50 gp spent on materials
character astray, especially if the object of the research is known to the rival. The rival might plant false information, bribe sages to give bad advice, or steal key tomes needed to find the truth. In
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Typically, a character needs access to a library or a sage to conduct research. Assuming such access is available, conducting research requires one workweek of effort and at least 50 gp spent on materials
character astray, especially if the object of the research is known to the rival. The rival might plant false information, bribe sages to give bad advice, or steal key tomes needed to find the truth. In
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rumors that the Shadowdusks had been replaced by aberrant horrors in human guise. Their ancestral villa, Shadowdusk Hold, was burned to the ground in the Year of the Harp (1355 DR). The Waterdavian
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rumors that the Shadowdusks had been replaced by aberrant horrors in human guise. Their ancestral villa, Shadowdusk Hold, was burned to the ground in the Year of the Harp (1355 DR). The Waterdavian
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Larlow was killed instantly. Taela managed to escape with their four children. Treasure. Goblins have already searched the cottage, but characters who conduct their own search and succeed on a DC 15 Wisdom
Agganor, the village’s tiefling midwife, and her adult son, Grin. The cottage has locked shutters over its windows. The door, which is also locked, has row upon row of ornate runes burned into it. Most






