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Returning 35 results for 'burned bards diffusing currents relative'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
Kenku
Legacy
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Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an orphan, discuss your family with your DM. What’s their business? Who’s your favorite relative? Are you currently involved in any family schemes? Family members might call on you for help over the
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an orphan, discuss your family with your DM. What’s their business? Who’s your favorite relative? Are you currently involved in any family schemes? Family members might call on you for help over the
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an orphan, discuss your family with your DM. What’s their business? Who’s your favorite relative? Are you currently involved in any family schemes? Family members might call on you for help over the
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
life as you know it will be over.
6 A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower ranks hoping to find out what happened to them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Monster Manual. A monstrosity burned by radiation might use the stat block for a cyclops, while a scientist’s winged flesh-blob assistant might use a homunculus’s stat block. Beyond these possibilities
the party, asking them to recover the body of a “relative” from the Haifisch, a shipwreck impaled on a spire of ice.
9 The Sleeping Beast is experiencing an increasing number of earthquakes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Monster Manual. A monstrosity burned by radiation might use the stat block for a cyclops, while a scientist’s winged flesh-blob assistant might use a homunculus’s stat block. Beyond these possibilities
the party, asking them to recover the body of a “relative” from the Haifisch, a shipwreck impaled on a spire of ice.
9 The Sleeping Beast is experiencing an increasing number of earthquakes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
life as you know it will be over.
6 A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower ranks hoping to find out what happened to them
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
as you know it will be over. 6 A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower ranks hoping to find out what happened to them. 7 You’ve
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
life as you know it will be over.
6 A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower ranks hoping to find out what happened to them
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
as you know it will be over. 6 A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower ranks hoping to find out what happened to them. 7 You’ve
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Monster Manual. A monstrosity burned by radiation might use the stat block for a cyclops, while a scientist’s winged flesh-blob assistant might use a homunculus’s stat block. Beyond these possibilities
the party, asking them to recover the body of a “relative” from the Haifisch, a shipwreck impaled on a spire of ice.
9 The Sleeping Beast is experiencing an increasing number of earthquakes
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
as you know it will be over. 6 A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower ranks hoping to find out what happened to them. 7 You’ve
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
depiction, for it represents one of a handful of dragons the city has faced in its history. After being paraded to a square near where the dragon was defeated or driven off, the enormous effigy is burned
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
depiction, for it represents one of a handful of dragons the city has faced in its history. After being paraded to a square near where the dragon was defeated or driven off, the enormous effigy is burned
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
depiction, for it represents one of a handful of dragons the city has faced in its history. After being paraded to a square near where the dragon was defeated or driven off, the enormous effigy is burned
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
or is the first to see it. For example, they might see a villain slaying an important NPC, a village being burned to the ground, or a catastrophic storm on the horizon. Fool. An innocent-looking
character’s backstory, someone the character wronged on a previous quest, or a relative of someone the character killed or brought to ruin. This person might seek revenge in combat or through social sabotage
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
or is the first to see it. For example, they might see a villain slaying an important NPC, a village being burned to the ground, or a catastrophic storm on the horizon. Fool. An innocent-looking
character’s backstory, someone the character wronged on a previous quest, or a relative of someone the character killed or brought to ruin. This person might seek revenge in combat or through social sabotage
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
or is the first to see it. For example, they might see a villain slaying an important NPC, a village being burned to the ground, or a catastrophic storm on the horizon. Fool. An innocent-looking
character’s backstory, someone the character wronged on a previous quest, or a relative of someone the character killed or brought to ruin. This person might seek revenge in combat or through social sabotage
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
meet once a week or more. This section assumes that no cultists are on site when the characters arrive, giving the party a chance to explore in relative peace. But if you decide so, the cultists could be
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
meet once a week or more. This section assumes that no cultists are on site when the characters arrive, giving the party a chance to explore in relative peace. But if you decide so, the cultists could be
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
meet once a week or more. This section assumes that no cultists are on site when the characters arrive, giving the party a chance to explore in relative peace. But if you decide so, the cultists could be
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
try to escape. Otherwise, they remain motionless. Fumes. Due to the height of the room relative to the rest of the node, toxic fumes collect here. Whenever a creature starts its turn inside the room
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
try to escape. Otherwise, they remain motionless. Fumes. Due to the height of the room relative to the rest of the node, toxic fumes collect here. Whenever a creature starts its turn inside the room
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
try to escape. Otherwise, they remain motionless. Fumes. Due to the height of the room relative to the rest of the node, toxic fumes collect here. Whenever a creature starts its turn inside the room
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
(attitude for all: 1d10)
7 2 fire elementals (attitude: 1d8) flitting adoringly around a bonfire
8 1 young red dragon (attitude: 1d4 + 1) picking through the remains of a burned-out caravan
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
(attitude for all: 1d10)
7 2 fire elementals (attitude: 1d8) flitting adoringly around a bonfire
8 1 young red dragon (attitude: 1d4 + 1) picking through the remains of a burned-out caravan
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
(attitude for all: 1d10)
7 2 fire elementals (attitude: 1d8) flitting adoringly around a bonfire
8 1 young red dragon (attitude: 1d4 + 1) picking through the remains of a burned-out caravan
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
(150 gp), and a mummified human head. F14. Zegdar’s Lair This cavern is festooned with dozens of burned human hands and reptilian claws fixed to the walls with iron nails. An iron brazier in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
(150 gp), and a mummified human head. F14. Zegdar’s Lair This cavern is festooned with dozens of burned human hands and reptilian claws fixed to the walls with iron nails. An iron brazier in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
(150 gp), and a mummified human head. F14. Zegdar’s Lair This cavern is festooned with dozens of burned human hands and reptilian claws fixed to the walls with iron nails. An iron brazier in the






