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Returning 35 results for 'burned bat diffusing cutting revealing'.
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Monsters
Planescape: Adventures in the Multiverse
avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere environmental nuisance or deterrent, razorvine that absorbs the blood of a vampiric
by the seemingly inanimate plant, the blight strikes, revealing its twisted, humanlike form and lashing out with razor-sharp vines to feed its bloodlust.
While razorvine blights are usually
classes
Player’s Handbook
Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do
their roguish work. As a Soulknife, your psionic abilities might have haunted you since childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power.
Soulknife
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.
Monsters
Bigby Presents: Glory of the Giants
by dealing 15 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the cradle but ends the grapple.
Rolling Hills (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge
everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far into the distance.
Regional Effects
The region
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
and their ashes scattered in the wastelands. Ritter. The shear-wielding Ritters define the cutting edge of fashion. Their coveted designs change seasonally, and any who create reproductions meet
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
people of the jungle. But by the light of the moon, many grow fur, claws, and fangs, revealing their true nature as watchful and dangerous lycanthropes. By the time Chakuna was a teenager, von
learned quickly that it takes monstrosity to beat a monster. Chakuna found von Kharkov’s weakness, burned Castle Pantara to the ground, and kept the former Darklord’s head.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
people of the jungle. But by the light of the moon, many grow fur, claws, and fangs, revealing their true nature as watchful and dangerous lycanthropes. By the time Chakuna was a teenager, von
learned quickly that it takes monstrosity to beat a monster. Chakuna found von Kharkov’s weakness, burned Castle Pantara to the ground, and kept the former Darklord’s head.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
and their ashes scattered in the wastelands. Ritter. The shear-wielding Ritters define the cutting edge of fashion. Their coveted designs change seasonally, and any who create reproductions meet
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
and their ashes scattered in the wastelands. Ritter. The shear-wielding Ritters define the cutting edge of fashion. Their coveted designs change seasonally, and any who create reproductions meet
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
people of the jungle. But by the light of the moon, many grow fur, claws, and fangs, revealing their true nature as watchful and dangerous lycanthropes. By the time Chakuna was a teenager, von
learned quickly that it takes monstrosity to beat a monster. Chakuna found von Kharkov’s weakness, burned Castle Pantara to the ground, and kept the former Darklord’s head.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that, once he committed them to memory, he burned in the stove. He also burned his journals. Ezmerelda searched the room, hoping to find a clue to her mentor’s plan or whereabouts. Among the things she
found here was a rolled-up map of Barovia and a burned page from van Richten’s journal, which she took and hid in her wagon (area V1). The standing armor is a suit of animated armor. It is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that, once he committed them to memory, he burned in the stove. He also burned his journals. Ezmerelda searched the room, hoping to find a clue to her mentor’s plan or whereabouts. Among the things she
found here was a rolled-up map of Barovia and a burned page from van Richten’s journal, which she took and hid in her wagon (area V1). The standing armor is a suit of animated armor. It is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that, once he committed them to memory, he burned in the stove. He also burned his journals. Ezmerelda searched the room, hoping to find a clue to her mentor’s plan or whereabouts. Among the things she
found here was a rolled-up map of Barovia and a burned page from van Richten’s journal, which she took and hid in her wagon (area V1). The standing armor is a suit of animated armor. It is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Razorvine Blight Travelers of Sigil and the Lower Planes take care to avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere
still to appear as ordinary razorvine. When unassuming travelers pass by the seemingly inanimate plant, the blight strikes, revealing its twisted, humanlike form and lashing out with razor-sharp
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Razorvine Blight Travelers of Sigil and the Lower Planes take care to avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere
still to appear as ordinary razorvine. When unassuming travelers pass by the seemingly inanimate plant, the blight strikes, revealing its twisted, humanlike form and lashing out with razor-sharp
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
section of the east wall has not yet been plastered or painted over, revealing the passageway to the chapel (area 14). The rhythmic chanting magically carried into area 3 grows louder still at the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Razorvine Blight Travelers of Sigil and the Lower Planes take care to avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere
still to appear as ordinary razorvine. When unassuming travelers pass by the seemingly inanimate plant, the blight strikes, revealing its twisted, humanlike form and lashing out with razor-sharp
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
section of the east wall has not yet been plastered or painted over, revealing the passageway to the chapel (area 14). The rhythmic chanting magically carried into area 3 grows louder still at the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
