Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'burned band diffusing combat roiling'.
Other Suggestions:
burden band diffusing combat rolling
burns bards diffusing combat roiling
burns bard diffusing combat roiling
burden band diffusing combat reining
burden band diffusing combat roving
Equipment
Combat
Utility
Whimsy
10
5
4
Howler fur has certain arcane properties that are sought after by witches and warlocks for their various brews. Some Obojimans believe that a
tuft of howler fur that is burned in a fireplace can ward off evil spirits. Howler fur can be found snagged on bramble thickets, along game trails, and near howler camps within and around the forests and caves where they dwell.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Cunning Opportunist. The stone cursed has advantage on the attack rolls of opportunity attack;opportunity attacks.
False Appearance. If the stone cursed is motionless at the start of combat, it has
that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit
Equipment
Combat
Utility
Whimsy
5
1
9
Hakuma sapwood is a fragrant and combustible wood that comes from the center of the hakuma tree. It is burned at shrines and sacred sites
Monsters
Mythic Odysseys of Theros
Reactive. The giant can take one reaction on every turn in a combat.
Vigilant. The giant can't be surprised.Multiattack. The giant makes four longsword attacks or two rock attacks.
Longsword. Melee
territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many creatures of legend, most giants owe
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Firestorm Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Firestorm Breath"}. Ember exhales roiling
weapon is a molten storm of ash and flame. In combat, Ember wears a set of magic plate armor that bolsters his already-impressive might, allowing him to annihilate entire cohorts with terrifying
Backgrounds
Sword Coast Adventurer's Guide
their completion, and everyone should be praised for their strengths and comforted in their weaknesses.
Knights of Myth Drannor. Long ago, the Knights of Myth Drannor were a famous adventuring band
, and Dove Falconhand, one of the famous Seven Sisters, was one of them. The band took its name to honor the great but fallen city, just as the new Knights of Myth Drannor do today. With the city once
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
Backgrounds
Baldur’s Gate: Descent into Avernus
Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons
can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background Over the past three months, the evil clerics of Abbey Isle have quarreled violently with a large band of local pirates. Their struggle seems to have left the island uninhabited. The
pirates burned the abbey to the ground, but they suffered so many casualties that they were destroyed in turn by the local mariners’ guild. Unknown to the mariners’ guild, a small number of evil clerics and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background Over the past three months, the evil clerics of Abbey Isle have quarreled violently with a large band of local pirates. Their struggle seems to have left the island uninhabited. The
pirates burned the abbey to the ground, but they suffered so many casualties that they were destroyed in turn by the local mariners’ guild. Unknown to the mariners’ guild, a small number of evil clerics and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background Over the past three months, the evil clerics of Abbey Isle have quarreled violently with a large band of local pirates. Their struggle seems to have left the island uninhabited. The
pirates burned the abbey to the ground, but they suffered so many casualties that they were destroyed in turn by the local mariners’ guild. Unknown to the mariners’ guild, a small number of evil clerics and
Backgrounds
Sword Coast Adventurer's Guide
a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the “Mercenaries of the North” sidebar for a collection of
tales from my military experience relevant to almost every combat situation.
5
I can stare down a hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the other and assume they neutralize each other — for example, a band of shield dwarves fighting for the adventurers against a band of orcs. During such combat, the force on the losing side is wiped
(see chapter 8). This changes some of the conditions described in “Underdark Travel” in chapter 2. ATTACKING IN FORCE
When dealing with combat between large groups of creatures — either the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the other and assume they neutralize each other — for example, a band of shield dwarves fighting for the adventurers against a band of orcs. During such combat, the force on the losing side is wiped
(see chapter 8). This changes some of the conditions described in “Underdark Travel” in chapter 2. ATTACKING IN FORCE
When dealing with combat between large groups of creatures — either the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the other and assume they neutralize each other — for example, a band of shield dwarves fighting for the adventurers against a band of orcs. During such combat, the force on the losing side is wiped
(see chapter 8). This changes some of the conditions described in “Underdark Travel” in chapter 2. ATTACKING IN FORCE
When dealing with combat between large groups of creatures — either the
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Deep Ethereal To reach the Deep Ethereal, one needs a plane shift spell or arrive by means of a gate spell or magical portal. Visitors to the Deep Ethereal are engulfed by roiling mist. Scattered
simple act of will, it’s impossible to measure speed and hard to track the passage of time. A trip between planes through the Deep Ethereal takes 1d10 × 10 hours, regardless of the origin and destination. In combat, however, creatures are considered to move at their normal speeds.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Deep Ethereal To reach the Deep Ethereal, one needs a plane shift spell or arrive by means of a gate spell or magical portal. Visitors to the Deep Ethereal are engulfed by roiling mist. Scattered
simple act of will, it’s impossible to measure speed and hard to track the passage of time. A trip between planes through the Deep Ethereal takes 1d10 × 10 hours, regardless of the origin and destination. In combat, however, creatures are considered to move at their normal speeds.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Deep Ethereal To reach the Deep Ethereal, one needs a plane shift spell or arrive by means of a gate spell or magical portal. Visitors to the Deep Ethereal are engulfed by roiling mist. Scattered
simple act of will, it’s impossible to measure speed and hard to track the passage of time. A trip between planes through the Deep Ethereal takes 1d10 × 10 hours, regardless of the origin and destination. In combat, however, creatures are considered to move at their normal speeds.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Surprise A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube
doesn't notice a threat is surprised at the start of the encounter. If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Surprise A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube
doesn't notice a threat is surprised at the start of the encounter. If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.