section of the east wall has not yet been plastered or painted over, revealing the passageway to the chapel (area 14). The rhythmic chanting magically carried into area 3 grows louder still at the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Cloak of elvenkind Yes
Cloak of the manta ray No
Eyes of charming Yes
Gloves of thievery No
Lantern of revealing No
Pipes of haunting No
Ring of water walking
Yes
Boots of levitation Yes
Boots of speed Yes
Bracers of defense Yes
Cloak of the bat Yes
Dimensional shackles No
Gem of seeing Yes
Horn of blasting No
Ring of free action Yes
Ring of protection Yes
Ring of the ram Yes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
No Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level
levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No Gem of seeing Yes Horn of blasting No Ring of free action Yes Ring of protection Yes Ring of the ram Yes
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Cloak of elvenkind Yes
Cloak of the manta ray No
Eyes of charming Yes
Gloves of thievery No
Lantern of revealing No
Pipes of haunting No
Ring of water walking
Yes
Boots of levitation Yes
Boots of speed Yes
Bracers of defense Yes
Cloak of the bat Yes
Dimensional shackles No
Gem of seeing Yes
Horn of blasting No
Ring of free action Yes
Ring of protection Yes
Ring of the ram Yes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
No Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level
levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No Gem of seeing Yes Horn of blasting No Ring of free action Yes Ring of protection Yes Ring of the ram Yes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level Artificer
Artificer) Magic Item Attunement Amulet of health Yes Belt of hill giant strength Yes Boots of levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Cloak of elvenkind Yes
Cloak of the manta ray No
Eyes of charming Yes
Gloves of thievery No
Lantern of revealing No
Pipes of haunting No
Ring of water walking
Yes
Boots of levitation Yes
Boots of speed Yes
Bracers of defense Yes
Cloak of the bat Yes
Dimensional shackles No
Gem of seeing Yes
Horn of blasting No
Ring of free action Yes
Ring of protection Yes
Ring of the ram Yes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level Artificer
Artificer) Magic Item Attunement Amulet of health Yes Belt of hill giant strength Yes Boots of levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
No Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level
levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No Gem of seeing Yes Horn of blasting No Ring of free action Yes Ring of protection Yes Ring of the ram Yes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level Artificer
Artificer) Magic Item Attunement Amulet of health Yes Belt of hill giant strength Yes Boots of levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
lay up to six eggs per year, and an egg matures for two to three months before it hatches.
Kobolds don’t engage in funeral ceremonies; a dead kobold’s body is burned or disposed of in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destination: The mist on the horizon parts, revealing a gigantic tree thousands of feet tall, its highest branches hidden by clouds. The great tree’s boughs are bent, barren, and lifeless.
A character who
succeeds on a DC 12 Intelligence (History) check knows this tree is Bathalang Puno, one of the holy trees of the Dayawlongon archipelago that was burned by invaders long ago. Soon after the characters sight the tree, the stench of ash permeates the air.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destination: The mist on the horizon parts, revealing a gigantic tree thousands of feet tall, its highest branches hidden by clouds. The great tree’s boughs are bent, barren, and lifeless.
A character who
succeeds on a DC 12 Intelligence (History) check knows this tree is Bathalang Puno, one of the holy trees of the Dayawlongon archipelago that was burned by invaders long ago. Soon after the characters sight the tree, the stench of ash permeates the air.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destination: The mist on the horizon parts, revealing a gigantic tree thousands of feet tall, its highest branches hidden by clouds. The great tree’s boughs are bent, barren, and lifeless.
A character who
succeeds on a DC 12 Intelligence (History) check knows this tree is Bathalang Puno, one of the holy trees of the Dayawlongon archipelago that was burned by invaders long ago. Soon after the characters sight the tree, the stench of ash permeates the air.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eyes are in place, they disappear and the door grinds open and remains open henceforth. 44B. Inside the Vault When the door opens, read: The vault door grinds upward, revealing a domed, candlelit room
information. The iron sphere is hollow and immobile, and it remains inert while the drape covers it. Belchorzh can use its telekinetic eye ray to remove the drape at any time, revealing the sphere and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eyes are in place, they disappear and the door grinds open and remains open henceforth. 44B. Inside the Vault When the door opens, read: The vault door grinds upward, revealing a domed, candlelit room
information. The iron sphere is hollow and immobile, and it remains inert while the drape covers it. Belchorzh can use its telekinetic eye ray to remove the drape at any time, revealing the sphere and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eyes are in place, they disappear and the door grinds open and remains open henceforth. 44B. Inside the Vault When the door opens, read: The vault door grinds upward, revealing a domed, candlelit room
information. The iron sphere is hollow and immobile, and it remains inert while the drape covers it. Belchorzh can use its telekinetic eye ray to remove the drape at any time, revealing the sphere and






